From 6a37aa489f31106c2b47a8411a324df1e0679c16 Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Thu, 30 Nov 2023 13:32:54 +0800 Subject: [PATCH 01/13] Update zh_cn.json --- projects/1.16/assets/create/create/lang/zh_cn.json | 1 + 1 file changed, 1 insertion(+) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 5483f82ae0cc..4e5ad440d30a 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -2107,5 +2107,6 @@ "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", "create.ponder.windmill_structure.header": "风车装置", + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" } \ No newline at end of file From 2b96cceb382739ab7f37bcc29498813032d5aa9a Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Thu, 30 Nov 2023 13:41:30 +0800 Subject: [PATCH 02/13] Add comment Co-authored-by: Cyl18 <14993992+Cyl18@users.noreply.github.com> --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 +++++++++-------- 1 file changed, 2113 insertions(+), 2112 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 4e5ad440d30a..67e195266472 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2112 +1,2113 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} \ No newline at end of file +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向",, + "_comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "\u963F\u62C9\u62C9", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} From 26278647f0e25d54e69c5eadef70e4f65884ba1d Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Thu, 30 Nov 2023 13:50:54 +0800 Subject: [PATCH 03/13] Revert "Add comment" This reverts commit 2b96cceb382739ab7f37bcc29498813032d5aa9a. --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 ++++++++--------- 1 file changed, 2112 insertions(+), 2113 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 67e195266472..4e5ad440d30a 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2113 +1,2112 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向",, - "_comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "\u963F\u62C9\u62C9", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} \ No newline at end of file From c9dc3d0cf701ba850ca963b9182b6f79eb9b054a Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Thu, 30 Nov 2023 13:51:49 +0800 Subject: [PATCH 04/13] mv projects/1.16/assets/create/create/lang/zh_cn.json a.json Co-authored-by: Cyl18 <14993992+Cyl18@users.noreply.github.com> --- projects/1.16/assets/create/create/lang/zh_cn.json => a.json | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename projects/1.16/assets/create/create/lang/zh_cn.json => a.json (100%) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/a.json similarity index 100% rename from projects/1.16/assets/create/create/lang/zh_cn.json rename to a.json From 454b53a35f738a55a2d7a227591d919093c6d087 Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Thu, 30 Nov 2023 14:00:26 +0800 Subject: [PATCH 05/13] Revert "mv projects/1.16/assets/create/create/lang/zh_cn.json a.json" This reverts commit c9dc3d0cf701ba850ca963b9182b6f79eb9b054a. --- a.json => projects/1.16/assets/create/create/lang/zh_cn.json | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename a.json => projects/1.16/assets/create/create/lang/zh_cn.json (100%) diff --git a/a.json b/projects/1.16/assets/create/create/lang/zh_cn.json similarity index 100% rename from a.json rename to projects/1.16/assets/create/create/lang/zh_cn.json From 09c2c1d477d485a80420ad171119b125ba337646 Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Thu, 30 Nov 2023 14:17:30 +0800 Subject: [PATCH 06/13] Add comment Co-authored-by: Cyl18 <14993992+Cyl18@users.noreply.github.com> --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 +++++++++-------- 1 file changed, 2113 insertions(+), 2112 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 4e5ad440d30a..977e9eff0074 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2112 +1,2113 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} \ No newline at end of file +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "_comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "\u963F\u62C9\u62C9" + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} From 4d6e7e96adbd1c3568e4cba92d67b4b9b0c5abc9 Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Thu, 30 Nov 2023 14:27:03 +0800 Subject: [PATCH 07/13] Revert "Add comment" This reverts commit 09c2c1d477d485a80420ad171119b125ba337646. --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 ++++++++--------- 1 file changed, 2112 insertions(+), 2113 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 977e9eff0074..4e5ad440d30a 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2113 +1,2112 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "_comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "\u963F\u62C9\u62C9" - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} \ No newline at end of file From 2a622bd53e2c8e06d8bced9fa34d8a4643a6dc8a Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Thu, 30 Nov 2023 14:27:28 +0800 Subject: [PATCH 08/13] Add comment Co-authored-by: Cyl18 <14993992+Cyl18@users.noreply.github.com> --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 +++++++++-------- 1 file changed, 2113 insertions(+), 2112 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 4e5ad440d30a..a503020218a0 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2112 +1,2113 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} \ No newline at end of file +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "__comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "阿拉拉" + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} From 37b26370f4a4b9d968a8f0b9229dc49e72910f6b Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Thu, 30 Nov 2023 14:31:27 +0800 Subject: [PATCH 09/13] Revert "Add comment" This reverts commit 2a622bd53e2c8e06d8bced9fa34d8a4643a6dc8a. --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 ++++++++--------- 1 file changed, 2112 insertions(+), 2113 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index a503020218a0..4e5ad440d30a 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2113 +1,2112 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "__comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "阿拉拉" - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} \ No newline at end of file From bf289c4bae11870ed20be06f6b51304a7cd10be4 Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Sun, 3 Dec 2023 16:26:42 +0800 Subject: [PATCH 10/13] Revert "Revert "Add comment"" This reverts commit 37b26370f4a4b9d968a8f0b9229dc49e72910f6b. --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 +++++++++-------- 1 file changed, 2113 insertions(+), 2112 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 4e5ad440d30a..a503020218a0 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2112 +1,2113 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} \ No newline at end of file +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "__comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "阿拉拉" + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} From d9f1806ebfb9257bdb1c8ed241995ac02b49ff96 Mon Sep 17 00:00:00 2001 From: "cfpa-bot[bot]" <101878103+cfpa-bot[bot]@users.noreply.github.com> Date: Sun, 3 Dec 2023 16:27:53 +0800 Subject: [PATCH 11/13] Revert "Revert "Revert "Add comment""" This reverts commit bf289c4bae11870ed20be06f6b51304a7cd10be4. --- .../1.16/assets/create/create/lang/zh_cn.json | 4225 ++++++++--------- 1 file changed, 2112 insertions(+), 2113 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index a503020218a0..4e5ad440d30a 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2113 +1,2112 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "__comment.cpfa.cyl18.create.ponder.windmill_source.text_5": "阿拉拉" - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} \ No newline at end of file From ff14fcd9fb6cbf7ab51ac79781651f27ba5139a2 Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Sun, 24 Mar 2024 00:10:35 +0800 Subject: [PATCH 12/13] Update zh_cn.json --- projects/1.16/assets/create/create/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index 4e5ad440d30a..e4b02d5e3d1c 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -12,7 +12,7 @@ "block.create.andesite_bricks_stairs": "安山岩砖楼梯", "block.create.andesite_bricks_wall": "安山岩砖墙", "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone": "安山圆石", "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", "block.create.andesite_cobblestone_wall": "安山岩圆石墙", @@ -2109,4 +2109,4 @@ "create.ponder.windmill_structure.header": "风车装置", "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} \ No newline at end of file +} From bc5196b8f7c59ddd6012a31b5382c1cb4cbfe110 Mon Sep 17 00:00:00 2001 From: Cyl18 Date: Tue, 26 Mar 2024 15:55:47 +0800 Subject: [PATCH 13/13] test --- .../1.16/assets/create/create/lang/zh_cn.json | 4224 ++++++++--------- .../modrinth-create/create/lang/en_us.json | 2112 +++++++++ .../modrinth-create/create/lang/zh_cn.json | 2112 +++++++++ 3 files changed, 6336 insertions(+), 2112 deletions(-) create mode 100644 projects/1.16/assets/modrinth-create/create/lang/en_us.json create mode 100644 projects/1.16/assets/modrinth-create/create/lang/zh_cn.json diff --git a/projects/1.16/assets/create/create/lang/zh_cn.json b/projects/1.16/assets/create/create/lang/zh_cn.json index e4b02d5e3d1c..becd04f98595 100644 --- a/projects/1.16/assets/create/create/lang/zh_cn.json +++ b/projects/1.16/assets/create/create/lang/zh_cn.json @@ -1,2112 +1,2112 @@ -{ - "block.create.acacia_window": "金合欢木窗户", - "block.create.acacia_window_pane": "金合欢木窗户板", - "block.create.adjustable_chain_gearshift": "可调节链式传动箱", - "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", - "block.create.adjustable_repeater": "可调节中继器", - "block.create.analog_lever": "模拟拉杆", - "block.create.andesite_belt_funnel": "安山岩传送带漏斗", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖台阶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "安山传动杆箱", - "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_pillar": "安山岩柱", - "block.create.andesite_tunnel": "安山岩隧道", - "block.create.basin": "工作盆", - "block.create.belt": "传送带", - "block.create.birch_window": "白桦木窗户", - "block.create.birch_window_pane": "白桦木窗户板", - "block.create.black_nixie_tube": "黑色辉光管", - "block.create.black_sail": "黑色风帆", - "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "黑色工具箱", - "block.create.black_valve_handle": "黑色阀门手轮", - "block.create.blaze_burner": "烈焰人燃烧室", - "block.create.blue_nixie_tube": "蓝色辉光管", - "block.create.blue_sail": "蓝色风帆", - "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "蓝色工具箱", - "block.create.blue_valve_handle": "蓝色阀门手轮", - "block.create.brass_belt_funnel": "黄铜传送带漏斗", - "block.create.brass_block": "黄铜块", - "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "黄铜传动杆箱", - "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_tunnel": "黄铜隧道", - "block.create.brown_nixie_tube": "棕色辉光管", - "block.create.brown_sail": "棕色风帆", - "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "棕色工具箱", - "block.create.brown_valve_handle": "棕色阀门手轮", - "block.create.cart_assembler": "矿车装配站", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石灰岩", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "巧克力", - "block.create.chute": "溜槽", - "block.create.clockwork_bearing": "发条轴承", - "block.create.clutch": "离合器", - "block.create.cogwheel": "齿轮", - "block.create.content_observer": "物品侦测器", - "block.create.controller_rail": "控制铁轨", - "block.create.copper_backtank": "铜背罐", - "block.create.copper_block": "铜块", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜砖瓦", - "block.create.copper_tiles": "铜瓦", - "block.create.copper_valve_handle": "铜阀门手轮", - "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "创造流体储罐", - "block.create.creative_motor": "创造马达", - "block.create.crimson_window": "绯红木窗户", - "block.create.crimson_window_pane": "绯红木窗户板", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_nixie_tube": "青色辉光管", - "block.create.cyan_sail": "青色风帆", - "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "青色工具箱", - "block.create.cyan_valve_handle": "青色阀门手轮", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户板", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "深色熔渣柱", - "block.create.deployer": "机械手", - "block.create.depot": "置物台", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖台阶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "闪长岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖台阶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "白云岩柱", - "block.create.encased_chain_drive": "链式传动箱", - "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "流体管道箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石灰岩砖", - "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", - "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "流体管道", - "block.create.fluid_tank": "流体储罐", - "block.create.fluid_valve": "流体阀门", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖台阶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "辉长岩柱", - "block.create.gantry_carriage": "起重机取物器", - "block.create.gantry_shaft": "起重机杆", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "反转齿轮箱", - "block.create.glass_fluid_pipe": "玻璃流体管道", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖台阶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "花岗岩柱", - "block.create.gray_nixie_tube": "灰色辉光管", - "block.create.gray_sail": "灰色风帆", - "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "灰色工具箱", - "block.create.gray_valve_handle": "灰色阀门手轮", - "block.create.green_nixie_tube": "绿色辉光管", - "block.create.green_sail": "绿色风帆", - "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "绿色工具箱", - "block.create.green_valve_handle": "绿色阀门手轮", - "block.create.hand_crank": "手摇曲柄", - "block.create.haunted_bell": "森魂钟", - "block.create.honey": "蜂蜜", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "软管滑轮", - "block.create.item_drain": "分液池", - "block.create.jungle_window": "丛林木窗户", - "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层叠安山岩", - "block.create.layered_dark_scoria": "层叠深色熔渣", - "block.create.layered_diorite": "层叠闪长岩", - "block.create.layered_dolomite": "层叠白云岩", - "block.create.layered_gabbro": "层叠辉长岩", - "block.create.layered_granite": "层叠花岗岩", - "block.create.layered_limestone": "层叠石灰岩", - "block.create.layered_scoria": "层叠熔渣", - "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.lectern_controller": "遥控器讲台", - "block.create.light_blue_nixie_tube": "淡蓝色辉光管", - "block.create.light_blue_sail": "淡蓝色风帆", - "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "淡蓝色工具箱", - "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", - "block.create.light_gray_nixie_tube": "淡灰色辉光管", - "block.create.light_gray_sail": "淡灰色风帆", - "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "淡灰色工具箱", - "block.create.light_gray_valve_handle": "淡灰色阀门手轮", - "block.create.lime_nixie_tube": "黄绿色辉光管", - "block.create.lime_sail": "黄绿色风帆", - "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "黄绿色工具箱", - "block.create.lime_valve_handle": "黄绿色阀门手轮", - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰岩", - "block.create.limestone_bricks": "石灰岩砖", - "block.create.limestone_bricks_slab": "石灰岩砖台阶", - "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", - "block.create.limestone_bricks_wall": "石灰岩砖墙", - "block.create.limestone_cobblestone": "石灰岩圆石", - "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", - "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", - "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", - "block.create.limestone_pillar": "石灰岩柱", - "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", - "block.create.magenta_nixie_tube": "品红色辉光管", - "block.create.magenta_sail": "品红色风帆", - "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "品红色工具箱", - "block.create.magenta_valve_handle": "品红色阀门手轮", - "block.create.mechanical_arm": "动力臂", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力合成器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力搅拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力犁", - "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力锯", - "block.create.metal_bracket": "金属支架", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "覆苔安山岩", - "block.create.mossy_dark_scoria": "覆苔深色熔渣", - "block.create.mossy_diorite": "覆苔闪长岩", - "block.create.mossy_dolomite": "覆苔白云岩", - "block.create.mossy_gabbro": "覆苔辉长岩", - "block.create.mossy_granite": "覆苔花岗岩", - "block.create.mossy_limestone": "覆苔石灰岩", - "block.create.mossy_scoria": "覆苔熔渣", - "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "橙色风帆", - "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "橙色工具箱", - "block.create.orange_valve_handle": "橙色阀门手轮", - "block.create.ornate_iron_window": "华丽铁窗户", - "block.create.ornate_iron_window_pane": "华丽铁窗户板", - "block.create.overgrown_andesite": "覆草安山岩", - "block.create.overgrown_dark_scoria": "覆草深色熔渣", - "block.create.overgrown_diorite": "覆草闪长岩", - "block.create.overgrown_dolomite": "覆草白云岩", - "block.create.overgrown_gabbro": "覆草辉长岩", - "block.create.overgrown_granite": "覆草花岗岩", - "block.create.overgrown_limestone": "覆草石灰岩", - "block.create.overgrown_scoria": "覆草熔渣", - "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石台阶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石台阶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石台阶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石台阶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石灰岩铺路石", - "block.create.paved_limestone_slab": "石灰岩铺路石台阶", - "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", - "block.create.paved_limestone_wall": "石灰岩铺路石墙", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石台阶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石灰岩铺路石", - "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", - "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", - "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.peculiar_bell": "奇异钟", - "block.create.pink_nixie_tube": "粉红色辉光管", - "block.create.pink_sail": "粉红色风帆", - "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "粉红色工具箱", - "block.create.pink_valve_handle": "粉红色阀门手轮", - "block.create.piston_extension_pole": "活塞杆", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩台阶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩台阶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石灰岩", - "block.create.polished_limestone_slab": "磨制石灰岩台阶", - "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", - "block.create.polished_limestone_wall": "磨制石灰岩墙", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石灰岩", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", - "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "移动式流体接口", - "block.create.portable_storage_interface": "移动式存储接口", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "转换锁存器", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_nixie_tube": "紫色辉光管", - "block.create.purple_sail": "紫色风帆", - "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "紫色工具箱", - "block.create.purple_valve_handle": "紫色阀门手轮", - "block.create.radial_chassis": "旋转底盘", - "block.create.red_nixie_tube": "红色辉光管", - "block.create.red_sail": "红色风帆", - "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "红色工具箱", - "block.create.red_valve_handle": "红色阀门手轮", - "block.create.redstone_contact": "接触式红石信号发生器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.refined_radiance_casing": "光辉机壳", - "block.create.reinforced_rail": "强化铁轨", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "风帆框架", - "block.create.schematic_table": "蓝图桌", - "block.create.schematicannon": "蓝图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖台阶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "熔渣柱", - "block.create.secondary_linear_chassis": "机壳底盘2号", - "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "暗影机壳", - "block.create.shaft": "传动杆", - "block.create.smart_chute": "智能溜槽", - "block.create.smart_fluid_pipe": "智能流体管道", - "block.create.speedometer": "速度表", - "block.create.spout": "注液器", - "block.create.spruce_window": "云杉木窗户", - "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.sticker": "黏着器", - "block.create.sticky_mechanical_piston": "黏性动力活塞", - "block.create.stockpile_switch": "存量转信器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.warped_window": "诡异木窗户", - "block.create.warped_window_pane": "诡异木窗户板", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石灰岩", - "block.create.weathered_limestone_bricks": "风化石灰岩砖", - "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", - "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", - "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", - "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", - "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", - "block.create.weathered_limestone_pillar": "风化石灰岩柱", - "block.create.weighted_ejector": "弹射置物台", - "block.create.white_nixie_tube": "白色辉光管", - "block.create.white_sail": "白色风帆", - "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "白色工具箱", - "block.create.white_valve_handle": "白色阀门手轮", - "block.create.windmill_bearing": "风车轴承", - "block.create.wooden_bracket": "木制支架", - "block.create.yellow_nixie_tube": "黄色辉光管", - "block.create.yellow_sail": "黄色风帆", - "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "黄色工具箱", - "block.create.yellow_valve_handle": "黄色阀门手轮", - "block.create.zinc_block": "锌块", - "block.create.zinc_ore": "锌矿石", - "enchantment.create.capacity": "扩容", - "enchantment.create.potato_recovery": "土豆回收", - "entity.create.contraption": "装置", - "entity.create.crafting_blueprint": "合成蓝图", - "entity.create.gantry_contraption": "起重机装置", - "entity.create.potato_projectile": "被发射的土豆", - "entity.create.seat": "坐垫", - "entity.create.stationary_contraption": "固定装置", - "entity.create.super_glue": "强力胶", - "fluid.create.potion": "药水", - "fluid.create.tea": "建造工茶水", - "item.create.andesite_alloy": "安山合金", - "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒", - "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "烈焰蛋糕", - "item.create.blaze_cake_base": "烈焰蛋糕胚", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "建造工茶饮", - "item.create.chest_minecart_contraption": "装配过的动力矿车", - "item.create.chocolate_bucket": "巧克力桶", - "item.create.chocolate_glazed_berries": "巧克力包层浆果", - "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "余烬面粉", - "item.create.copper_backtank": "铜背罐", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "合成器盖板", - "item.create.crafting_blueprint": "合成蓝图", - "item.create.creative_blaze_cake": "创造烈焰蛋糕", - "item.create.crushed_aluminum_ore": "粉碎铝矿石", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "粉碎铅矿石", - "item.create.crushed_nickel_ore": "粉碎镍矿石", - "item.create.crushed_osmium_ore": "粉碎锇矿石", - "item.create.crushed_platinum_ore": "粉碎铂矿石", - "item.create.crushed_quicksilver_ore": "粉碎水银矿石", - "item.create.crushed_silver_ore": "粉碎银矿石", - "item.create.crushed_tin_ore": "粉碎锡矿石", - "item.create.crushed_uranium_ore": "粉碎铀矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.diving_boots": "潜水靴", - "item.create.diving_helmet": "潜水头盔", - "item.create.dough": "面团", - "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "空的烈焰人燃烧室", - "item.create.empty_schematic": "空白蓝图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装配过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金板", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "蜂蜜桶", - "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", - "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.iron_sheet": "铁板", - "item.create.linked_controller": "无线红石遥控器", - "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "矿车连轴器", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.potato_cannon": "土豆加农炮", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.precision_mechanism": "精密构件", - "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红沙砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "蓝图", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影钢", - "item.create.super_glue": "强力胶", - "item.create.sweet_roll": "甜甜卷", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称之杖", - "item.create.wheat_flour": "小麦粉", - "item.create.whisk": "搅拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件。", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载。", - "advancement.create.belt": "海带传动", - "advancement.create.belt.desc": "用传送带连接两个传动杆。", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带。", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", - "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", - "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子。", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", - "advancement.create.copper_casing": "铜器时代", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", - "advancement.create.spout": "哗啦啦", - "advancement.create.spout.desc": "观察注液器灌满物品。", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", - "advancement.create.glass_pipe": "流之观察者", - "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", - "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", - "advancement.create.deployer": "我就指着你了咋地?", - "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.precision_mechanism": "高新技术", - "advancement.create.precision_mechanism.desc": "装配一个精密构件。", - "advancement.create.mechanical_arm": "飞转的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", - "advancement.create.chromatic_compound": "神秘无机物", - "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", - "advancement.create.shadow_steel": "虚空归来者", - "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", - "advancement.create.refined_radiance": "明亮而启灵", - "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", - "advancement.create.chromatic_age": "异彩时代", - "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", - "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容。