diff --git a/projects/1.12.2/assets/extended-crafting-nomifactory-edition/extendedcrafting/lang/zh_cn.lang b/projects/1.12.2/assets/extended-crafting-nomifactory-edition/extendedcrafting/lang/zh_cn.lang index 88ea37b529a7..832488470541 100644 --- a/projects/1.12.2/assets/extended-crafting-nomifactory-edition/extendedcrafting/lang/zh_cn.lang +++ b/projects/1.12.2/assets/extended-crafting-nomifactory-edition/extendedcrafting/lang/zh_cn.lang @@ -9,7 +9,7 @@ tile.ec.storage_crystaltine.name=晶素块 tile.ec.storage_ultimate.name=终极块 tile.ec.storage_ender.name=末影块 tile.ec.storage_ender_star.name=末影之星块 -tile.ec.storage_enhanced_ender.name=增强末影之星块 +tile.ec.storage_enhanced_ender.name=增强末影块 tile.ec.frame.name=黑铁框架 tile.ec.lamp_glowstone.name=黑铁灯 diff --git a/projects/1.12.2/assets/extended-crafting/extendedcrafting/lang/zh_cn.lang b/projects/1.12.2/assets/extended-crafting/extendedcrafting/lang/zh_cn.lang index 7efcb64ec811..244c7e4a56a7 100644 --- a/projects/1.12.2/assets/extended-crafting/extendedcrafting/lang/zh_cn.lang +++ b/projects/1.12.2/assets/extended-crafting/extendedcrafting/lang/zh_cn.lang @@ -9,7 +9,7 @@ tile.ec.storage_crystaltine.name=晶素块 tile.ec.storage_ultimate.name=终极块 tile.ec.storage_ender.name=末影块 tile.ec.storage_ender_star.name=末影之星块 -tile.ec.storage_enhanced_ender.name=增强末影之星块 +tile.ec.storage_enhanced_ender.name=增强末影块 tile.ec.frame.name=黑铁框架 tile.ec.lamp_glowstone.name=黑铁灯 diff --git a/projects/1.12.2/assets/scaling-health/scalinghealth/lang/zh_cn.lang b/projects/1.12.2/assets/scaling-health/scalinghealth/lang/zh_cn.lang index fa25f31e2050..bf82b49a65a2 100644 --- a/projects/1.12.2/assets/scaling-health/scalinghealth/lang/zh_cn.lang +++ b/projects/1.12.2/assets/scaling-health/scalinghealth/lang/zh_cn.lang @@ -1,31 +1,77 @@ -blight.scalinghealth.killedByPlayer=瘟疫生物——%s死于%s之手! -blight.scalinghealth.name=瘟疫生物——%s -command.scalinghealth.outOfBounds=设定值必须介于 %s 与 %s 之间。 -command.scalinghealth.setDifficulty=将玩家%s的难度设定为%s。 -command.scalinghealth.setHealth=将玩家%s的生命值设定为 %d。 -command.scalinghealth.setWorldDifficulty=将当前世界的全局难度设置为%s。 -command.scalinghealth.showDifficulty=%s的当前难度:%s / %s -command.scalinghealth.showHealth=%s的当前生命值:%s / %s(%s) -command.scalinghealth.showWorldDifficulty=当前世界全局难度:%s / %s -effect.scalinghealth.bandaged=包扎愈合 -item.scalinghealth.bandage.name=绷带 -item.scalinghealth.crystalshard.name=心晶碎片 +itemGroup.scalinghealth=Scaling Health + +########## +# Blocks # +########## + +tile.scalinghealth.crystalore.name=心之水晶矿石 + + + +######### +# Items # +######### + +item.scalinghealth.crystalshard.name=心之水晶碎片 +item.scalinghealth.enchanted_heart.name=蕴魔之心 item.scalinghealth.cursed_heart.name=诅咒之心 item.scalinghealth.difficultychanger.effectDesc=难度 %s -item.scalinghealth.enchanted_heart.name=蕴魔之心 -item.scalinghealth.healingitem.healingValue=总计恢复 %d%% 生命值,持续 %d 秒。 -item.scalinghealth.healingitem.howToUse=使用耗时%d秒。 -item.scalinghealth.heartcontainer.desc=提高生命值上限 item.scalinghealth.heartcontainer.name=心之容器 +item.scalinghealth.heartcontainer.desc=提高生命值上限 item.scalinghealth.heartcontainer.notEnoughXP=你需要 %d 级经验来使用它 -item.scalinghealth.heartdust.name=心粉 +item.scalinghealth.heartdust.name=心之尘 +item.scalinghealth.bandage.name=绷带 item.scalinghealth.medkit.name=医疗包 -itemGroup.scalinghealth=Scaling Health -misc.scalinghealth.difficultyMeterText=难度 +item.scalinghealth.healingitem.healingValue=总计恢复 %d%% 生命值,持续 %d 秒。 +item.scalinghealth.healingitem.howToUse=使用耗时%d秒。 + + +########### +# Potions # +########### + +effect.scalinghealth.bandaged=包扎 + + + +########### +# Blights # +########### + +blight.scalinghealth.name=枯萎种%s +blight.scalinghealth.killedByPlayer=枯萎种%s死于%s之手! + + + +############ +# Commands # +############ + +command.scalinghealth.outOfBounds=设定值必须介于 %s 与 %s 之间。 +command.scalinghealth.recalculate.result=已为%d个实体重新计算难度和数值,更多详情请参阅日志 +command.scalinghealth.showDifficulty=%s的当前难度:%s / %s +command.scalinghealth.setDifficulty=将玩家%s的难度设定为%s。 +command.scalinghealth.showHealth=%s的当前生命值:%s / %s(%s) +command.scalinghealth.setHealth=将玩家%s的生命值设定为 %d。 +command.scalinghealth.showWorldDifficulty=当前世界全局难度:%s / %s +command.scalinghealth.setWorldDifficulty=将当前世界的全局难度设置为%s。 + + + +######## +# Misc # +######## + misc.scalinghealth.sleepWarning=[Scaling Health] 警告:睡觉将会改变你的游戏难度! -scalinghealth.subtitle.cursed_heart_use=已使用诅咒之心 -scalinghealth.subtitle.enchanted_heart_use=已使用蕴魔之心 -scalinghealth.subtitle.heart_container_use=已使用心之容器 +misc.scalinghealth.difficultyMeterText=难度 + + + +# Sound effect subtitles + +scalinghealth.subtitle.cursed_heart_use=诅咒之心:使用 +scalinghealth.subtitle.enchanted_heart_use=蕴魔之心:使用 +scalinghealth.subtitle.heart_container_use=心之容器:使用 + +# April Fool's sounds scalinghealth.subtitle.player_died=有人死掉了(啊哈哈) -tile.scalinghealth.crystalore.name=心晶矿石 -command.scalinghealth.recalculate.result=已为%d个实体重新计算难度和数值,更多详情请参阅日志 diff --git a/projects/1.16/assets/scaling-health/scalinghealth/lang/en_us.json b/projects/1.16/assets/scaling-health/scalinghealth/lang/en_us.json index 83a9e2ed4ac2..579c02929753 100644 --- a/projects/1.16/assets/scaling-health/scalinghealth/lang/en_us.json +++ b/projects/1.16/assets/scaling-health/scalinghealth/lang/en_us.json @@ -48,5 +48,6 @@ "scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used", "scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used", "scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used", - "scalinghealth.subtitle.player_died": "Somebody died (LOL)" + "scalinghealth.subtitle.player_died": "Somebody died (LOL)", + "misc.scalinghealth.blight": "Blight %s" } \ No newline at end of file diff --git a/projects/1.16/assets/scaling-health/scalinghealth/lang/zh_cn.json b/projects/1.16/assets/scaling-health/scalinghealth/lang/zh_cn.json index f9a0d0459954..477d53f77f73 100644 --- a/projects/1.16/assets/scaling-health/scalinghealth/lang/zh_cn.json +++ b/projects/1.16/assets/scaling-health/scalinghealth/lang/zh_cn.json @@ -1,19 +1,19 @@ { - "blight.scalinghealth": "瘟疫%s", + "blight.scalinghealth": "枯萎种%s", "blight.scalinghealth.killedByPlayer": "%s 死于 %s!", - "block.scalinghealth.heart_crystal_ore": "心晶矿石", - "block.scalinghealth.power_crystal_ore": "力晶矿石", + "block.scalinghealth.heart_crystal_ore": "心之水晶矿石", + "block.scalinghealth.power_crystal_ore": "力量水晶矿石", "command.scalinghealth.difficulty.area": "区域难度:%s", "command.scalinghealth.difficulty.player": "玩家难度:%s", - "command.scalinghealth.difficulty.server": "服务器难度: %s", + "command.scalinghealth.difficulty.server": "服务器难度:%s", "command.scalinghealth.health.actual": "实际生命值:%s", - "command.scalinghealth.health.heartCrystals": "心晶:%s", + "command.scalinghealth.health.heartCrystals": "心之水晶:%s", "command.scalinghealth.health.heartCrystals.values": "%d (%s 生命值)", "command.scalinghealth.outOfBounds": "该数值必须在 %s 与 %s 之间。", "command.scalinghealth.playerName": "玩家: %s %s", "command.scalinghealth.playerName.inDimension": "(在 %s 维度)", "command.scalinghealth.power.actual": "实际攻击伤害:%s", - "command.scalinghealth.power.powerCrystals": "力晶:%s", + "command.scalinghealth.power.powerCrystals": "力量水晶:%s", "command.scalinghealth.power.powerCrystals.values": "%d:(%s 伤害)", "command.scalinghealth.recalculate.finish": "重新计算完成!已处理 %d 个实体。", "command.scalinghealth.recalculate.start": "重新计算所有实体的难度!