<3", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", - "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", - "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械手", - "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", - "create.menu.return": "返回上级菜单", - "create.menu.configure": "配置……", - "create.menu.ponder_index": "思索索引", - "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", - "create.menu.report_bugs": "报告问题", - "create.menu.support": "支持我们", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "批量洗涤", - "create.recipe.fan_washing.fan": "在水后放置鼓风机", - "create.recipe.fan_smoking": "批量烟熏", - "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", - "create.recipe.fan_blasting": "批量熔炼", - "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.deploying": "使用", - "create.recipe.automatic_shapeless": "自动搅拌", - "create.recipe.automatic_brewing": "自动酿造", - "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "自动打包", - "create.recipe.sawing": "切割", - "create.recipe.mechanical_crafting": "动力合成", - "create.recipe.automatic_shaped": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.wood_cutting": "木材切割", - "create.recipe.sandpaper_polishing": "砂纸打磨", - "create.recipe.mystery_conversion": "神秘转化", - "create.recipe.spout_filling": "注液", - "create.recipe.draining": "分液", - "create.recipe.sequenced_assembly": "序列组装", - "create.recipe.assembly.next": "下一步:%1$s", - "create.recipe.assembly.step": "第%1$s步:", - "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", - "create.recipe.assembly.pressing": "进行辊压", - "create.recipe.assembly.spout_filling_fluid": "注入%1$s", - "create.recipe.assembly.deploying_item": "安装%1$s", - "create.recipe.assembly.cutting": "用动力锯切割", - "create.recipe.assembly.repeat": "该序列需要重复%1$s次", - "create.recipe.assembly.junk": "随机废料", - "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "不消耗", - "create.recipe.heat_requirement.none": "无需加热", - "create.recipe.heat_requirement.heated": "加热", - "create.recipe.heat_requirement.superheated": "超级加热", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", - "create.generic.clockwise": "顺时针方向", - "create.generic.counter_clockwise": "逆时针方向", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "放弃", - "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", - "create.keyinfo.toolbelt": "访问附近工具箱", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL]循环", - "create.toolbox.unequip": "未装备:%1$s", - "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", - "create.toolbox.detach": "停止追踪以及留存物品", - "create.toolbox.depositAll": "将物品返还至附近的工具箱", - "create.toolbox.depositBox": "将物品返还至工具箱", - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以Z轴对齐", - "create.orientation.alongX": "以X轴对齐", - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.searchDiagonal": "对角线延伸", - "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", - "create.gui.terrainzapper.patternSection": "样式", - "create.gui.terrainzapper.pattern.solid": "填满", - "create.gui.terrainzapper.pattern.checkered": "棋盘格", - "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", - "create.gui.terrainzapper.pattern.chance25": "随机填充25%", - "create.gui.terrainzapper.pattern.chance50": "随机填充50%", - "create.gui.terrainzapper.pattern.chance75": "随机填充75%", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.brush.surface": "表面", - "create.gui.terrainzapper.brush.cluster": "簇状", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", - "create.terrainzapper.usingBlock": "使用:%1$s", - "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", - "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", - "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", - "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", - "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", - "create.minecart_coupling.too_far": "矿车距离你太远了", - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", - "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", - "create.contraptions.windmill.rotation_direction": "旋转方向", - "create.contraptions.clockwork.clock_hands": "钟表指针", - "create.contraptions.clockwork.hour_first": "时针优先", - "create.contraptions.clockwork.minute_first": "分针优先", - "create.contraptions.clockwork.hour_first_24": "24小时制优先", - "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "配方过滤器", - "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "频率#1", - "create.logistics.secondFrequency": "频率#2", - "create.logistics.filter.apply": "已将过滤应用于%1$s。", - "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", - "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "应力发生器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "活塞杆长度:", - "create.gui.goggles.fluid_container": "流体容器信息:", - "create.gui.goggles.fluid_container.capacity": "容量:", - "create.gui.assembly.exception": "无法组装该装置:", - "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", - "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", - "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", - "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", - "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力量", - "create.gui.stressometer.overstressed": "应力过载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", - "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "反转信号", - "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", - "create.gui.sequenced_gearshift.instruction.delay": "延迟", - "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", - "create.gui.sequenced_gearshift.instruction.await": "等待", - "create.gui.sequenced_gearshift.speed": "速度,速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置。", - "create.schematicAndQuill.secondPos": "第二个位置。", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", - "create.schematicAndQuill.abort": "删除选择。", - "create.schematicAndQuill.title": "蓝图名:", - "create.schematicAndQuill.convert": "立即保存并部署", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动XZ", - "create.schematic.tool.movey": "移动Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", - "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", - "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", - "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", - "create.schematic.tool.move.description.0": "水平移动蓝图。", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图。", - "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", - "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", - "create.schematic.tool.print.description.1": "[右击]确认当前位置。", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步……", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "刷新文件", - "create.gui.schematicTable.open_folder": "打开文件夹", - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传……", - "create.gui.schematicTable.finished": "上传完成!", - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", - "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", - "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", - "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", - "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "就绪", - "create.schematicannon.status.running": "正在运作", - "create.schematicannon.status.finished": "已完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "已停止", - "create.schematicannon.status.noGunpowder": "火药已耗尽", - "create.schematicannon.status.targetNotLoaded": "目标未被加载", - "create.schematicannon.status.targetOutsideRange": "目标太远", - "create.schematicannon.status.searching": "正在搜索", - "create.schematicannon.status.skipping": "正在跳过", - "create.schematicannon.status.missingBlock": "缺少物品:", - "create.schematicannon.status.placing": "正在放置", - "create.schematicannon.status.clearing": "正在清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", - "create.gui.filter.deny_list": "黑名单", - "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", - "create.gui.filter.allow_list": "白名单", - "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", - "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "不可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "可储存流体", - "create.item_attributes.fluid_container.inverted": "不可储存流体", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "未被附魔", - "create.item_attributes.max_enchanted": "已达到最高附魔等级", - "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "名字为自定义的", - "create.item_attributes.renamed.inverted": "名字不是自定义的", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "未损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "未严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "可堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "不可装备", - "create.item_attributes.furnace_fuel": "可作为燃料", - "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", - "create.item_attributes.washable": "可被洗涤", - "create.item_attributes.washable.inverted": "不可被洗涤", - "create.item_attributes.crushable": "可被粉碎", - "create.item_attributes.crushable.inverted": "不可被粉碎", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "不可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "不可被高炉冶炼", - "create.item_attributes.shulker_level": "潜影盒是%1$s的", - "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", - "create.item_attributes.shulker_level.full": "满", - "create.item_attributes.shulker_level.empty": "空", - "create.item_attributes.shulker_level.partial": "部分填充", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "标签不是%1$s", - "create.item_attributes.in_item_group": "属于%1$s", - "create.item_attributes.in_item_group.inverted": "不属于%1$s", - "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "不由%1$s添加", - "create.item_attributes.has_enchant": "有附魔效果%1$s", - "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", - "create.item_attributes.color": "染色为%1$s", - "create.item_attributes.color.inverted": "未被染成%1$s", - "create.item_attributes.has_fluid": "含有%1$s", - "create.item_attributes.has_fluid.inverted": "不含有%1$s", - "create.item_attributes.has_name": "有自定义名称%1$s", - "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", - "create.item_attributes.book_author": "由%1$s编写", - "create.item_attributes.book_author.inverted": "不是由%1$s编写", - "create.item_attributes.book_copy_original": "是初版", - "create.item_attributes.book_copy_original.inverted": "不是初版", - "create.item_attributes.book_copy_first": "是第一代拷贝", - "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", - "create.item_attributes.book_copy_second": "是第二代拷贝", - "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", - "create.item_attributes.book_copy_tattered": "拷贝次数不可查", - "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", - "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", - "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", - "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", - "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", - "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", - "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "向列表中添加属性", - "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", - "create.gui.attribute_filter.deny_list": "黑名单", - "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", - "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求转速:%1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当", - "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力影响:%1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力量:%1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.generationSpeed": "产生于%1$s %2$s", - "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s中拿取物品", - "create.mechanical_arm.deposit_to": "将物品存储至%1$s", - "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", - "create.weighted_ejector.target_set": "目标已选取", - "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", - "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", - "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "弹射物品堆数量", - "create.logistics.when_multiple_outputs_available": "多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "轮询调度", - "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", - "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "分流", - "create.tunnel.selection_mode.forced_split": "强制分流", - "create.tunnel.selection_mode.round_robin": "轮询调度", - "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", - "create.tunnel.selection_mode.prefer_nearest": "最近优先", - "create.tunnel.selection_mode.randomize": "随机", - "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", - "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "目前分配:", - "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "右击取出", - "create.linked_controller.bind_mode": "绑定模式激活", - "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", - "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", - "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", - "create.crafting_blueprint.crafting_slot": "原料槽", - "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", - "create.crafting_blueprint.display_slot": "展示槽", - "create.crafting_blueprint.inferred": "已根据合成配方自动设定", - "create.crafting_blueprint.manually_assigned": "手动设定", - "create.crafting_blueprint.secondary_display_slot": "次要展示槽", - "create.crafting_blueprint.optional": "可选", - "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", - "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", - "create.potato_cannon.ammo.knockback": "%1$s击退", - "create.hint.hose_pulley.title": "无限供应", - "create.hint.hose_pulley": "目标流体对象被视为无限量的。", - "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", - "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "Hi :)", - "create.gui.config.overlay2": "这是一个实例层", - "create.gui.config.overlay3": "点击拖拽你的鼠标", - "create.gui.config.overlay4": "来将它移动到前方", - "create.gui.config.overlay5": "ESC退出当前界面", - "create.gui.config.overlay6": "并保存新的位置", - "create.gui.config.overlay7": "输入/create overlay reset", - "create.gui.config.overlay8": "重置到默认位置", - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", - "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", - "create.subtitle.contraption_disassemble": "结构:停止移动", - "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.crushing_1": "磨碎声", - "create.subtitle.depot_slide": "物品:滑入", - "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "森魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", - "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", - "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.cogs": "齿轮:嘎吱作响", - "create.subtitle.slime_added": "黏液:挤碎声", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deployer_polish": "机械手:打磨物品", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", - "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", - "create.subtitle.crafter_click": "动力合成器:咔哒声", - "create.subtitle.depot_plop": "物品:着地", - "create.subtitle.confirm": "提示声:接受", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "木制支架", - "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.seat.tooltip": "坐垫", - "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", - "block.create.seat.tooltip.condition1": "右击坐垫", - "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", - "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.wand_of_symmetry.tooltip": "对称之杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", - "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", - "item.create.wand_of_symmetry.tooltip.control1": "右击地面", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", - "item.create.wand_of_symmetry.tooltip.control2": "右击空气", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", - "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", - "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", - "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", - "item.create.handheld_worldshaper.tooltip.control1": "左击方块", - "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_worldshaper.tooltip.control2": "右击方块", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", - "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.extendo_grip.tooltip": "伸缩机械手", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", - "item.create.extendo_grip.tooltip.condition1": "在副手时", - "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", - "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", - "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", - "item.create.potato_cannon.tooltip": "土豆加农炮", - "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", - "item.create.potato_cannon.tooltip.condition1": "右击时", - "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", - "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", - "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", - "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", - "item.create.filter.tooltip.condition1": "放置于过滤槽时", - "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.filter.tooltip.condition2": "右击时", - "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", - "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", - "item.create.attribute_filter.tooltip.condition2": "右击时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", - "item.create.empty_schematic.tooltip": "空白蓝图", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", - "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", - "item.create.schematic.tooltip.condition1": "手持时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", - "item.create.schematic.tooltip.control1": "潜行右击", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", - "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", - "item.create.schematic_and_quill.tooltip.control1": "右击", - "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "潜行右击", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "右击时", - "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", - "block.create.schematic_table.tooltip": "蓝图桌", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", - "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", - "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", - "item.create.goggles.tooltip.condition1": "装备时", - "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", - "item.create.goggles.tooltip.condition2": "看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", - "item.create.goggles.tooltip.condition3": "看向流体容器时", - "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", - "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", - "item.create.wrench.tooltip.control1": "右击动力方块", - "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", - "item.create.wrench.tooltip.control2": "潜行右击", - "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", - "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", - "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", - "block.create.turntable.tooltip": "转盘", - "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "工具箱", - "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", - "block.create.toolbox.tooltip.condition1": "拾起时", - "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", - "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", - "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", - "block.create.toolbox.tooltip.condition3": "右击时", - "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", - "block.create.stockpile_switch.tooltip": "存量转信器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", - "block.create.stockpile_switch.tooltip.condition1": "右击时", - "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", - "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", - "block.create.content_observer.tooltip.condition1": "侦测容器时", - "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", - "block.create.content_observer.tooltip.condition2": "侦测漏斗时", - "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.condition1": "右击时", - "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", - "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", - "block.create.creative_crate.tooltip.condition1": "标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", - "item.create.creative_blaze_cake.tooltip": "创造蛋糕", - "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", - "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", - "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时", - "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "item.create.sand_paper.tooltip": "砂纸", - "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", - "item.create.sand_paper.tooltip.condition1": "使用时", - "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "光辉石", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.refined_radiance.tooltip.condition1": "尚未完工", - "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.shadow_steel.tooltip": "暗影钢", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.shadow_steel.tooltip.condition1": "尚未完工", - "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", - "item.create.linked_controller.tooltip": "无线红石遥控器", - "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", - "item.create.linked_controller.tooltip.condition1": "右击", - "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", - "item.create.linked_controller.tooltip.condition2": "潜行右击", - "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", - "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", - "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", - "item.create.linked_controller.tooltip.condition4": "右击讲台", - "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", - "item.create.diving_helmet.tooltip": "潜水头盔", - "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", - "item.create.diving_helmet.tooltip.condition1": "戴在头上时", - "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", - "item.create.copper_backtank.tooltip": "铜背罐", - "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", - "item.create.copper_backtank.tooltip.condition1": "背在背上时", - "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", - "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", - "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", - "item.create.diving_boots.tooltip": "潜水靴", - "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", - "item.create.diving_boots.tooltip.condition1": "穿在脚上时", - "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", - "item.create.crafting_blueprint.tooltip": "合成蓝图", - "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", - "item.create.crafting_blueprint.condition1": "右击空的格子", - "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", - "item.create.crafting_blueprint.condition2": "右击已设置的格子", - "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", - "item.create.minecart_coupling.tooltip": "矿车连轴器", - "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", - "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", - "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", - "block.create.peculiar_bell.tooltip": "奇异钟", - "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", - "block.create.haunted_bell.tooltip": "森魂钟", - "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", - "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", - "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", - "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", - "create.ponder.subject": "情景主题", - "create.ponder.pondering": "思索……", - "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", - "create.ponder.associated": "关联词条", - "create.ponder.close": "思索结束", - "create.ponder.identify": "显示方块名称", - "create.ponder.next": "下一情景", - "create.ponder.previous": "前一情景", - "create.ponder.replay": "重放", - "create.ponder.think_back": "回想", - "create.ponder.slow_text": "舒适阅读", - "create.ponder.exit": "退出", - "create.ponder.welcome": "欢迎来到思索界面", - "create.ponder.categories": "机械动力中包含的条目", - "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", - "create.ponder.index_title": "思索索引", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "动力源:16 RPM", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.tag.redstone": "逻辑组件", - "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", - "create.ponder.tag.contraption_assembly": "方块连接功能", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", - "create.ponder.tag.fluids": "流体操纵器械", - "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", - "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", - "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", - "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", - "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", - "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", - "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", - "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", - "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", - "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", - "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", - "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", - "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", - "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", - "create.ponder.andesite_tunnel.header": "安山隧道用法", - "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", - "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", - "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", - "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.basin.header": "工作盆内物品处理", - "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", - "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", - "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", - "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", - "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", - "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", - "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", - "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", - "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", - "create.ponder.bearing_modes.header": "动力轴承的运动模式", - "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", - "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", - "create.ponder.belt_casing.header": "装壳传送带", - "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", - "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", - "create.ponder.belt_connector.header": "传送带用法", - "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", - "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", - "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", - "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", - "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", - "create.ponder.belt_connector.text_6": "传送带亦可染色", - "create.ponder.belt_directions.header": "传送带的有效连接方向", - "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", - "create.ponder.belt_directions.text_2": "1. 可以水平连接", - "create.ponder.belt_directions.text_3": "2. 可以对角连接", - "create.ponder.belt_directions.text_4": "3. 可以垂直连接", - "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", - "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", - "create.ponder.belt_transport.header": "在物流中使用传送带", - "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", - "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", - "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", - "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", - "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", - "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", - "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", - "create.ponder.brass_funnel.header": "黄铜漏斗", - "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", - "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", - "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", - "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", - "create.ponder.brass_tunnel.header": "黄铜隧道用法", - "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", - "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", - "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", - "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", - "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", - "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", - "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", - "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", - "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", - "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", - "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", - "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", - "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", - "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", - "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", - "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", - "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", - "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", - "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", - "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", - "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", - "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", - "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", - "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", - "create.ponder.cart_assembler_dual.header": "组装连接运输装置", - "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", - "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", - "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", - "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", - "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", - "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", - "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", - "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", - "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", - "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", - "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", - "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", - "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", - "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", - "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", - "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", - "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", - "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", - "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", - "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", - "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "使用溜槽向下运输物品", - "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", - "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", - "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", - "create.ponder.chute_upward.header": "使用溜槽向上运输物品", - "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", - "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", - "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", - "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", - "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", - "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", - "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", - "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", - "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", - "create.ponder.clutch.header": "使用离合器控制旋转力", - "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", - "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", - "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", - "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", - "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", - "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", - "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", - "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", - "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", - "create.ponder.creative_fluid_tank.header": "创造流体储罐", - "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", - "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", - "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", - "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", - "create.ponder.creative_motor.header": "使用创造马达产生旋转力", - "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", - "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", - "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", - "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", - "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", - "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", - "create.ponder.deployer.header": "使用机械手", - "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", - "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", - "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", - "create.ponder.deployer.text_12": "机械手附带一个过滤槽", - "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", - "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", - "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", - "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", - "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", - "create.ponder.deployer.text_4": "机械手可以:", - "create.ponder.deployer.text_5": "放置方块", - "create.ponder.deployer.text_6": "使用物品", - "create.ponder.deployer.text_7": "激活方块", - "create.ponder.deployer.text_8": "采收方块", - "create.ponder.deployer.text_9": "以及攻击生物", - "create.ponder.deployer_contraption.header": "在装置上使用机械手", - "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", - "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", - "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", - "create.ponder.deployer_modes.header": "机械手的模式", - "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", - "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", - "create.ponder.deployer_processing.header": "使用机械手处理物品", - "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", - "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", - "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", - "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", - "create.ponder.deployer_redstone.header": "使用红石控制机械手", - "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", - "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", - "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", - "create.ponder.depot.header": "使用置物台", - "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", - "create.ponder.depot.text_2": "右击可以手动放置或取下物品", - "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", - "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", - "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", - "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", - "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", - "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", - "create.ponder.encased_fluid_pipe.header": "流体管道箱", - "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", - "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", - "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", - "create.ponder.fan_direction.header": "鼓风机的气流", - "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", - "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", - "create.ponder.fan_processing.header": "使用鼓风机加工物品", - "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", - "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", - "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", - "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", - "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", - "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", - "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", - "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", - "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", - "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", - "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", - "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", - "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", - "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", - "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", - "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", - "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", - "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", - "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", - "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", - "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", - "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", - "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", - "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", - "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", - "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", - "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", - "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", - "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", - "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", - "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", - "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", - "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", - "create.ponder.funnel_compat.text_2": "动力锯", - "create.ponder.funnel_compat.text_3": "置物台", - "create.ponder.funnel_compat.text_4": "分液池", - "create.ponder.funnel_direction.header": "物流方向", - "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", - "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", - "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", - "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", - "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", - "create.ponder.funnel_intro.header": "使用漏斗", - "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", - "create.ponder.funnel_redstone.header": "红石信号控制", - "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", - "create.ponder.funnel_transfer.header": "直接运输", - "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", - "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", - "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", - "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", - "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", - "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", - "create.ponder.gantry_cascaded.header": "串联起重机", - "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", - "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", - "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", - "create.ponder.gantry_direction.header": "起重机移动方向", - "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", - "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", - "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", - "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", - "create.ponder.gantry_redstone.header": "起重机的力传递", - "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", - "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", - "create.ponder.gantry_shaft.header": "使用起重机杆", - "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", - "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", - "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", - "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", - "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", - "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", - "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", - "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", - "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", - "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", - "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", - "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", - "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", - "create.ponder.hand_crank.text_3": "它产生的转速相对较高", - "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", - "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", - "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", - "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", - "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", - "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", - "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", - "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", - "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", - "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", - "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", - "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", - "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", - "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", - "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", - "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", - "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", - "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", - "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", - "create.ponder.item_drain.header": "使用分液池提取物品中的流体", - "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", - "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", - "create.ponder.item_drain.text_3": "当物品从侧面输入时……", - "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", - "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", - "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", - "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", - "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", - "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", - "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", - "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", - "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", - "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", - "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", - "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", - "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", - "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", - "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", - "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", - "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", - "create.ponder.mechanical_arm.header": "配置动力臂", - "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", - "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", - "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", - "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", - "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", - "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", - "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", - "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", - "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", - "create.ponder.mechanical_arm_filtering.text_1": "输入", - "create.ponder.mechanical_arm_filtering.text_2": "输出", - "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", - "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", - "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", - "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", - "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", - "create.ponder.mechanical_arm_modes.text_1": "输入", - "create.ponder.mechanical_arm_modes.text_2": "输出", - "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", - "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", - "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", - "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", - "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", - "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", - "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", - "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", - "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", - "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", - "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", - "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", - "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", - "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", - "create.ponder.mechanical_crafter.header": "设置动力合成器", - "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", - "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", - "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", - "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", - "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", - "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", - "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", - "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", - "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", - "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", - "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", - "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", - "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", - "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", - "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", - "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", - "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", - "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", - "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", - "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", - "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", - "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", - "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", - "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", - "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", - "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", - "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", - "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", - "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", - "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", - "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", - "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", - "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", - "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", - "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", - "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", - "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", - "create.ponder.mechanical_plough.header": "在装置中使用动力犁", - "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", - "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", - "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", - "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", - "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", - "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", - "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", - "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", - "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", - "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", - "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", - "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", - "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", - "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", - "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", - "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", - "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", - "