这会花一些时间……", @@ -26,21 +26,22 @@ "item.scalinghealth.enchanted_heart": "蕴魔之心", "item.scalinghealth.healing_item.howToUse": "需要 %d 秒来使用。", "item.scalinghealth.healing_item.value": "恢复你 %d%% 的生命值,作用时长 %d 秒。", - "item.scalinghealth.heart_crystal": "心晶", + "item.scalinghealth.heart_crystal": "心之水晶", "item.scalinghealth.heart_crystal.desc": "增加最大生命值", - "item.scalinghealth.heart_crystal_shard": "心晶碎片", - "item.scalinghealth.heart_dust": "心尘", + "item.scalinghealth.heart_crystal_shard": "心之水晶碎片", + "item.scalinghealth.heart_dust": "心之尘", "item.scalinghealth.medkit": "医疗包", - "item.scalinghealth.power_crystal": "力晶", + "item.scalinghealth.power_crystal": "力量水晶", "item.scalinghealth.power_crystal.desc": "增加基础攻击伤害", - "item.scalinghealth.power_crystal_shard": "力晶碎片", + "item.scalinghealth.power_crystal_shard": "力量水晶碎片", "item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品", "itemGroup.scalinghealth": "Scaling Health", "misc.scalinghealth.afkmessage": "你当前处于AFK状态,随时间推移而增加的难度值将减少", "misc.scalinghealth.difficultyMeterText": "难度", "misc.scalinghealth.sleepWarning": "[Scaling Health] 警告:睡觉会改变你的难度!", - "scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心", - "scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心", - "scalinghealth.subtitle.heart_crystal_use": "已使用心晶", - "scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)" + "scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用", + "scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用", + "scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用", + "scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)", + "misc.scalinghealth.blight": "枯萎种%s" } \ No newline at end of file diff --git a/projects/1.18/assets/scaling-health/scalinghealth/lang/en_us.json b/projects/1.18/assets/scaling-health/scalinghealth/lang/en_us.json index 69da93f86df3..41fd272dd52d 100644 --- a/projects/1.18/assets/scaling-health/scalinghealth/lang/en_us.json +++ b/projects/1.18/assets/scaling-health/scalinghealth/lang/en_us.json @@ -50,5 +50,6 @@ "scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used", "scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used", "scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used", - "scalinghealth.subtitle.player_died": "Somebody died (LOL)" + "scalinghealth.subtitle.player_died": "Somebody died (LOL)", + "misc.scalinghealth.blight": "Blight %s" } \ No newline at end of file diff --git a/projects/1.18/assets/scaling-health/scalinghealth/lang/zh_cn.json b/projects/1.18/assets/scaling-health/scalinghealth/lang/zh_cn.json index f9a0d0459954..477d53f77f73 100644 --- a/projects/1.18/assets/scaling-health/scalinghealth/lang/zh_cn.json +++ b/projects/1.18/assets/scaling-health/scalinghealth/lang/zh_cn.json @@ -1,19 +1,19 @@ { - "blight.scalinghealth": "瘟疫%s", + "blight.scalinghealth": "枯萎种%s", "blight.scalinghealth.killedByPlayer": "%s 死于 %s!", - "block.scalinghealth.heart_crystal_ore": "心晶矿石", - "block.scalinghealth.power_crystal_ore": "力晶矿石", + "block.scalinghealth.heart_crystal_ore": "心之水晶矿石", + "block.scalinghealth.power_crystal_ore": "力量水晶矿石", "command.scalinghealth.difficulty.area": "区域难度:%s", "command.scalinghealth.difficulty.player": "玩家难度:%s", - "command.scalinghealth.difficulty.server": "服务器难度: %s", + "command.scalinghealth.difficulty.server": "服务器难度:%s", "command.scalinghealth.health.actual": "实际生命值:%s", - "command.scalinghealth.health.heartCrystals": "心晶:%s", + "command.scalinghealth.health.heartCrystals": "心之水晶:%s", "command.scalinghealth.health.heartCrystals.values": "%d (%s 生命值)", "command.scalinghealth.outOfBounds": "该数值必须在 %s 与 %s 之间。", "command.scalinghealth.playerName": "玩家: %s %s", "command.scalinghealth.playerName.inDimension": "(在 %s 维度)", "command.scalinghealth.power.actual": "实际攻击伤害:%s", - "command.scalinghealth.power.powerCrystals": "力晶:%s", + "command.scalinghealth.power.powerCrystals": "力量水晶:%s", "command.scalinghealth.power.powerCrystals.values": "%d:(%s 伤害)", "command.scalinghealth.recalculate.finish": "重新计算完成!