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", - "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", - "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", - "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", - "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", - "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", - "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", - "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", - "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", - "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", - "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", - "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", - "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", - "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", - "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", - "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", - "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", - "create.ponder.millstone.header": "使用石磨处理物品", - "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", - "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", - "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", - "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", - "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", - "create.ponder.nixie_tube.header": "使用辉光管", - "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", - "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.piston_pole.header": "活塞延长杆", - "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", - "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", - "create.ponder.portable_fluid_interface.header": "装置流体交换", - "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", - "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", - "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", - "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", - "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", - "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface.header": "装置存储交换", - "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", - "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", - "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", - "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", - "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", - "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", - "create.ponder.portable_storage_interface_redstone.header": "红石控制", - "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.powered_latch.header": "使用锁存器控制信号", - "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", - "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", - "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", - "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", - "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", - "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", - "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", - "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", - "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", - "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", - "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", - "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", - "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", - "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", - "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", - "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", - "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", - "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", - "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", - "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", - "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", - "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", - "create.ponder.redstone_link.header": "使用无线红石信号终端", - "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", - "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", - "create.ponder.redstone_link.text_3": "手持扳手右击也可以", - "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", - "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", - "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", - "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", - "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", - "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", - "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", - "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", - "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", - "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", - "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", - "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", - "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rotation_speed_controller.header": "使用转速控制器", - "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", - "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", - "create.ponder.sail.header": "使用风帆来组装风车", - "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", - "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sail.text_3": "手持染料右击可对其染色", - "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", - "create.ponder.sail_frame.header": "使用风帆框架来组装风车", - "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", - "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", - "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", - "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", - "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", - "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", - "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", - "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", - "create.ponder.shaft.header": "使用传动杆传递旋转力", - "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", - "create.ponder.shaft_casing.header": "装壳传动杆", - "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", - "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", - "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", - "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", - "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", - "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", - "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", - "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", - "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", - "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", - "create.ponder.speedometer.header": "使用速度表来监测转速", - "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", - "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", - "create.ponder.spout_filling.header": "使用注液器填充物品", - "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", - "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", - "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", - "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", - "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", - "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", - "create.ponder.stabilized_bearings.header": "装置固定朝向", - "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", - "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", - "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", - "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.sticker.header": "使用黏着器来黏附方块", - "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", - "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", - "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", - "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", - "create.ponder.stressometer.header": "使用应力表来监测应力", - "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", - "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", - "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", - "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", - "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", - "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", - "create.ponder.valve_handle.text_3": "它的转速慢而精确", - "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", - "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", - "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", - "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", - "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", - "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", - "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", - "create.ponder.water_wheel.header": "使用水车产生旋转力", - "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", - "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", - "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", - "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", - "create.ponder.weighted_ejector.header": "使用弹射置物台", - "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", - "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", - "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", - "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", - "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", - "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", - "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", - "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", - "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", - "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", - "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", - "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", - "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", - "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", - "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", - "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", - "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", - "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", - "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", - "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", - "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", - "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", - "create.ponder.windmill_structure.header": "风车装置", - - "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" -} +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +} diff --git a/projects/1.16/assets/modrinth-create/create/lang/en_us.json b/projects/1.16/assets/modrinth-create/create/lang/en_us.json new file mode 100644 index 000000000000..531059dc7dda --- /dev/null +++ b/projects/1.16/assets/modrinth-create/create/lang/en_us.json @@ -0,0 +1,2112 @@ +{ + "_": "->------------------------] Game Elements [------------------------<-", + "block.create.acacia_window": "Acacia Window", + "block.create.acacia_window_pane": "Acacia Window Pane", + "block.create.adjustable_chain_gearshift": "Adjustable Chain Gearshift", + "block.create.adjustable_crate": "Adjustable Crate", + "block.create.adjustable_pulse_repeater": "Adjustable Pulse Repeater", + "block.create.adjustable_repeater": "Adjustable Repeater", + "block.create.analog_lever": "Analog Lever", + "block.create.andesite_belt_funnel": "Andesite Belt Funnel", + "block.create.andesite_bricks": "Andesite Bricks", + "block.create.andesite_bricks_slab": "Andesite Bricks Slab", + "block.create.andesite_bricks_stairs": "Andesite Bricks Stairs", + "block.create.andesite_bricks_wall": "Andesite Bricks Wall", + "block.create.andesite_casing": "Andesite Casing", + "block.create.andesite_cobblestone": "Andesite Cobblestone", + "block.create.andesite_cobblestone_slab": "Andesite Cobblestone Slab", + "block.create.andesite_cobblestone_stairs": "Andesite Cobblestone Stairs", + "block.create.andesite_cobblestone_wall": "Andesite Cobblestone Wall", + "block.create.andesite_encased_shaft": "Andesite Encased Shaft", + "block.create.andesite_funnel": "Andesite Funnel", + "block.create.andesite_pillar": "Andesite Pillar", + "block.create.andesite_tunnel": "Andesite Tunnel", + "block.create.basin": "Basin", + "block.create.belt": "Belt", + "block.create.birch_window": "Birch Window", + "block.create.birch_window_pane": "Birch Window Pane", + "block.create.black_nixie_tube": "Black Nixie Tube", + "block.create.black_sail": "Black Sail", + "block.create.black_seat": "Black Seat", + "block.create.black_toolbox": "Black Toolbox", + "block.create.black_valve_handle": "Black Valve Handle", + "block.create.blaze_burner": "Blaze Burner", + "block.create.blue_nixie_tube": "Blue Nixie Tube", + "block.create.blue_sail": "Blue Sail", + "block.create.blue_seat": "Blue Seat", + "block.create.blue_toolbox": "Blue Toolbox", + "block.create.blue_valve_handle": "Blue Valve Handle", + "block.create.brass_belt_funnel": "Brass Belt Funnel", + "block.create.brass_block": "Block of Brass", + "block.create.brass_casing": "Brass Casing", + "block.create.brass_encased_shaft": "Brass Encased Shaft", + "block.create.brass_funnel": "Brass Funnel", + "block.create.brass_tunnel": "Brass Tunnel", + "block.create.brown_nixie_tube": "Brown Nixie Tube", + "block.create.brown_sail": "Brown Sail", + "block.create.brown_seat": "Brown Seat", + "block.create.brown_toolbox": "Brown Toolbox", + "block.create.brown_valve_handle": "Brown Valve Handle", + "block.create.cart_assembler": "Cart Assembler", + "block.create.chiseled_dark_scoria": "Chiseled Dark Scoria", + "block.create.chiseled_dolomite": "Chiseled Dolomite", + "block.create.chiseled_gabbro": "Chiseled Gabbro", + "block.create.chiseled_limestone": "Chiseled Limestone", + "block.create.chiseled_scoria": "Chiseled Scoria", + "block.create.chiseled_weathered_limestone": "Chiseled Weathered Limestone", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Chute", + "block.create.clockwork_bearing": "Clockwork Bearing", + "block.create.clutch": "Clutch", + "block.create.cogwheel": "Cogwheel", + "block.create.content_observer": "Content Observer", + "block.create.controller_rail": "Controller Rail", + "block.create.copper_backtank": "Copper Backtank", + "block.create.copper_block": "Block of Copper", + "block.create.copper_casing": "Copper Casing", + "block.create.copper_ore": "Copper Ore", + "block.create.copper_shingles": "Copper Shingles", + "block.create.copper_tiles": "Copper Tiles", + "block.create.copper_valve_handle": "Copper Valve Handle", + "block.create.creative_crate": "Creative Crate", + "block.create.creative_fluid_tank": "Creative Fluid Tank", + "block.create.creative_motor": "Creative Motor", + "block.create.crimson_window": "Crimson Window", + "block.create.crimson_window_pane": "Crimson Window Pane", + "block.create.crushing_wheel": "Crushing Wheel", + "block.create.crushing_wheel_controller": "Crushing Wheel Controller", + "block.create.cuckoo_clock": "Cuckoo Clock", + "block.create.cyan_nixie_tube": "Cyan Nixie Tube", + "block.create.cyan_sail": "Cyan Sail", + "block.create.cyan_seat": "Cyan Seat", + "block.create.cyan_toolbox": "Cyan Toolbox", + "block.create.cyan_valve_handle": "Cyan Valve Handle", + "block.create.dark_oak_window": "Dark Oak Window", + "block.create.dark_oak_window_pane": "Dark Oak Window Pane", + "block.create.dark_scoria": "Dark Scoria", + "block.create.dark_scoria_bricks": "Dark Scoria Bricks", + "block.create.dark_scoria_bricks_slab": "Dark Scoria Bricks Slab", + "block.create.dark_scoria_bricks_stairs": "Dark Scoria Bricks Stairs", + "block.create.dark_scoria_bricks_wall": "Dark Scoria Bricks Wall", + "block.create.dark_scoria_cobblestone": "Dark Scoria Cobblestone", + "block.create.dark_scoria_cobblestone_slab": "Dark Scoria Cobblestone Slab", + "block.create.dark_scoria_cobblestone_stairs": "Dark Scoria Cobblestone Stairs", + "block.create.dark_scoria_cobblestone_wall": "Dark Scoria Cobblestone Wall", + "block.create.dark_scoria_pillar": "Dark Scoria Pillar", + "block.create.deployer": "Deployer", + "block.create.depot": "Depot", + "block.create.diorite_bricks": "Diorite Bricks", + "block.create.diorite_bricks_slab": "Diorite Bricks Slab", + "block.create.diorite_bricks_stairs": "Diorite Bricks Stairs", + "block.create.diorite_bricks_wall": "Diorite Bricks Wall", + "block.create.diorite_cobblestone": "Diorite Cobblestone", + "block.create.diorite_cobblestone_slab": "Diorite Cobblestone Slab", + "block.create.diorite_cobblestone_stairs": "Diorite Cobblestone Stairs", + "block.create.diorite_cobblestone_wall": "Diorite Cobblestone Wall", + "block.create.diorite_pillar": "Diorite Pillar", + "block.create.dolomite": "Dolomite", + "block.create.dolomite_bricks": "Dolomite Bricks", + "block.create.dolomite_bricks_slab": "Dolomite Bricks Slab", + "block.create.dolomite_bricks_stairs": "Dolomite Bricks Stairs", + "block.create.dolomite_bricks_wall": "Dolomite Bricks Wall", + "block.create.dolomite_cobblestone": "Dolomite Cobblestone", + "block.create.dolomite_cobblestone_slab": "Dolomite Cobblestone Slab", + "block.create.dolomite_cobblestone_stairs": "Dolomite Cobblestone Stairs", + "block.create.dolomite_cobblestone_wall": "Dolomite Cobblestone Wall", + "block.create.dolomite_pillar": "Dolomite Pillar", + "block.create.encased_chain_drive": "Encased Chain Drive", + "block.create.encased_fan": "Encased Fan", + "block.create.encased_fluid_pipe": "Encased Fluid Pipe", + "block.create.fancy_andesite_bricks": "Fancy Andesite Bricks", + "block.create.fancy_andesite_bricks_slab": "Fancy Andesite Bricks Slab", + "block.create.fancy_andesite_bricks_stairs": "Fancy Andesite Bricks Stairs", + "block.create.fancy_andesite_bricks_wall": "Fancy Andesite Bricks Wall", + "block.create.fancy_dark_scoria_bricks": "Fancy Dark Scoria Bricks", + "block.create.fancy_dark_scoria_bricks_slab": "Fancy Dark Scoria Bricks Slab", + "block.create.fancy_dark_scoria_bricks_stairs": "Fancy Dark Scoria Bricks Stairs", + "block.create.fancy_dark_scoria_bricks_wall": "Fancy Dark Scoria Bricks Wall", + "block.create.fancy_diorite_bricks": "Fancy Diorite Bricks", + "block.create.fancy_diorite_bricks_slab": "Fancy Diorite Bricks Slab", + "block.create.fancy_diorite_bricks_stairs": "Fancy Diorite Bricks Stairs", + "block.create.fancy_diorite_bricks_wall": "Fancy Diorite Bricks Wall", + "block.create.fancy_dolomite_bricks": "Fancy Dolomite Bricks", + "block.create.fancy_dolomite_bricks_slab": "Fancy Dolomite Bricks Slab", + "block.create.fancy_dolomite_bricks_stairs": "Fancy Dolomite Bricks Stairs", + "block.create.fancy_dolomite_bricks_wall": "Fancy Dolomite Bricks Wall", + "block.create.fancy_gabbro_bricks": "Fancy Gabbro Bricks", + "block.create.fancy_gabbro_bricks_slab": "Fancy Gabbro Bricks Slab", + "block.create.fancy_gabbro_bricks_stairs": "Fancy Gabbro Bricks Stairs", + "block.create.fancy_gabbro_bricks_wall": "Fancy Gabbro Bricks Wall", + "block.create.fancy_granite_bricks": "Fancy Granite Bricks", + "block.create.fancy_granite_bricks_slab": "Fancy Granite Bricks Slab", + "block.create.fancy_granite_bricks_stairs": "Fancy Granite Bricks Stairs", + "block.create.fancy_granite_bricks_wall": "Fancy Granite Bricks Wall", + "block.create.fancy_limestone_bricks": "Fancy Limestone Bricks", + "block.create.fancy_limestone_bricks_slab": "Fancy Limestone Bricks Slab", + "block.create.fancy_limestone_bricks_stairs": "Fancy Limestone Bricks Stairs", + "block.create.fancy_limestone_bricks_wall": "Fancy Limestone Bricks Wall", + "block.create.fancy_scoria_bricks": "Fancy Scoria Bricks", + "block.create.fancy_scoria_bricks_slab": "Fancy Scoria Bricks Slab", + "block.create.fancy_scoria_bricks_stairs": "Fancy Scoria Bricks Stairs", + "block.create.fancy_scoria_bricks_wall": "Fancy Scoria Bricks Wall", + "block.create.fancy_weathered_limestone_bricks": "Fancy Weathered Limestone Bricks", + "block.create.fancy_weathered_limestone_bricks_slab": "Fancy Weathered Limestone Bricks Slab", + "block.create.fancy_weathered_limestone_bricks_stairs": "Fancy Weathered Limestone Bricks Stairs", + "block.create.fancy_weathered_limestone_bricks_wall": "Fancy Weathered Limestone Bricks Wall", + "block.create.fluid_pipe": "Fluid Pipe", + "block.create.fluid_tank": "Fluid Tank", + "block.create.fluid_valve": "Fluid Valve", + "block.create.flywheel": "Flywheel", + "block.create.framed_glass": "Framed Glass", + "block.create.framed_glass_pane": "Framed Glass Pane", + "block.create.furnace_engine": "Furnace Engine", + "block.create.gabbro": "Gabbro", + "block.create.gabbro_bricks": "Gabbro Bricks", + "block.create.gabbro_bricks_slab": "Gabbro Bricks Slab", + "block.create.gabbro_bricks_stairs": "Gabbro Bricks Stairs", + "block.create.gabbro_bricks_wall": "Gabbro Bricks Wall", + "block.create.gabbro_cobblestone": "Gabbro Cobblestone", + "block.create.gabbro_cobblestone_slab": "Gabbro Cobblestone Slab", + "block.create.gabbro_cobblestone_stairs": "Gabbro Cobblestone Stairs", + "block.create.gabbro_cobblestone_wall": "Gabbro Cobblestone Wall", + "block.create.gabbro_pillar": "Gabbro Pillar", + "block.create.gantry_carriage": "Gantry Carriage", + "block.create.gantry_shaft": "Gantry Shaft", + "block.create.gearbox": "Gearbox", + "block.create.gearshift": "Gearshift", + "block.create.glass_fluid_pipe": "Glass Fluid Pipe", + "block.create.granite_bricks": "Granite Bricks", + "block.create.granite_bricks_slab": "Granite Bricks Slab", + "block.create.granite_bricks_stairs": "Granite Bricks Stairs", + "block.create.granite_bricks_wall": "Granite Bricks Wall", + "block.create.granite_cobblestone": "Granite Cobblestone", + "block.create.granite_cobblestone_slab": "Granite Cobblestone Slab", + "block.create.granite_cobblestone_stairs": "Granite Cobblestone Stairs", + "block.create.granite_cobblestone_wall": "Granite Cobblestone Wall", + "block.create.granite_pillar": "Granite Pillar", + "block.create.gray_nixie_tube": "Gray Nixie Tube", + "block.create.gray_sail": "Gray Sail", + "block.create.gray_seat": "Gray Seat", + "block.create.gray_toolbox": "Gray Toolbox", + "block.create.gray_valve_handle": "Gray Valve Handle", + "block.create.green_nixie_tube": "Green Nixie Tube", + "block.create.green_sail": "Green Sail", + "block.create.green_seat": "Green Seat", + "block.create.green_toolbox": "Green Toolbox", + "block.create.green_valve_handle": "Green Valve Handle", + "block.create.hand_crank": "Hand Crank", + "block.create.haunted_bell": "Haunted Bell", + "block.create.honey": "Honey", + "block.create.horizontal_framed_glass": "Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane", + "block.create.hose_pulley": "Hose Pulley", + "block.create.item_drain": "Item Drain", + "block.create.jungle_window": "Jungle Window", + "block.create.jungle_window_pane": "Jungle Window Pane", + "block.create.large_cogwheel": "Large Cogwheel", + "block.create.layered_andesite": "Layered Andesite", + "block.create.layered_dark_scoria": "Layered Dark Scoria", + "block.create.layered_diorite": "Layered Diorite", + "block.create.layered_dolomite": "Layered Dolomite", + "block.create.layered_gabbro": "Layered Gabbro", + "block.create.layered_granite": "Layered Granite", + "block.create.layered_limestone": "Layered Limestone", + "block.create.layered_scoria": "Layered Scoria", + "block.create.layered_weathered_limestone": "Layered Weathered Limestone", + "block.create.lectern_controller": "Lectern Controller", + "block.create.light_blue_nixie_tube": "Light Blue Nixie Tube", + "block.create.light_blue_sail": "Light Blue Sail", + "block.create.light_blue_seat": "Light Blue Seat", + "block.create.light_blue_toolbox": "Light Blue Toolbox", + "block.create.light_blue_valve_handle": "Light Blue Valve Handle", + "block.create.light_gray_nixie_tube": "Light Gray Nixie Tube", + "block.create.light_gray_sail": "Light Gray Sail", + "block.create.light_gray_seat": "Light Gray Seat", + "block.create.light_gray_toolbox": "Light Gray Toolbox", + "block.create.light_gray_valve_handle": "Light Gray Valve Handle", + "block.create.lime_nixie_tube": "Lime Nixie Tube", + "block.create.lime_sail": "Lime Sail", + "block.create.lime_seat": "Lime Seat", + "block.create.lime_toolbox": "Lime Toolbox", + "block.create.lime_valve_handle": "Lime Valve Handle", + "block.create.limesand": "Limesand", + "block.create.limestone": "Limestone", + "block.create.limestone_bricks": "Limestone Bricks", + "block.create.limestone_bricks_slab": "Limestone Bricks Slab", + "block.create.limestone_bricks_stairs": "Limestone Bricks Stairs", + "block.create.limestone_bricks_wall": "Limestone Bricks Wall", + "block.create.limestone_cobblestone": "Limestone Cobblestone", + "block.create.limestone_cobblestone_slab": "Limestone Cobblestone Slab", + "block.create.limestone_cobblestone_stairs": "Limestone Cobblestone Stairs", + "block.create.limestone_cobblestone_wall": "Limestone Cobblestone Wall", + "block.create.limestone_pillar": "Limestone Pillar", + "block.create.linear_chassis": "Linear Chassis", + "block.create.lit_blaze_burner": "Lit Blaze Burner", + "block.create.magenta_nixie_tube": "Magenta Nixie Tube", + "block.create.magenta_sail": "Magenta Sail", + "block.create.magenta_seat": "Magenta Seat", + "block.create.magenta_toolbox": "Magenta Toolbox", + "block.create.magenta_valve_handle": "Magenta Valve Handle", + "block.create.mechanical_arm": "Mechanical Arm", + "block.create.mechanical_bearing": "Mechanical Bearing", + "block.create.mechanical_crafter": "Mechanical Crafter", + "block.create.mechanical_drill": "Mechanical Drill", + "block.create.mechanical_harvester": "Mechanical Harvester", + "block.create.mechanical_mixer": "Mechanical Mixer", + "block.create.mechanical_piston": "Mechanical Piston", + "block.create.mechanical_piston_head": "Mechanical Piston Head", + "block.create.mechanical_plough": "Mechanical Plough", + "block.create.mechanical_press": "Mechanical Press", + "block.create.mechanical_pump": "Mechanical Pump", + "block.create.mechanical_saw": "Mechanical Saw", + "block.create.metal_bracket": "Metal Bracket", + "block.create.millstone": "Millstone", + "block.create.minecart_anchor": "Minecart Anchor", + "block.create.mossy_andesite": "Mossy Andesite", + "block.create.mossy_dark_scoria": "Mossy Dark Scoria", + "block.create.mossy_diorite": "Mossy Diorite", + "block.create.mossy_dolomite": "Mossy Dolomite", + "block.create.mossy_gabbro": "Mossy Gabbro", + "block.create.mossy_granite": "Mossy Granite", + "block.create.mossy_limestone": "Mossy Limestone", + "block.create.mossy_scoria": "Mossy Scoria", + "block.create.mossy_weathered_limestone": "Mossy Weathered Limestone", + "block.create.mysterious_cuckoo_clock": "Cuckoo Clock", + "block.create.natural_scoria": "Natural Scoria", + "block.create.nixie_tube": "Nixie Tube", + "block.create.nozzle": "Nozzle", + "block.create.oak_window": "Oak Window", + "block.create.oak_window_pane": "Oak Window Pane", + "block.create.orange_sail": "Orange Sail", + "block.create.orange_seat": "Orange Seat", + "block.create.orange_toolbox": "Orange Toolbox", + "block.create.orange_valve_handle": "Orange Valve Handle", + "block.create.ornate_iron_window": "Ornate Iron Window", + "block.create.ornate_iron_window_pane": "Ornate Iron Window Pane", + "block.create.overgrown_andesite": "Overgrown Andesite", + "block.create.overgrown_dark_scoria": "Overgrown Dark Scoria", + "block.create.overgrown_diorite": "Overgrown Diorite", + "block.create.overgrown_dolomite": "Overgrown Dolomite", + "block.create.overgrown_gabbro": "Overgrown Gabbro", + "block.create.overgrown_granite": "Overgrown Granite", + "block.create.overgrown_limestone": "Overgrown Limestone", + "block.create.overgrown_scoria": "Overgrown Scoria", + "block.create.overgrown_weathered_limestone": "Overgrown Weathered Limestone", + "block.create.paved_andesite": "Paved Andesite", + "block.create.paved_andesite_slab": "Paved Andesite Slab", + "block.create.paved_andesite_stairs": "Paved Andesite Stairs", + "block.create.paved_andesite_wall": "Paved Andesite Wall", + "block.create.paved_dark_scoria": "Paved Dark Scoria", + "block.create.paved_dark_scoria_slab": "Paved Dark Scoria Slab", + "block.create.paved_dark_scoria_stairs": "Paved Dark Scoria Stairs", + "block.create.paved_dark_scoria_wall": "Paved Dark Scoria Wall", + "block.create.paved_diorite": "Paved Diorite", + "block.create.paved_diorite_slab": "Paved Diorite Slab", + "block.create.paved_diorite_stairs": "Paved Diorite Stairs", + "block.create.paved_diorite_wall": "Paved Diorite Wall", + "block.create.paved_dolomite": "Paved Dolomite", + "block.create.paved_dolomite_slab": "Paved Dolomite Slab", + "block.create.paved_dolomite_stairs": "Paved Dolomite Stairs", + "block.create.paved_dolomite_wall": "Paved Dolomite Wall", + "block.create.paved_gabbro": "Paved Gabbro", + "block.create.paved_gabbro_slab": "Paved Gabbro Slab", + "block.create.paved_gabbro_stairs": "Paved Gabbro Stairs", + "block.create.paved_gabbro_wall": "Paved Gabbro Wall", + "block.create.paved_granite": "Paved Granite", + "block.create.paved_granite_slab": "Paved Granite Slab", + "block.create.paved_granite_stairs": "Paved Granite Stairs", + "block.create.paved_granite_wall": "Paved Granite Wall", + "block.create.paved_limestone": "Paved Limestone", + "block.create.paved_limestone_slab": "Paved Limestone Slab", + "block.create.paved_limestone_stairs": "Paved Limestone Stairs", + "block.create.paved_limestone_wall": "Paved Limestone Wall", + "block.create.paved_scoria": "Paved Scoria", + "block.create.paved_scoria_slab": "Paved Scoria Slab", + "block.create.paved_scoria_stairs": "Paved Scoria Stairs", + "block.create.paved_scoria_wall": "Paved Scoria Wall", + "block.create.paved_weathered_limestone": "Paved Weathered Limestone", + "block.create.paved_weathered_limestone_slab": "Paved Weathered Limestone Slab", + "block.create.paved_weathered_limestone_stairs": "Paved Weathered Limestone Stairs", + "block.create.paved_weathered_limestone_wall": "Paved Weathered Limestone Wall", + "block.create.peculiar_bell": "Peculiar Bell", + "block.create.pink_nixie_tube": "Pink Nixie Tube", + "block.create.pink_sail": "Pink Sail", + "block.create.pink_seat": "Pink Seat", + "block.create.pink_toolbox": "Pink Toolbox", + "block.create.pink_valve_handle": "Pink Valve Handle", + "block.create.piston_extension_pole": "Piston Extension Pole", + "block.create.polished_dark_scoria": "Polished Dark Scoria", + "block.create.polished_dark_scoria_slab": "Polished Dark Scoria Slab", + "block.create.polished_dark_scoria_stairs": "Polished Dark Scoria Stairs", + "block.create.polished_dark_scoria_wall": "Polished Dark Scoria Wall", + "block.create.polished_dolomite": "Polished Dolomite", + "block.create.polished_dolomite_slab": "Polished Dolomite Slab", + "block.create.polished_dolomite_stairs": "Polished Dolomite Stairs", + "block.create.polished_dolomite_wall": "Polished Dolomite Wall", + "block.create.polished_gabbro": "Polished Gabbro", + "block.create.polished_gabbro_slab": "Polished Gabbro Slab", + "block.create.polished_gabbro_stairs": "Polished Gabbro Stairs", + "block.create.polished_gabbro_wall": "Polished Gabbro Wall", + "block.create.polished_limestone": "Polished Limestone", + "block.create.polished_limestone_slab": "Polished Limestone Slab", + "block.create.polished_limestone_stairs": "Polished Limestone Stairs", + "block.create.polished_limestone_wall": "Polished Limestone Wall", + "block.create.polished_scoria": "Polished Scoria", + "block.create.polished_scoria_slab": "Polished Scoria Slab", + "block.create.polished_scoria_stairs": "Polished Scoria Stairs", + "block.create.polished_scoria_wall": "Polished Scoria Wall", + "block.create.polished_weathered_limestone": "Polished Weathered Limestone", + "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", + "block.create.polished_weathered_limestone_stairs": "Polished Weathered Limestone Stairs", + "block.create.polished_weathered_limestone_wall": "Polished Weathered Limestone Wall", + "block.create.portable_fluid_interface": "Portable Fluid Interface", + "block.create.portable_storage_interface": "Portable Storage Interface", + "block.create.powered_latch": "Powered Latch", + "block.create.powered_toggle_latch": "Powered Toggle Latch", + "block.create.pulley_magnet": "Pulley Magnet", + "block.create.pulse_repeater": "Pulse Repeater", + "block.create.purple_nixie_tube": "Purple Nixie Tube", + "block.create.purple_sail": "Purple Sail", + "block.create.purple_seat": "Purple Seat", + "block.create.purple_toolbox": "Purple Toolbox", + "block.create.purple_valve_handle": "Purple Valve Handle", + "block.create.radial_chassis": "Radial Chassis", + "block.create.red_nixie_tube": "Red Nixie Tube", + "block.create.red_sail": "Red Sail", + "block.create.red_seat": "Red Seat", + "block.create.red_toolbox": "Red Toolbox", + "block.create.red_valve_handle": "Red Valve Handle", + "block.create.redstone_contact": "Redstone Contact", + "block.create.redstone_link": "Redstone Link", + "block.create.refined_radiance_casing": "Radiant Casing", + "block.create.reinforced_rail": "Reinforced Rail", + "block.create.rope": "Rope", + "block.create.rope_pulley": "Rope Pulley", + "block.create.rotation_speed_controller": "Rotation Speed Controller", + "block.create.sail_frame": "Sail Frame", + "block.create.schematic_table": "Schematic Table", + "block.create.schematicannon": "Schematicannon", + "block.create.scoria": "Scoria", + "block.create.scoria_bricks": "Scoria Bricks", + "block.create.scoria_bricks_slab": "Scoria Bricks Slab", + "block.create.scoria_bricks_stairs": "Scoria Bricks Stairs", + "block.create.scoria_bricks_wall": "Scoria Bricks Wall", + "block.create.scoria_cobblestone": "Scoria Cobblestone", + "block.create.scoria_cobblestone_slab": "Scoria Cobblestone Slab", + "block.create.scoria_cobblestone_stairs": "Scoria Cobblestone Stairs", + "block.create.scoria_cobblestone_wall": "Scoria Cobblestone Wall", + "block.create.scoria_pillar": "Scoria Pillar", + "block.create.secondary_linear_chassis": "Secondary Linear Chassis", + "block.create.sequenced_gearshift": "Sequenced Gearshift", + "block.create.shadow_steel_casing": "Shadow Casing", + "block.create.shaft": "Shaft", + "block.create.smart_chute": "Smart Chute", + "block.create.smart_fluid_pipe": "Smart Fluid Pipe", + "block.create.speedometer": "Speedometer", + "block.create.spout": "Spout", + "block.create.spruce_window": "Spruce Window", + "block.create.spruce_window_pane": "Spruce Window Pane", + "block.create.sticker": "Sticker", + "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", + "block.create.stockpile_switch": "Stockpile Switch", + "block.create.stressometer": "Stressometer", + "block.create.tiled_glass": "Tiled Glass", + "block.create.tiled_glass_pane": "Tiled Glass Pane", + "block.create.turntable": "Turntable", + "block.create.vertical_framed_glass": "Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "Vertical Framed Glass Pane", + "block.create.warped_window": "Warped Window", + "block.create.warped_window_pane": "Warped Window Pane", + "block.create.water_wheel": "Water Wheel", + "block.create.weathered_limestone": "Weathered Limestone", + "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", + "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Bricks Slab", + "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Bricks Stairs", + "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Bricks Wall", + "block.create.weathered_limestone_cobblestone": "Weathered Limestone Cobblestone", + "block.create.weathered_limestone_cobblestone_slab": "Weathered Limestone Cobblestone Slab", + "block.create.weathered_limestone_cobblestone_stairs": "Weathered Limestone Cobblestone Stairs", + "block.create.weathered_limestone_cobblestone_wall": "Weathered Limestone Cobblestone Wall", + "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", + "block.create.weighted_ejector": "Weighted Ejector", + "block.create.white_nixie_tube": "White Nixie Tube", + "block.create.white_sail": "White Sail", + "block.create.white_seat": "White Seat", + "block.create.white_toolbox": "White Toolbox", + "block.create.white_valve_handle": "White Valve Handle", + "block.create.windmill_bearing": "Windmill Bearing", + "block.create.wooden_bracket": "Wooden Bracket", + "block.create.yellow_nixie_tube": "Yellow Nixie Tube", + "block.create.yellow_sail": "Yellow Sail", + "block.create.yellow_seat": "Yellow Seat", + "block.create.yellow_toolbox": "Yellow Toolbox", + "block.create.yellow_valve_handle": "Yellow Valve Handle", + "block.create.zinc_block": "Block of Zinc", + "block.create.zinc_ore": "Zinc Ore", + "enchantment.create.capacity": "Capacity", + "enchantment.create.potato_recovery": "Potato Recovery", + "entity.create.contraption": "Contraption", + "entity.create.crafting_blueprint": "Crafting Blueprint", + "entity.create.gantry_contraption": "Gantry Contraption", + "entity.create.potato_projectile": "Potato Projectile", + "entity.create.seat": "Seat", + "entity.create.stationary_contraption": "Stationary Contraption", + "entity.create.super_glue": "Super Glue", + "fluid.create.potion": "Potion", + "fluid.create.tea": "Builder's Tea", + "item.create.andesite_alloy": "Andesite Alloy", + "item.create.attribute_filter": "Attribute Filter", + "item.create.bar_of_chocolate": "Bar of Chocolate", + "item.create.belt_connector": "Mechanical Belt", + "item.create.blaze_cake": "Blaze Cake", + "item.create.blaze_cake_base": "Blaze Cake Base", + "item.create.brass_hand": "Brass Hand", + "item.create.brass_ingot": "Brass Ingot", + "item.create.brass_nugget": "Brass Nugget", + "item.create.brass_sheet": "Brass Sheet", + "item.create.builders_tea": "Builder's Tea", + "item.create.chest_minecart_contraption": "Chest Minecart Contraption", + "item.create.chocolate_bucket": "Chocolate Bucket", + "item.create.chocolate_glazed_berries": "Chocolate Glazed Berries", + "item.create.chromatic_compound": "Chromatic Compound", + "item.create.cinder_flour": "Cinder Flour", + "item.create.copper_backtank": "Copper Backtank", + "item.create.copper_ingot": "Copper Ingot", + "item.create.copper_nugget": "Copper Nugget", + "item.create.copper_sheet": "Copper Sheet", + "item.create.crafter_slot_cover": "Crafter Slot Cover", + "item.create.crafting_blueprint": "Crafting Blueprint", + "item.create.creative_blaze_cake": "Creative Blaze Cake", + "item.create.crushed_aluminum_ore": "Crushed Aluminum Ore", + "item.create.crushed_brass": "Crushed Brass", + "item.create.crushed_copper_ore": "Crushed Copper Ore", + "item.create.crushed_gold_ore": "Crushed Gold Ore", + "item.create.crushed_iron_ore": "Crushed Iron Ore", + "item.create.crushed_lead_ore": "Crushed Lead Ore", + "item.create.crushed_nickel_ore": "Crushed Nickel Ore", + "item.create.crushed_osmium_ore": "Crushed Osmium Ore", + "item.create.crushed_platinum_ore": "Crushed Platinum Ore", + "item.create.crushed_quicksilver_ore": "Crushed Quicksilver Ore", + "item.create.crushed_silver_ore": "Crushed Silver Ore", + "item.create.crushed_tin_ore": "Crushed Tin Ore", + "item.create.crushed_uranium_ore": "Crushed Uranium Ore", + "item.create.crushed_zinc_ore": "Crushed Zinc Ore", + "item.create.diving_boots": "Diving Boots", + "item.create.diving_helmet": "Diving Helmet", + "item.create.dough": "Dough", + "item.create.electron_tube": "Electron Tube", + "item.create.empty_blaze_burner": "Empty Blaze Burner", + "item.create.empty_schematic": "Empty Schematic", + "item.create.extendo_grip": "Extendo Grip", + "item.create.filter": "Filter", + "item.create.furnace_minecart_contraption": "Furnace Minecart Contraption", + "item.create.goggles": "Engineer's Goggles", + "item.create.golden_sheet": "Golden Sheet", + "item.create.handheld_worldshaper": "Creative Worldshaper", + "item.create.honey_bucket": "Honey Bucket", + "item.create.honeyed_apple": "Honeyed Apple", + "item.create.incomplete_cogwheel": "Incomplete Cogwheel", + "item.create.incomplete_large_cogwheel": "Incomplete Large Cogwheel", + "item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism", + "item.create.iron_sheet": "Iron Sheet", + "item.create.linked_controller": "Linked Controller", + "item.create.minecart_contraption": "Minecart Contraption", + "item.create.minecart_coupling": "Minecart Coupling", + "item.create.polished_rose_quartz": "Polished Rose Quartz", + "item.create.potato_cannon": "Potato Cannon", + "item.create.powdered_obsidian": "Powdered Obsidian", + "item.create.precision_mechanism": "Precision Mechanism", + "item.create.propeller": "Propeller", + "item.create.red_sand_paper": "Red Sand Paper", + "item.create.refined_radiance": "Refined Radiance", + "item.create.rose_quartz": "Rose Quartz", + "item.create.sand_paper": "Sand Paper", + "item.create.schematic": "Schematic", + "item.create.schematic_and_quill": "Schematic And Quill", + "item.create.shadow_steel": "Shadow Steel", + "item.create.super_glue": "Super Glue", + "item.create.sweet_roll": "Sweet Roll", + "item.create.tree_fertilizer": "Tree Fertilizer", + "item.create.vertical_gearbox": "Vertical Gearbox", + "item.create.wand_of_symmetry": "Wand Of Symmetry", + "item.create.wheat_flour": "Wheat Flour", + "item.create.whisk": "Whisk", + "item.create.wrench": "Wrench", + "item.create.zinc_ingot": "Zinc Ingot", + "item.create.zinc_nugget": "Zinc Nugget", + "advancement.create.root": "Welcome to Create", + "advancement.create.root.desc": "It's time to start building some amazing Contraptions!", + "advancement.create.andesite_alloy": "Alliterations Aplenty", + "advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.", + "advancement.create.its_alive": "It's Alive!", + "advancement.create.its_alive.desc": "Watch your first kinetic component spin.", + "advancement.create.shifting_gears": "Shifting Gears", + "advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.", + "advancement.create.overstressed": "Overstressed", + "advancement.create.overstressed.desc": "Experience the limits of stress firsthand.", + "advancement.create.belt": "Kelp Drive", + "advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.", + "advancement.create.tunnel": "Take cover!", + "advancement.create.tunnel.desc": "Embellish your mechanical belt with a Tunnel.", + "advancement.create.splitter_tunnel": "Divide and Conquer", + "advancement.create.splitter_tunnel.desc": "Create a splitter with a group of Brass Tunnels.", + "advancement.create.chute": "Tumbling down", + "advancement.create.chute.desc": "Place a chute, the vertical counterpart of the belt.", + "advancement.create.upward_chute": "Aerial Abduction", + "advancement.create.upward_chute.desc": "Watch a thrown item fly up into a fan-powered chute.", + "advancement.create.belt_funnel": "Funnels' Flappy Danglers", + "advancement.create.belt_funnel.desc": "Place a sideways funnel on top of a belt or depot to create a special type.", + "advancement.create.belt_funnel_kiss": "The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "Make two belt mounted funnels kiss.", + "advancement.create.fan": "Mechanical Airbender", + "advancement.create.fan.desc": "Ride the stream of air provided by an Encased Fan.", + "advancement.create.fan_lava": "Geothermal Space Heater", + "advancement.create.fan_lava.desc": "Get caught in a stream of air that smelts things.", + "advancement.create.fan_water": "Wacky Washing", + "advancement.create.fan_water.desc": "Get caught in a stream of air that washes things.", + "advancement.create.fan_smoke": "Mechanical Bellows", + "advancement.create.fan_smoke.desc": "Get caught in a stream of air that smokes items.", + "advancement.create.wrench": "Configure Conveniently", + "advancement.create.wrench.desc": "Create a Wrench to aid you in building your contraptions.", + "advancement.create.goggles": "Stress-O-Vision", + "advancement.create.goggles.desc": "Create some Engineer's Goggles to aid you in getting more kinetic information from components.", + "advancement.create.speedometer": "But How Fast Exactly?", + "advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.", + "advancement.create.stressometer": "But How Stressed Exactly?", + "advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.", + "advancement.create.aesthetics": "Boom, Aesthetics!", + "advancement.create.aesthetics.desc": "Place brackets on a shaft, pipe and cogwheel.", + "advancement.create.reinforced": "Boom, Reinforced!", + "advancement.create.reinforced.desc": "Use fitting casing blocks on a shaft, pipe and mechanical belt.", + "advancement.create.water_wheel": "Harnessing Hydraulics", + "advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!", + "advancement.create.chocolate_wheel": "Tasteful power", + "advancement.create.chocolate_wheel.desc": "Run a Water Wheel with molten Chocolate.", + "advancement.create.lava_wheel": "Magma Wheel", + "advancement.create.lava_wheel.desc": "This shouldn't have worked.", + "advancement.create.cuckoo": "Is it time?", + "advancement.create.cuckoo.desc": "Witness a cuckhoo clock announce bedtime.", + "advancement.create.millstone": "Pocket Crusher", + "advancement.create.millstone.desc": "Place and power a Millstone.", + "advancement.create.windmill": "A mild Breeze", + "advancement.create.windmill.desc": "Assemble a windmill.", + "advancement.create.maxed_windmill": "A strong breeze", + "advancement.create.maxed_windmill.desc": "Assemble a windmill of maximum strength.", + "advancement.create.andesite_casing": "The Andesite Age", + "advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.", + "advancement.create.mechanical_drill": "Stationary Breakers", + "advancement.create.mechanical_drill.desc": "Place and power a Mechanical Drill.", + "advancement.create.press": "Press Goes 'Bonk!'", + "advancement.create.press.desc": "Power a Mechanical Press and use it to create some Sheets.", + "advancement.create.polished_rose_quartz": "Pink Diamonds", + "advancement.create.polished_rose_quartz.desc": "Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.", + "advancement.create.electron_tube": "Beep Boop", + "advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.", + "advancement.create.mechanical_saw": "Stationary Chopping", + "advancement.create.mechanical_saw.desc": "Place and power a Mechanical Saw.", + "advancement.create.basin": "Basin Operation", + "advancement.create.basin.desc": "Place a Basin and try throwing items into it.", + "advancement.create.mixer": "Mixin' It Up", + "advancement.create.mixer.desc": "Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.", + "advancement.create.blaze_burner": "A living Fireplace", + "advancement.create.blaze_burner.desc": "Obtain a Blaze Burner.", + "advancement.create.compact": "Automated Compacting", + "advancement.create.compact.desc": "Use a Press and a Basin to compact some items.", + "advancement.create.brass": "Actual Alloys", + "advancement.create.brass.desc": "Use Crushed Copper and Crushed Zinc to create some Brass.", + "advancement.create.brass_casing": "The Brass Age", + "advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.", + "advancement.create.copper_casing": "The Copper Age", + "advancement.create.copper_casing.desc": "Use some Copper Sheets and Wood to create some Copper Casings.", + "advancement.create.spout": "Sploosh", + "advancement.create.spout.desc": "Watch a fluid item being filled using a spout.", + "advancement.create.spout_potion": "Global Brewery", + "advancement.create.spout_potion.desc": "Watch a spout fill a bottle with potion fluid.", + "advancement.create.chocolate": "A world of Imagination", + "advancement.create.chocolate.desc": "Obtain a bucket of Molten Chocolate.", + "advancement.create.item_drain": "Tumble Draining", + "advancement.create.item_drain.desc": "Watch a fluid item being emptied by an item drain.", + "advancement.create.chained_item_drain": "Let it roll!", + "advancement.create.chained_item_drain.desc": "Watch an item roll across several chained item drains.", + "advancement.create.glass_pipe": "Flow Spy", + "advancement.create.glass_pipe.desc": "Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "Watch two fluids meet in your pipe network.", + "advancement.create.pipe_spill": "There's a leak!", + "advancement.create.pipe_spill.desc": "Watch an open end of a pipe take or place fluids into the world.", + "advancement.create.hose_pulley": "Industrial Spillage", + "advancement.create.hose_pulley.desc": "Lower a hose pulley and watch it drain or fill a body of fluid.", + "advancement.create.infinite_water": "Draining the Ocean", + "advancement.create.infinite_water.desc": "Pump from a body of Water large enough to be considered Infinite.", + "advancement.create.infinite_lava": "Draining the Planets' Core", + "advancement.create.infinite_lava.desc": "Pump from a body of Lava large enough to be considered Infinite.", + "advancement.create.infinite_chocolate": "Drowning in Imagination", + "advancement.create.infinite_chocolate.desc": "Pump from a body of Molten Chocolate large enough to be considered Infinite.", + "advancement.create.crafter": "Automated Assembly", + "advancement.create.crafter.desc": "Place and power some Mechanical Crafters.", + "advancement.create.clockwork_bearing": "Contraption o'clock", + "advancement.create.clockwork_bearing.desc": "Assemble a Structure mounted on a Clockwork Bearing.", + "advancement.create.nixie_tube": "Signs of Style", + "advancement.create.nixie_tube.desc": "Obtain and place down a pair of Nixie Tubes.", + "advancement.create.deployer": "Poke, Place, and Attack", + "advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.", + "advancement.create.speed_controller": "Engineers hate him!", + "advancement.create.speed_controller.desc": "Place a Rotation Speed Controller, the ultimate device for changing gear.", + "advancement.create.flywheel": "Heart of the Factory", + "advancement.create.flywheel.desc": "Successfully connect an engine to the Flywheel.", + "advancement.create.overstress_flywheel": "High levels of Stress", + "advancement.create.overstress_flywheel.desc": "Overstress a Furnace Engine.", + "advancement.create.precision_mechanism": "Complex Curiosities", + "advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism.", + "advancement.create.mechanical_arm": "Busy Hands!", + "advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", + "advancement.create.musical_arm": "Play Me My Theme Tune!", + "advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox.", + "advancement.create.arm_many_targets": "Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "Program a Mechanical Arm with ten or more output locations.", + "advancement.create.arm_blaze_burner": "Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "Instruct a Mechanical Arm to feed your Blaze Burner.", + "advancement.create.fist_bump": "Pound It, Bro!", + "advancement.create.fist_bump.desc": "Make two Deployers fist-bump.", + "advancement.create.crushing_wheel": "A Pair of Giants", + "advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.", + "advancement.create.blaze_cake": "Sugar Rush", + "advancement.create.blaze_cake.desc": "Bake your blaze burner a special cake.", + "advancement.create.chromatic_compound": "Mysterious Minerals", + "advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.", + "advancement.create.shadow_steel": "Void Returner", + "advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.", + "advancement.create.refined_radiance": "Bright and Inspiring", + "advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.", + "advancement.create.chromatic_age": "The Chromatic Age", + "advancement.create.chromatic_age.desc": "Create casing blocks of the light and dark.", + "advancement.create.wand_of_symmetry": "Radiant Mirrors", + "advancement.create.wand_of_symmetry.desc": "Craft a Staff of Symmetry.", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip.", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.", + "advancement.create.dual_extendo_grip": "Ultimate Boing-age", + "advancement.create.dual_extendo_grip.desc": "Dual wield Extendo Grips for super-human reach.", + "advancement.create.eob": "End of Beta", + "advancement.create.eob.desc": "Expect more content here in the future. <3", + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Create Palettes", + "death.attack.create.crush": "%1$s was processed by Crushing Wheels", + "death.attack.create.crush.player": "%1$s was thrown into Crushing Wheels by %2$s", + "death.attack.create.fan_fire": "%1$s got smoked by an Encased Fan", + "death.attack.create.fan_fire.player": "%1$s was thrown into a smoker by %2$s", + "death.attack.create.fan_lava": "%1$s was incinerated by an Encased Fan", + "death.attack.create.fan_lava.player": "%1$s was thrown into a smelter by %2$s", + "death.attack.create.mechanical_drill": "%1$s was impaled by a Mechanical Drill", + "death.attack.create.mechanical_drill.player": "%1$s was thrown in front of a Drill by %2$s", + "death.attack.create.mechanical_saw": "%1$s got cut in half by a Mechanical Saw", + "death.attack.create.mechanical_saw.player": "%1$s was thrown into a Saw by %2$s", + "death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon", + "death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s was blown up by tampered cuckoo clock", + "create.block.deployer.damage_source_name": "a rogue Deployer", + "create.block.cart_assembler.invalid": "Place your Cart Assembler on a rail block", + "create.menu.return": "Return to Menu", + "create.menu.configure": "Configure...", + "create.menu.ponder_index": "Ponder Index", + "create.menu.only_ingame": "Available in the Pause Menu", + "create.menu.project_page": "Project Page", + "create.menu.report_bugs": "Report Issues", + "create.menu.support": "Support Us", + "create.recipe.crushing": "Crushing", + "create.recipe.milling": "Milling", + "create.recipe.fan_washing": "Bulk Washing", + "create.recipe.fan_washing.fan": "Fan behind Flowing Water", + "create.recipe.fan_smoking": "Bulk Smoking", + "create.recipe.fan_smoking.fan": "Fan behind Fire", + "create.recipe.fan_blasting": "Bulk Blasting", + "create.recipe.fan_blasting.fan": "Fan behind Lava", + "create.recipe.pressing": "Pressing", + "create.recipe.mixing": "Mixing", + "create.recipe.deploying": "Deploying", + "create.recipe.automatic_shapeless": "Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "Automated Brewing", + "create.recipe.packing": "Compacting", + "create.recipe.automatic_packing": "Automated Packing", + "create.recipe.sawing": "Sawing", + "create.recipe.mechanical_crafting": "Mechanical Crafting", + "create.recipe.automatic_shaped": "Automated Shaped Crafting", + "create.recipe.block_cutting": "Block Cutting", + "create.recipe.wood_cutting": "Wood Cutting", + "create.recipe.sandpaper_polishing": "Sandpaper Polishing", + "create.recipe.mystery_conversion": "Mysterious Conversion", + "create.recipe.spout_filling": "Filling by Spout", + "create.recipe.draining": "Item Draining", + "create.recipe.sequenced_assembly": "Sequenced Assembly", + "create.recipe.assembly.next": "Next: %1$s", + "create.recipe.assembly.step": "Step %1$s:", + "create.recipe.assembly.progress": "Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "Process in Press", + "create.recipe.assembly.spout_filling_fluid": "Spout %1$s", + "create.recipe.assembly.deploying_item": "Deploy %1$s", + "create.recipe.assembly.cutting": "Cut with Saw", + "create.recipe.assembly.repeat": "Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "Random salvage", + "create.recipe.processing.chance": "%1$s%% Chance", + "create.recipe.deploying.not_consumed": "Not Consumed", + "create.recipe.heat_requirement.none": "No Heating Required", + "create.recipe.heat_requirement.heated": "Heated", + "create.recipe.heat_requirement.superheated": "Super-Heated", + "create.generic.range": "Range", + "create.generic.radius": "Radius", + "create.generic.width": "Width", + "create.generic.height": "Height", + "create.generic.length": "Length", + "create.generic.speed": "Speed", + "create.generic.delay": "Delay", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Seconds", + "create.generic.unit.minutes": "Minutes", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "Clockwise", + "create.generic.counter_clockwise": "Counter-Clockwise", + "create.action.scroll": "Scroll", + "create.action.confirm": "Confirm", + "create.action.abort": "Abort", + "create.action.saveToFile": "Save", + "create.action.discard": "Discard", + "create.keyinfo.toolmenu": "Focus Schematic Overlay", + "create.keyinfo.toolbelt": "Access Nearby Toolboxes", + "create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)", + "create.gui.scrollInput.defaultTitle": "Choose an Option:", + "create.gui.scrollInput.scrollToModify": "Scroll to Modify", + "create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount", + "create.gui.scrollInput.scrollToSelect": "Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster", + "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", + "create.toolbox.unequip": "Unequip: %1$s", + "create.toolbox.outOfRange": "Toolbox of held item not in Range", + "create.toolbox.detach": "Stop tracking and keep item", + "create.toolbox.depositAll": "Return items to nearby Toolboxes", + "create.toolbox.depositBox": "Return items to Toolbox", + "create.gui.symmetryWand.mirrorType": "Mirror", + "create.gui.symmetryWand.orientation": "Orientation", + "create.symmetry.mirror.plane": "Mirror Once", + "create.symmetry.mirror.doublePlane": "Rectangular", + "create.symmetry.mirror.triplePlane": "Octagonal", + "create.orientation.orthogonal": "Orthogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horizontal", + "create.orientation.alongZ": "Along Z", + "create.orientation.alongX": "Along X", + "create.gui.terrainzapper.title": "Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "Follow Diagonals", + "create.gui.terrainzapper.searchFuzzy": "Ignore Material Borders", + "create.gui.terrainzapper.patternSection": "Pattern", + "create.gui.terrainzapper.pattern.solid": "Solid", + "create.gui.terrainzapper.pattern.checkered": "Checkerboard", + "create.gui.terrainzapper.pattern.inversecheckered": "Inverted Checkerboard", + "create.gui.terrainzapper.pattern.chance25": "25% Roll", + "create.gui.terrainzapper.pattern.chance50": "50% Roll", + "create.gui.terrainzapper.pattern.chance75": "75% Roll", + "create.gui.terrainzapper.placement": "Placement", + "create.gui.terrainzapper.placement.merged": "Merged", + "create.gui.terrainzapper.placement.attached": "Attached", + "create.gui.terrainzapper.placement.inserted": "Inserted", + "create.gui.terrainzapper.brush": "Brush", + "create.gui.terrainzapper.brush.cuboid": "Cuboid", + "create.gui.terrainzapper.brush.sphere": "Sphere", + "create.gui.terrainzapper.brush.cylinder": "Cylinder", + "create.gui.terrainzapper.brush.surface": "Surface", + "create.gui.terrainzapper.brush.cluster": "Cluster", + "create.gui.terrainzapper.tool": "Tool", + "create.gui.terrainzapper.tool.fill": "Fill", + "create.gui.terrainzapper.tool.place": "Place", + "create.gui.terrainzapper.tool.replace": "Replace", + "create.gui.terrainzapper.tool.clear": "Clear", + "create.gui.terrainzapper.tool.overlay": "Overlay", + "create.gui.terrainzapper.tool.flatten": "Flatten", + "create.terrainzapper.shiftRightClickToSet": "Shift-Right-Click to Select a Shape", + "create.terrainzapper.usingBlock": "Using: %1$s", + "create.terrainzapper.leftClickToSet": "Left-Click a Block to set Material", + "create.minecart_coupling.two_couplings_max": "Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "Couplings cannot form a loop", + "create.minecart_coupling.removed": "Removed all couplings from minecart", + "create.minecart_coupling.too_far": "Minecarts are too far apart", + "create.contraptions.movement_mode": "Movement Mode", + "create.contraptions.movement_mode.move_place": "Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "Lock rotation", + "create.contraptions.windmill.rotation_direction": "Rotation Direction", + "create.contraptions.clockwork.clock_hands": "Clock Hands", + "create.contraptions.clockwork.hour_first": "Hour hand first", + "create.contraptions.clockwork.minute_first": "Minute hand first", + "create.contraptions.clockwork.hour_first_24": "24-Hour hand first", + "create.logistics.filter": "Filter", + "create.logistics.recipe_filter": "Recipe Filter", + "create.logistics.fluid_filter": "Fluid Filter", + "create.logistics.firstFrequency": "Freq. #1", + "create.logistics.secondFrequency": "Freq. #2", + "create.logistics.filter.apply": "Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "Applied extraction count to filter.", + "create.gui.goggles.generator_stats": "Generator Stats:", + "create.gui.goggles.kinetic_stats": "Kinetic Stats:", + "create.gui.goggles.at_current_speed": "at current speed", + "create.gui.goggles.pole_length": "Pole Length:", + "create.gui.goggles.fluid_container": "Fluid Container Info:", + "create.gui.goggles.fluid_container.capacity": "Capacity: ", + "create.gui.assembly.exception": "This Contraption was unable to assemble:", + "create.gui.assembly.exception.unmovableBlock": "Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", + "create.gui.assembly.exception.structureTooLarge": "There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.noPistonPoles": "The Piston is missing some extension Poles", + "create.gui.assembly.exception.not_enough_sails": "Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.gauge.info_header": "Gauge Information:", + "create.gui.speedometer.title": "Rotation Speed", + "create.gui.stressometer.title": "Network Stress", + "create.gui.stressometer.capacity": "Remaining Capacity", + "create.gui.stressometer.overstressed": "Overstressed", + "create.gui.stressometer.no_rotation": "No Rotation", + "create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "Storage Space", + "create.gui.stockpile_switch.title": "Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "Delay", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Duration", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "End", + "create.gui.sequenced_gearshift.instruction.end": "End", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Await new Redstone Pulse", + "create.gui.sequenced_gearshift.instruction.await": "Await", + "create.gui.sequenced_gearshift.speed": "Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "Double speed, Reversed", + "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "First position set.", + "create.schematicAndQuill.secondPos": "Second position set.", + "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "Removed selection.", + "create.schematicAndQuill.title": "Schematic Name:", + "create.schematicAndQuill.convert": "Save and Upload Immediately", + "create.schematicAndQuill.fallbackName": "My Schematic", + "create.schematicAndQuill.saved": "Saved as %1$s", + "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", + "create.schematic.position": "Position", + "create.schematic.rotation": "Rotation", + "create.schematic.rotation.none": "None", + "create.schematic.rotation.cw90": "Clockwise 90", + "create.schematic.rotation.cw180": "Clockwise 180", + "create.schematic.rotation.cw270": "Clockwise 270", + "create.schematic.mirror": "Mirror", + "create.schematic.mirror.none": "None", + "create.schematic.mirror.frontBack": "Front-Back", + "create.schematic.mirror.leftRight": "Left-Right", + "create.schematic.tool.deploy": "Position", + "create.schematic.tool.move": "Move XZ", + "create.schematic.tool.movey": "Move Y", + "create.schematic.tool.rotate": "Rotate", + "create.schematic.tool.print": "Print", + "create.schematic.tool.flip": "Mirror", + "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.", + "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down.", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Instantly places the structure in the world.", + "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "Syncing...", + "create.schematics.uploadTooLarge": "Your schematic exceeds limitations specified by the server.", + "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", + "create.gui.schematicTable.refresh": "Refresh Files", + "create.gui.schematicTable.open_folder": "Open Folder", + "create.gui.schematicTable.title": "Schematic Table", + "create.gui.schematicTable.availableSchematics": "Available Schematics", + "create.gui.schematicTable.noSchematics": "No Schematics Saved", + "create.gui.schematicTable.uploading": "Uploading...", + "create.gui.schematicTable.finished": "Upload Finished!", + "create.gui.schematicannon.title": "Schematicannon", + "create.gui.schematicannon.listPrinter": "Checklist Printer", + "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", + "create.gui.schematicannon.optionEnabled": "Currently Enabled", + "create.gui.schematicannon.optionDisabled": "Currently Disabled", + "create.gui.schematicannon.showOptions": "Show Printer Settings", + "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", + "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", + "create.schematicannon.status.idle": "Idle", + "create.schematicannon.status.ready": "Ready", + "create.schematicannon.status.running": "Running", + "create.schematicannon.status.finished": "Finished", + "create.schematicannon.status.paused": "Paused", + "create.schematicannon.status.stopped": "Stopped", + "create.schematicannon.status.noGunpowder": "Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "Target is not loaded", + "create.schematicannon.status.targetOutsideRange": "Target too far away", + "create.schematicannon.status.searching": "Searching", + "create.schematicannon.status.skipping": "Skipping", + "create.schematicannon.status.missingBlock": "Missing Item:", + "create.schematicannon.status.placing": "Placing", + "create.schematicannon.status.clearing": "Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "Schematic not Positioned", + "create.schematicannon.status.schematicExpired": "Schematic File Expired", + "create.materialChecklist": "Material Checklist", + "create.materialChecklist.blocksNotLoaded": "* Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + "create.gui.filter.deny_list": "Deny-List", + "create.gui.filter.deny_list.description": "Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "Allow-List", + "create.gui.filter.allow_list.description": "Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "Respect Data", + "create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "Ignore Data", + "create.gui.filter.ignore_data.description": "Items match regardless of their attributes.", + "create.item_attributes.placeable": "is placeable", + "create.item_attributes.placeable.inverted": "is not placeable", + "create.item_attributes.consumable": "can be eaten", + "create.item_attributes.consumable.inverted": "cannot be eaten", + "create.item_attributes.fluid_container": "can store fluids", + "create.item_attributes.fluid_container.inverted": "cannot store fluids", + "create.item_attributes.enchanted": "is enchanted", + "create.item_attributes.enchanted.inverted": "is unenchanted", + "create.item_attributes.max_enchanted": "is enchanted at max level", + "create.item_attributes.max_enchanted.inverted": "is not enchanted at max level", + "create.item_attributes.renamed": "has a custom name", + "create.item_attributes.renamed.inverted": "does not have a custom name", + "create.item_attributes.damaged": "is damaged", + "create.item_attributes.damaged.inverted": "is not damaged", + "create.item_attributes.badly_damaged": "is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "is not heavily damaged", + "create.item_attributes.not_stackable": "cannot stack", + "create.item_attributes.not_stackable.inverted": "can be stacked", + "create.item_attributes.equipable": "can be equipped", + "create.item_attributes.equipable.inverted": "cannot be equipped", + "create.item_attributes.furnace_fuel": "is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "is not furnace fuel", + "create.item_attributes.washable": "can be Washed", + "create.item_attributes.washable.inverted": "cannot be Washed", + "create.item_attributes.crushable": "can be Crushed", + "create.item_attributes.crushable.inverted": "cannot be Crushed", + "create.item_attributes.smeltable": "can be Smelted", + "create.item_attributes.smeltable.inverted": "cannot be Smelted", + "create.item_attributes.smokable": "can be Smoked", + "create.item_attributes.smokable.inverted": "cannot be Smoked", + "create.item_attributes.blastable": "is smeltable in Blast Furnace", + "create.item_attributes.blastable.inverted": "is not smeltable in Blast Furnace", + "create.item_attributes.shulker_level": "is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "is shulker not %1$s", + "create.item_attributes.shulker_level.full": "full", + "create.item_attributes.shulker_level.empty": "empty", + "create.item_attributes.shulker_level.partial": "partially filled", + "create.item_attributes.in_tag": "is tagged %1$s", + "create.item_attributes.in_tag.inverted": "is not tagged %1$s", + "create.item_attributes.in_item_group": "is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "is not in group '%1$s'", + "create.item_attributes.added_by": "was added by %1$s", + "create.item_attributes.added_by.inverted": "was not added by %1$s", + "create.item_attributes.has_enchant": "is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "is not enchanted with %1$s", + "create.item_attributes.color": "is dyed %1$s", + "create.item_attributes.color.inverted": "is not dyed %1$s", + "create.item_attributes.has_fluid": "contains %1$s", + "create.item_attributes.has_fluid.inverted": "does not contain %1$s", + "create.item_attributes.has_name": "has the custom name %1$s", + "create.item_attributes.has_name.inverted": "does not have the custom name %1$s", + "create.item_attributes.book_author": "was authored by %1$s", + "create.item_attributes.book_author.inverted": "was not authored by %1$s", + "create.item_attributes.book_copy_original": "is an original", + "create.item_attributes.book_copy_original.inverted": "is not an original", + "create.item_attributes.book_copy_first": "is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "is not a first-generation copy", + "create.item_attributes.book_copy_second": "is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "is not a tattered mess", + "create.item_attributes.astralsorcery_amulet": "improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s", + "create.gui.attribute_filter.no_selected_attributes": "No attributes selected", + "create.gui.attribute_filter.selected_attributes": "Selected attributes:", + "create.gui.attribute_filter.add_attribute": "Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "Deny-List", + "create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "Add Reference Item", + "create.tooltip.holdForDescription": "Hold [%1$s] for Summary", + "create.tooltip.holdForControls": "Hold [%1$s] for Controls", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "None", + "create.tooltip.speedRequirement.medium": "Moderate", + "create.tooltip.speedRequirement.high": "Fast", + "create.tooltip.stressImpact": "Kinetic Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "Low", + "create.tooltip.stressImpact.medium": "Moderate", + "create.tooltip.stressImpact.high": "High", + "create.tooltip.stressImpact.overstressed": "Overstressed", + "create.tooltip.capacityProvided": "Kinetic Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "Small", + "create.tooltip.capacityProvided.medium": "Medium", + "create.tooltip.capacityProvided.high": "Large", + "create.tooltip.generationSpeed": "Generates at %1$s %2$s", + "create.tooltip.analogStrength": "Analog Strength: %1$s/15", + "create.mechanical_arm.extract_from": "Take items from %1$s", + "create.mechanical_arm.deposit_to": "Deposit items to %1$s", + "create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.", + "create.weighted_ejector.target_set": "Target Selected", + "create.weighted_ejector.target_not_valid": "Ejecting to Adjacent block (Target was not Valid)", + "create.weighted_ejector.no_target": "Ejecting to Adjacent block (No Target was Selected)", + "create.weighted_ejector.targeting": "Ejecting to [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Ejected Stack Size", + "create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available", + "create.mechanical_arm.selection_mode.round_robin": "Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target", + "create.tunnel.selection_mode.split": "Split", + "create.tunnel.selection_mode.forced_split": "Forced Split", + "create.tunnel.selection_mode.round_robin": "Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest", + "create.tunnel.selection_mode.randomize": "Randomize", + "create.tunnel.selection_mode.synchronize": "Synchronize Inputs", + "create.tooltip.chute.header": "Chute Information", + "create.tooltip.chute.items_move_down": "Items move Downward", + "create.tooltip.chute.items_move_up": "Items move Upward", + "create.tooltip.chute.no_fans_attached": "No attached fans", + "create.tooltip.chute.fans_push_up": "Fans push from Below", + "create.tooltip.chute.fans_push_down": "Fans push from Above", + "create.tooltip.chute.fans_pull_up": "Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "Fans pull from Below", + "create.tooltip.chute.contains": "Contains: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "Currently distributing:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve", + "create.linked_controller.bind_mode": "Bind mode active", + "create.linked_controller.press_keybind": "Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", + "create.linked_controller.key_bound": "Frequency bound to %1$s", + "create.linked_controller.frequency_slot_1": "Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "Keybind: %1$s, Freq. #2", + "create.crafting_blueprint.crafting_slot": "Ingredient Slot", + "create.crafting_blueprint.filter_items_viable": "Advanced filter items are viable", + "create.crafting_blueprint.display_slot": "Display Slot", + "create.crafting_blueprint.inferred": "Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "Secondary Display Slot", + "create.crafting_blueprint.optional": "Optional", + "create.potato_cannon.ammo.attack_damage": "%1$s Attack Damage", + "create.potato_cannon.ammo.reload_ticks": "%1$s Reload Ticks", + "create.potato_cannon.ammo.knockback": "%1$s Knockback", + "create.hint.hose_pulley.title": "Bottomless Supply", + "create.hint.hose_pulley": "The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "No Targets", + "create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "Update Bearing", + "create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "Deployer Item Overflow", + "create.hint.full_deployer": "It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "This is a sample overlay", + "create.gui.config.overlay3": "Click or drag with your mouse", + "create.gui.config.overlay4": "to move this preview", + "create.gui.config.overlay5": "Press ESC to exit this screen", + "create.gui.config.overlay6": "and save the new position", + "create.gui.config.overlay7": "Run /create overlay reset", + "create.gui.config.overlay8": "to reset to the default position", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world", + "create.subtitle.contraption_disassemble": "Contraption stops", + "create.subtitle.peculiar_bell_use": "Peculiar Bell tolls", + "create.subtitle.mixing": "Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks", + "create.subtitle.fwoomp": "Potato Launcher fwoomps", + "create.subtitle.worldshaper_place": "Worldshaper zaps", + "create.subtitle.crushing_1": "Crushing noises", + "create.subtitle.depot_slide": "Item slides", + "create.subtitle.saw_activate_stone": "Mechanical Saw activates", + "create.subtitle.blaze_munch": "Blaze Burner munches", + "create.subtitle.funnel_flap": "Funnel flaps", + "create.subtitle.schematicannon_finish": "Schematicannon dings", + "create.subtitle.haunted_bell_use": "Haunted Bell tolls", + "create.subtitle.scroll_value": "Scroll-input clicks", + "create.subtitle.crafter_craft": "Crafter crafts", + "create.subtitle.controller_put": "Controller thumps", + "create.subtitle.cranking": "Hand Crank turns", + "create.subtitle.wrench_remove": "Component breaks", + "create.subtitle.cogs": "Cogwheels rumble", + "create.subtitle.slime_added": "Slime squishes", + "create.subtitle.wrench_rotate": "Wrench used", + "create.subtitle.potato_hit": "Vegetable impacts", + "create.subtitle.saw_activate_wood": "Mechanical Saw activates", + "create.subtitle.haunted_bell_convert": "Haunted Bell awakens", + "create.subtitle.deployer_polish": "Deployer applies polish", + "create.subtitle.deny": "Declining boop", + "create.subtitle.controller_click": "Controller clicks", + "create.subtitle.schematicannon_launch_block": "Schematicannon fires", + "create.subtitle.copper_armor_equip": "Diving equipment clinks", + "create.subtitle.controller_take": "Lectern empties", + "create.subtitle.mechanical_press_activation": "Mechanical Press clangs", + "create.subtitle.contraption_assemble": "Contraption moves", + "create.subtitle.crafter_click": "Crafter clicks", + "create.subtitle.depot_plop": "Item lands", + "create.subtitle.confirm": "Affirmative ding", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.metal_bracket.tooltip": "METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.seat.tooltip": "SEAT", + "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "Right click on Seat", + "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "item.create.blaze_cake.tooltip": "BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_", + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_", + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_", + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip": "POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "When in filter slot", + "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "When R-Clicked", + "item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.", + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.", + "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", + "item.create.schematic.tooltip": "SCHEMATIC", + "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "When Held", + "item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.", + "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "R-Click", + "item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.", + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_", + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", + "item.create.goggles.tooltip": "GOGGLES", + "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "When worn", + "item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + "item.create.wrench.tooltip": "WRENCH", + "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.", + "block.create.nozzle.tooltip": "NOZZLE", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + "block.create.turntable.tooltip": "TURNTABLE", + "block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.", + "block.create.toolbox.tooltip": "TOOLBOX", + "block.create.toolbox.tooltip.summary": "Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "_Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "Opens the _Container Interface_.", + "block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.", + "block.create.content_observer.tooltip": "CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "_Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", + "block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", + "block.create.adjustable_crate.tooltip.condition1": "When R-Clicked", + "block.create.adjustable_crate.tooltip.behaviour1": "Opens the _Interface_.", + "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", + "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "item.create.creative_blaze_cake.tooltip": "CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "R-Click on Blaze Burner", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + "block.create.controller_rail.tooltip": "CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "When Used", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + "item.create.builders_tea.tooltip": "BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", + "item.create.refined_radiance.tooltip": "REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip": "SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.", + "item.create.linked_controller.tooltip": "LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "R-Click", + "item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + "item.create.diving_helmet.tooltip": "DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + "item.create.copper_backtank.tooltip": "COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.diving_boots.tooltip": "DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "When Worn", + "item.create.diving_boots.tooltip.behaviour1": "Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.minecart_coupling.tooltip": "MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + "block.create.peculiar_bell.tooltip": "PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + "block.create.haunted_bell.tooltip": "HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + "create.ponder.hold_to_ponder": "Hold [%1$s] to Ponder", + "create.ponder.subject": "Subject of this scene", + "create.ponder.pondering": "Pondering about...", + "create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "Associated Entries", + "create.ponder.close": "Close", + "create.ponder.identify": "Identify", + "create.ponder.next": "Next Scene", + "create.ponder.previous": "Previous Scene", + "create.ponder.replay": "Replay", + "create.ponder.think_back": "Think Back", + "create.ponder.slow_text": "Comfy Reading", + "create.ponder.exit": "Exit", + "create.ponder.welcome": "Welcome to Ponder", + "create.ponder.categories": "Available Categories in Create", + "create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "Ponder Index", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "Sneak +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "Source: 16 RPM", + "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "Logic Components", + "create.ponder.tag.redstone.description": "Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "Fluid Manipulators", + "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "Aesthetics", + "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "Movement Anchors", + "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "Contraption Actors", + "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "Creative Mode", + "create.ponder.tag.creative.description": "Components not usually available for Survival Mode", + "create.ponder.tag.logistics": "Item Transportation", + "create.ponder.tag.logistics.description": "Components which help moving items around", + "create.ponder.adjustable_pulse_repeater.header": "Controlling signals using Adjustable Pulse Repeaters", + "create.ponder.adjustable_pulse_repeater.text_1": "Adjustable Pulse Repeaters emit a short pulse at a delay", + "create.ponder.adjustable_pulse_repeater.text_2": "Using the mouse wheel, the charge time can be configured", + "create.ponder.adjustable_pulse_repeater.text_3": "Configured delays can range up to 30 minutes", + "create.ponder.adjustable_repeater.header": "Controlling signals using Adjustable Repeaters", + "create.ponder.adjustable_repeater.text_1": "Adjustable Repeaters behave similarly to regular Repeaters", + "create.ponder.adjustable_repeater.text_2": "They charge up for a set time...", + "create.ponder.adjustable_repeater.text_3": "...and cool down for the same duration", + "create.ponder.adjustable_repeater.text_4": "Using the mouse wheel, the charge time can be configured", + "create.ponder.adjustable_repeater.text_5": "Configured delays can range up to 30 minutes", + "create.ponder.analog_lever.header": "Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again", + "create.ponder.andesite_tunnel.header": "Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path", + "create.ponder.basin.header": "Processing Items in the Basin", + "create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "A number of options are applicable here", + "create.ponder.basin.text_5": "Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "A Filter might be necessary to avoid pulling out un-processed items", + "create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "Encasing Belts", + "create.ponder.belt_casing.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "A wrench can be used to remove the casing", + "create.ponder.belt_connector.header": "Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "Mechanical Belts can be dyed for aesthetic purposes", + "create.ponder.belt_directions.header": "Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "3. They can connect vertically", + "create.ponder.belt_directions.text_5": "4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "These are all possible directions. Belts can span any Length between 2 and 20 blocks", + "create.ponder.belt_transport.header": "Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "Right-Click with an empty hand to take items off a belt", + "create.ponder.blaze_burner.header": "Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "The feeding process can be automated using Deployers or Mechanical Arms", + "create.ponder.brass_funnel.header": "The Brass Funnel", + "create.ponder.brass_funnel.text_1": "Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.brass_tunnel.header": "Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "For this, items can also be inserted into the Tunnel block directly", + "create.ponder.brass_tunnel_modes.header": "Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "'Randomize' will distribute whole stacks to randomly picked outputs", + "create.ponder.cart_assembler.header": "Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + "create.ponder.cart_assembler_dual.header": "Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "The carts will behave like those connected via Minecart Coupling", + "create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + "create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + "create.ponder.chain_drive.header": "Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "Any part of the row can be rotated by 90 degrees", + "create.ponder.chain_gearshift.header": "Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "Placing chutes targeting the side faces of another will make it diagonal", + "create.ponder.chute_upward.header": "Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "On the 'blocked' end, items will have to be inserted/taken from the sides", + "create.ponder.clockwork_bearing.header": "Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "When powered by Redstone, it breaks the connection", + "create.ponder.cog_speedup.header": "Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "Shifting the opposite way, the conveyed speed will be halved", + "create.ponder.cogwheel.header": "Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions", + "create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided", + "create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "Scrolling on the back panel changes the RPM of the motors' rotational output", + "create.ponder.crushing_wheels.header": "Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "Items can be inserted and picked up through automated means as well", + "create.ponder.deployer.header": "Using the Deployer", + "create.ponder.deployer.text_1": "Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "Items can also be inserted automatically", + "create.ponder.deployer.text_12": "Deployers carry a filter slot", + "create.ponder.deployer.text_13": "When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "Deployers can:", + "create.ponder.deployer.text_5": "Place Blocks,", + "create.ponder.deployer.text_6": "Use Items,", + "create.ponder.deployer.text_7": "Activate Blocks,", + "create.ponder.deployer.text_8": "Harvest blocks", + "create.ponder.deployer.text_9": "and Attack Mobs", + "create.ponder.deployer_contraption.header": "Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "The Filter slot can be used to specify which items to pull", + "create.ponder.deployer_modes.header": "Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead", + "create.ponder.deployer_processing.header": "Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically", + "create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", + "create.ponder.depot.header": "Using Depots", + "create.ponder.depot.text_1": "Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "...as well as provide Items to Mechanical Arms", + "create.ponder.empty_blaze_burner.header": "Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "However, without a blaze they are not suitable for industrial heating", + "create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed", + "create.ponder.fan_direction.header": "Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "Strength and Direction of Flow depends on the Rotational Input", + "create.ponder.fan_processing.header": "Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "Fan Processing can also be applied to Items on Depots and Belts", + "create.ponder.fan_source.header": "Generating Rotational Force using Encased Fans", + "create.ponder.fan_source.text_1": "Fans facing down into a source of heat can provide Rotational Force", + "create.ponder.fan_source.text_2": "When given a Redstone Signal, the Fans will start providing power", + "create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid", + "create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly", + "create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled", + "create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + "create.ponder.flywheel.header": "Generating Rotational Force using the Flywheel", + "create.ponder.flywheel.text_1": "Flywheels are required for generating rotational force with the Furnace Engine", + "create.ponder.flywheel.text_2": "The provided Rotational Force has a very large stress capacity", + "create.ponder.flywheel.text_3": "Using a Blast Furnace will double the efficiency of the Engine", + "create.ponder.funnel_compat.header": "Funnel compatibility", + "create.ponder.funnel_compat.text_1": "Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "Vertical Saws", + "create.ponder.funnel_compat.text_3": "Depots", + "create.ponder.funnel_compat.text_4": "Item Drains", + "create.ponder.funnel_direction.header": "Direction of Transfer", + "create.ponder.funnel_direction.text_1": "Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "Funnels on belts will extract/insert depending on its movement direction.", + "create.ponder.funnel_intro.header": "Using funnels", + "create.ponder.funnel_intro.text_1": "Funnels are ideal for transferring items from and to inventories.", + "create.ponder.funnel_redstone.header": "Redstone control", + "create.ponder.funnel_redstone.text_1": "Redstone power will prevent any funnel from acting", + "create.ponder.funnel_transfer.header": "Direct transfer", + "create.ponder.funnel_transfer.text_1": "Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "Same applies for horizontal movement. A mechanical belt should help here.", + "create.ponder.furnace_engine.header": "Generating Rotational Force using the Furnace Engine", + "create.ponder.furnace_engine.text_1": "Furnace Engines generate Rotational Force while their attached Furnace is running", + "create.ponder.furnace_engine.text_2": "The provided Rotational Force has a very large stress capacity", + "create.ponder.furnace_engine.text_3": "Using a Blast Furnace will double the efficiency of the Engine", + "create.ponder.gantry_carriage.header": "Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "Gantry setups can move attached Blocks.", + "create.ponder.gantry_cascaded.header": "Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement", + "create.ponder.gantry_direction.header": "Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "Same rules apply for the propagated rotation", + "create.ponder.gantry_redstone.header": "Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "Instead, its rotational force is relayed to the carriages' output shaft", + "create.ponder.gantry_shaft.header": "Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "Gantry setups can move attached Blocks.", + "create.ponder.gearbox.header": "Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "Straight connections will be reversed", + "create.ponder.gearshift.header": "Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "When powered by Redstone, it reverses the transmission", + "create.ponder.hand_crank.header": "Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + "create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys", + "create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end", + "create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "When items are inserted from the side...", + "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer", + "create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "Using these mechanics, structures of any shape can move as a Contraption", + "create.ponder.linear_chassis_group.header": "Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach", + "create.ponder.mechanical_arm.header": "Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "Funnels and Depots can help to Bridge that gap", + "create.ponder.mechanical_arm_filtering.header": "Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough not to pick up items it couldn't distribute", + "create.ponder.mechanical_arm_modes.header": "Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "Input", + "create.ponder.mechanical_arm_modes.text_2": "Outputs", + "create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "Prefer First prioritizes the outputs selected earliest when configuring this Arm", + "create.ponder.mechanical_arm_redstone.header": "Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", + "create.ponder.mechanical_bearing.header": "Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + "create.ponder.mechanical_crafter.header": "Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + "create.ponder.mechanical_crafter_connect.header": "Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "All connected Crafters can now be accessed by the same input location", + "create.ponder.mechanical_crafter_covers.header": "Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + "create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input", + "create.ponder.mechanical_drill_contraption.header": "Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "...they will break blocks the contraption runs them into", + "create.ponder.mechanical_harvester.header": "Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "They will harvest and reset any mature crops on their way", + "create.ponder.mechanical_mixer.header": "Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "The filter slot can be used in case two recipes are conflicting.", + "create.ponder.mechanical_piston.header": "Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "Sticky Mechanical Pistons can pull the attached blocks back", + "create.ponder.mechanical_piston_modes.header": "Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.mechanical_plough.header": "Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "...they can also launch entities without hurting them", + "create.ponder.mechanical_press.header": "Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "The Press will hold and process them automatically", + "create.ponder.mechanical_press_compacting.header": "Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.", + "create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually", + "create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions", + "create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + "create.ponder.mechanical_saw_contraption.header": "Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "...they will cut any trees the contraption runs them into", + "create.ponder.mechanical_saw_processing.header": "Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "Without filter, the Saw would cycle through all outcomes instead", + "create.ponder.millstone.header": "Processing Items in the Millstone", + "create.ponder.millstone.text_1": "Millstones process items by grinding them", + "create.ponder.millstone.text_2": "They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "Throw or Insert items at the top", + "create.ponder.millstone.text_4": "After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "The outputs can also be extracted by automation", + "create.ponder.nixie_tube.header": "Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour", + "create.ponder.piston_pole.header": "Piston Extension Poles", + "create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_storage_interface.header": "Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "After no items have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_storage_interface_redstone.header": "Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging", + "create.ponder.powered_latch.header": "Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually", + "create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "...on and back off", + "create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually", + "create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "Pulse Repeaters will shorten any redstone signal to a single pulse", + "create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach", + "create.ponder.redstone_contact.header": "Redstone Contacts", + "create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption", + "create.ponder.redstone_link.header": "Using Redstone Links", + "create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "Only the links with matching Frequencies will communicate", + "create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input", + "create.ponder.rope_pulley_attachment.header": "Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "Mind that pulleys are only movable while stopped", + "create.ponder.rope_pulley_modes.header": "Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.rotation_speed_controller.header": "Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "Using the scroll input on its side, the conveyed speed can be configured", + "create.ponder.sail.header": "Assembling Windmills using Sails", + "create.ponder.sail.text_1": "Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "Right-Click with Shears to turn them back into frames", + "create.ponder.sail_frame.header": "Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "A redstone comparator can be used to read the current progress", + "create.ponder.shaft.header": "Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.", + "create.ponder.shaft_casing.header": "Encasing Shafts", + "create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.smart_chute.header": "Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.", + "create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue", + "create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + "create.ponder.spout_filling.header": "Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically", + "create.ponder.stabilized_bearings.header": "Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "As a result, the entire sub-Contraption will stay upright", + "create.ponder.sticker.header": "Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "Toggled once again, the block is no longer attached", + "create.ponder.stressometer.header": "Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + "create.ponder.super_glue.header": "Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "Valve handles can be dyed for aesthetic purposes", + "create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation", + "create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "Facing the opposite way, they will not be as effective", + "create.ponder.weighted_ejector.header": "Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "Using the Wrench, a required Stack Size can be configured", + "create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "Furthermore, Observers can detect when Ejectors activate", + "create.ponder.weighted_ejector_tunnel.header": "Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "...the remainder will continue on its path", + "create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_structure.header": "Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks." +} \ No newline at end of file diff --git a/projects/1.16/assets/modrinth-create/create/lang/zh_cn.json b/projects/1.16/assets/modrinth-create/create/lang/zh_cn.json new file mode 100644 index 000000000000..becd04f98595 --- /dev/null +++ b/projects/1.16/assets/modrinth-create/create/lang/zh_cn.json @@ -0,0 +1,2112 @@ +{ + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "深色熔渣柱", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "白云岩柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炉引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "辉长岩柱", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "森魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "覆苔安山岩", + "block.create.mossy_dark_scoria": "覆苔深色熔渣", + "block.create.mossy_diorite": "覆苔闪长岩", + "block.create.mossy_dolomite": "覆苔白云岩", + "block.create.mossy_gabbro": "覆苔辉长岩", + "block.create.mossy_granite": "覆苔花岗岩", + "block.create.mossy_limestone": "覆苔石灰岩", + "block.create.mossy_scoria": "覆苔熔渣", + "block.create.mossy_weathered_limestone": "覆苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "覆草安山岩", + "block.create.overgrown_dark_scoria": "覆草深色熔渣", + "block.create.overgrown_diorite": "覆草闪长岩", + "block.create.overgrown_dolomite": "覆草白云岩", + "block.create.overgrown_gabbro": "覆草辉长岩", + "block.create.overgrown_granite": "覆草花岗岩", + "block.create.overgrown_limestone": "覆草石灰岩", + "block.create.overgrown_scoria": "覆草熔渣", + "block.create.overgrown_weathered_limestone": "覆草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "风化石灰岩柱", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木制支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", + "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活动力学组件。", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆。", + "advancement.create.tunnel": "躲起来!", + "advancement.create.tunnel.desc": "用隧道装饰传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手。", + "advancement.create.goggles": "应力,一目了然", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜。", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据。", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据。", + "advancement.create.aesthetics": "什么叫美学,这就叫美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "什么叫强化,这就叫强化!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", + "advancement.create.water_wheel": "掌控水流", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.chocolate_wheel": "美味动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。", + "advancement.create.cuckoo": "到点儿了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能。", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风肆虐", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳。", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能。", + "advancement.create.press": "“Duang!”", + "advancement.create.press.desc": "使用辊压机来辊压一些板子。", + "advancement.create.polished_rose_quartz": "粉色钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明。", + "advancement.create.electron_tube": "哔~~ 哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管。", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能。", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西。", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品。", + "advancement.create.blaze_burner": "活炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品。", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜。", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳。", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳。", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "环球酿造厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "幻想世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排液", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体。", + "advancement.create.infinite_water": "抽干大海", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "美梦不饶人", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", + "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能。", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。", + "advancement.create.nixie_tube": "花样符号", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置一个机械手并且为其供能。这可是你右手的完美复制品。", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力山大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件。", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳。", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮。", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", + "advancement.create.chromatic_compound": "神秘无机物", + "advancement.create.chromatic_compound.desc": "制作一根异彩化合物。", + "advancement.create.shadow_steel": "虚空归来者", + "advancement.create.shadow_steel.desc": "制作暗影钢,此乃虚无之金属锭。", + "advancement.create.refined_radiance": "明亮而启灵", + "advancement.create.refined_radiance.desc": "制作光辉石,其色绚丽,又内蕴强大能量。", + "advancement.create.chromatic_age": "异彩时代", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖。", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手。", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "项目主页", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "聚焦至蓝图覆盖", + "create.keyinfo.toolbelt": "访问附近工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住[%1$s]并滑动鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL]循环", + "create.toolbox.unequip": "未装备:%1$s", + "create.toolbox.outOfRange": "放置手持物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪以及留存物品", + "create.toolbox.depositAll": "将物品返还至附近的工具箱", + "create.toolbox.depositBox": "将物品返还至工具箱", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略质料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + "create.terrainzapper.shiftRightClickToSet": "按住Shift右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率#1", + "create.logistics.secondFrequency": "频率#2", + "create.logistics.filter.apply": "已将过滤应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块(%4$s)位于[%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于[%1$s,%2$s,%3$s]的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接结构所包含的类风帆方块的数量不足:%1$s\n最低需求数量为%2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_。", + "create.gui.contraptions.network_overstressed": "显然装置_过载_。添加更多动力源或者_减慢_网络中高_应力影响_的组件。", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + "create.schematic.invalid": "[!]无效物品 - 使用蓝图桌替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动XZ", + "create.schematic.tool.movey": "移动Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置。", + "create.schematic.tool.deploy.description.2": "按住[Ctrl]以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住[Ctrl]鼠标滚动更改距离。", + "create.schematic.tool.move.description.0": "水平移动蓝图。", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住[Ctrl]鼠标滚动移动。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图。", + "create.schematic.tool.movey.description.1": "按住[Ctrl]鼠标滚动上下移动。", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", + "create.schematic.tool.rotate.description.1": "按住[Ctrl]鼠标滚动旋转90度。", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上。", + "create.schematic.tool.print.description.1": "[右击]确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住[Ctrl]鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置。", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作。", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块。", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确。", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过。", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过。", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配。", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性。", + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "名字为自定义的", + "create.item_attributes.renamed.inverted": "名字不是自定义的", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过。", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过。", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过。", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + "create.tooltip.holdForDescription": "按住[%1$s]可查看概要", + "create.tooltip.holdForControls": "按住[%1$s]可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "绑定键位:%1$s,频率#1", + "create.linked_controller.frequency_slot_2": "绑定键位:%1$s,频率#2", + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + "create.potato_cannon.ammo.attack_damage": "%1$s攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s击退", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的。", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在_手持机械臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_。你需要_使用_料斗_、_漏斗_或其他方法将溢出释放出来。", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:服务器当前的TPS速度降低了%s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]:服务器的TPS速度现在降低了%s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]:服务器恢复到正常的TPS速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]:用/killtps stop来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]:用/killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "森魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "木制支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木制支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左Shift可离开_坐垫_。", + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜制背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_。", + "item.create.extendo_grip.tooltip.condition2": "装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过。", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_。", + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置。", + "item.create.schematic.tooltip.control1": "潜行右击", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_。", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点。", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存。", + "item.create.schematic_and_quill.tooltip.control1": "右击", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_。", + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "当放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从Schematics文件夹中上传所选文件。", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "显示出方块的_容量_细节,以及其中包含的所有_流体_。", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_。", + "item.create.wrench.tooltip.control2": "潜行右击", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到_你的物品栏_。", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在_鼓风机_上,能够将鼓风机的效果分散到_各个方向_。", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_,并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次。", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "创意家们的心肝小宝贝。它可以极为方便地大量_储存8种不同种类_的物品。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_内部物品栏的_内容_。", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_周围_的_玩家_可以按下_工具箱_的_绑定键位_,_远程_访问箱中内容物。", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_容器界面_。", + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测容器_、_管道_,或是匹配已配置_过滤器_的_传输工具_中的_物品_或是_流体_。", + "block.create.content_observer.tooltip.condition1": "侦测容器时", + "block.create.content_observer.tooltip.behaviour1": "当在容器中发现_匹配的内容物_时,发射_红石信号_。", + "block.create.content_observer.tooltip.condition2": "侦测漏斗时", + "block.create.content_observer.tooltip.behaviour2": "_匹配_物品被_传输_时,发射一次_红石脉冲_。", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该_物品容器_支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", + "block.create.adjustable_crate.tooltip.condition1": "右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_界面_。", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_送入虚空_。", + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "_单向充能铁轨_,可以_精细控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度_来_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。饮用可以恢复_饥饿值_并获得_急迫_效果。", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。", + "item.create.linked_controller.tooltip.condition4": "右击讲台", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。", + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定_的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。", + "item.create.crafting_blueprint.condition2": "右击已设置的格子", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用于矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_耦合_在一起,在移动时将它们保持_恒定的距离_。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + "block.create.haunted_bell.tooltip": "森魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。", + "create.ponder.hold_to_ponder": "按住[%1$s]开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示名称模式已激活。\n按[%1$s]继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.previous": "前一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", + "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", + "create.ponder.adjustable_pulse_repeater.text_2": "滑动滚轮即可更改延时时间", + "create.ponder.adjustable_pulse_repeater.text_3": "延时配置范围的上限为30分钟", + "create.ponder.adjustable_repeater.header": "使用可调节中继器控制信号发送", + "create.ponder.adjustable_repeater.text_1": "可调节中继器与常规的中继器的行为较为相似", + "create.ponder.adjustable_repeater.text_2": "它们会进行一段时间的充能,时长为设定的时间……", + "create.ponder.adjustable_repeater.text_3": "……然后以同样的时长逐渐退出充能状态", + "create.ponder.adjustable_repeater.text_4": "滑动滚轮即可更改充能时间", + "create.ponder.adjustable_repeater.text_5": "延时配置范围的上限为30分钟", + "create.ponder.analog_lever.header": "使用模拟拉杆控制信号发送", + "create.ponder.analog_lever.text_1": "要想使得红石信号源信号强度精确且占地面积小,模拟拉杆不可少。", + "create.ponder.analog_lever.text_2": "右击可以提升输出模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击将会减少输出模拟信号的强度", + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "只要在漏斗的侧边加装上安山隧道……", + "create.ponder.andesite_tunnel.text_3": "……路过的所有物品堆都会被精准地拣出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它的底面进行产物输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的存储空间内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了", + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化", + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来。", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带相连的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向。传送带的连接范围为2到20格", + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "因而,你需要喂给室内的烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给了它烈焰蛋糕,它还能达到更强的热力等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者机械臂进行自动化补喂", + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品。", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品。", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量。", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品。", + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "如果有数种匹配的物品通过,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入组内的物品会被分配到所有组内连接的对象中", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你仍可以将物品直接输入到隧道方块中", + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试将物品堆分流传输到可用的输出端", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那么此出口不纳入分流的运算中", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待着此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出口,满足条件后将物品堆全部送入", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果输出口无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过输出口", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品", + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + "create.ponder.cart_assembler_dual.header": "组装连接运输装置", + "create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似", + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在充能或控制铁轨上且没有通入红石信号,那么路过的矿车将会停在此处", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚来使用", + "create.ponder.cart_assembler_rails.text_4": "熔炉矿车会试图始终保持燃烧状态,并试图从路过的存储空间内抽取燃料", + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转90度之后仍可以正常工作", + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会减半转速", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在x1和x2间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个存储空间之间垂直传送物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置另一个溜槽,将会放置下一个呈对角状的溜槽", + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入", + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的流体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", + "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "当设定了过滤后,只有当它的手中物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品方可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方两格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品", + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + "create.ponder.encased_fluid_pipe.header": "流体管道箱", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", + "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", + "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", + "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", + "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动。", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出。", + "create.ponder.funnel_direction.text_2": "潜行时放置时,漏斗会将物品置入容器中。", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式。", + "create.ponder.funnel_direction.text_4": "对大多数朝向放置的漏斗都具有此特性。", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品。", + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取物品栏内的物品,可谓又快又好。", + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗无法将物品传输到非开放式的物品栏中。", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景。", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷。", + "create.ponder.furnace_engine.header": "使用熔炉引擎生产旋转力", + "create.ponder.furnace_engine.text_1": "熔炉引擎会在与其相连熔炉工作时生产旋转力", + "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", + "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动。", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块。", + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。", + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧", + "create.ponder.gearbox.text_3": "侧边连接的传动杆,旋转方向与输入端一致", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向会被反转", + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会经过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的开放面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的相反面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住Ctrl滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的机制都可以像装置那样移动", + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个存储空间,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,机械臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的存储空间可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽则可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "轮询调度模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "强制轮询调度不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "最近优先模式会使得动力臂先将物品输出至更早被选择的输出端", + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的存储空间中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + "create.ponder.mechanical_crafter_connect.header": "为合成器连接物品栏", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器会在合成进行时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "被盖住的合成器并不会阻断共享输入端的影响", + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "当向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转力转速", + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "在运动装置中使用动力钻头时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "在运动装置中使用动力收割机时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况。", + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将相接的方块拉回来", + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会回退到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "在运动装置中使用动力犁时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了2x2或者3x3网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则把这些流体排到世界当中", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "若在运动装置中使用动力锯……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行磨制", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互。", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔1格或者2格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其状态更改", + "create.ponder.powered_toggle_latch.text_3": "……为开启或者是关闭", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "同一行上的旋转底盘会相互连接在一起", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可及方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响范围", + "create.ponder.radial_chassis.text_9": "黏性面一侧的不可及方块不会被黏着", + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以改变其接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为128格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频道", + "create.ponder.redstone_link.text_6": "只有频道相互匹配的终端方可互通", + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……它附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附属的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力。", + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作。", + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动能网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", + "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", + "create.ponder.super_glue.text_3": "当强力胶在副手时……", + "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", + "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制流体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用临近的水流来产生旋转力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行时右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "在风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "如果有足够多的风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_4": "产生的转速取决于风帆方块的数量", + "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样方便于你修改风车的结构", + "create.ponder.windmill_structure.header": "风车装置", + + "create.ponder.windmill_structure.text_1": "任何有至少8个风帆方块的结构,都被视为一个有效的风车" +}