已处理 %d 个实体。", "command.scalinghealth.recalculate.start": "重新计算所有实体的难度!这会花一些时间……", @@ -26,21 +26,22 @@ "item.scalinghealth.enchanted_heart": "蕴魔之心", "item.scalinghealth.healing_item.howToUse": "需要 %d 秒来使用。", "item.scalinghealth.healing_item.value": "恢复你 %d%% 的生命值,作用时长 %d 秒。", - "item.scalinghealth.heart_crystal": "心晶", + "item.scalinghealth.heart_crystal": "心之水晶", "item.scalinghealth.heart_crystal.desc": "增加最大生命值", - "item.scalinghealth.heart_crystal_shard": "心晶碎片", - "item.scalinghealth.heart_dust": "心尘", + "item.scalinghealth.heart_crystal_shard": "心之水晶碎片", + "item.scalinghealth.heart_dust": "心之尘", "item.scalinghealth.medkit": "医疗包", - "item.scalinghealth.power_crystal": "力晶", + "item.scalinghealth.power_crystal": "力量水晶", "item.scalinghealth.power_crystal.desc": "增加基础攻击伤害", - "item.scalinghealth.power_crystal_shard": "力晶碎片", + "item.scalinghealth.power_crystal_shard": "力量水晶碎片", "item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品", "itemGroup.scalinghealth": "Scaling Health", "misc.scalinghealth.afkmessage": "你当前处于AFK状态,随时间推移而增加的难度值将减少", "misc.scalinghealth.difficultyMeterText": "难度", "misc.scalinghealth.sleepWarning": "[Scaling Health] 警告:睡觉会改变你的难度!", - "scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心", - "scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心", - "scalinghealth.subtitle.heart_crystal_use": "已使用心晶", - "scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)" + "scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用", + "scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用", + "scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用", + "scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)", + "misc.scalinghealth.blight": "枯萎种%s" } \ No newline at end of file diff --git a/projects/1.19/assets/scaling-health/scalinghealth/lang/en_us.json b/projects/1.19/assets/scaling-health/scalinghealth/lang/en_us.json index 69da93f86df3..41fd272dd52d 100644 --- a/projects/1.19/assets/scaling-health/scalinghealth/lang/en_us.json +++ b/projects/1.19/assets/scaling-health/scalinghealth/lang/en_us.json @@ -50,5 +50,6 @@ "scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used", "scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used", "scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used", - "scalinghealth.subtitle.player_died": "Somebody died (LOL)" + "scalinghealth.subtitle.player_died": "Somebody died (LOL)", + "misc.scalinghealth.blight": "Blight %s" } \ No newline at end of file diff --git a/projects/1.19/assets/scaling-health/scalinghealth/lang/zh_cn.json b/projects/1.19/assets/scaling-health/scalinghealth/lang/zh_cn.json index f9522e0987d6..f63fdad61f26 100644 --- a/projects/1.19/assets/scaling-health/scalinghealth/lang/zh_cn.json +++ b/projects/1.19/assets/scaling-health/scalinghealth/lang/zh_cn.json @@ -1,26 +1,26 @@ { - "blight.scalinghealth": "瘟疫%s", - "blight.scalinghealth.killedByPlayer": "瘟疫%1$s被%2$s杀了!", - "block.scalinghealth.deepslate_heart_crystal_ore": "深层心晶矿石", - "block.scalinghealth.deepslate_power_crystal_ore": "深层力晶矿石", - "block.scalinghealth.heart_crystal_ore": "心晶矿石", - "block.scalinghealth.power_crystal_ore": "力晶矿石", + "blight.scalinghealth": "枯萎种%s", + "blight.scalinghealth.killedByPlayer": "枯萎种%1$s被%2$s击杀了!", + "block.scalinghealth.deepslate_heart_crystal_ore": "深层心之水晶矿石", + "block.scalinghealth.deepslate_power_crystal_ore": "深层力量水晶矿石", + "block.scalinghealth.heart_crystal_ore": "心之水晶矿石", + "block.scalinghealth.power_crystal_ore": "力量水晶矿石", "command.scalinghealth.difficulty.area": "区域难度:%s", "command.scalinghealth.difficulty.player": "玩家难度:%s", - "command.scalinghealth.difficulty.server": "服务器难度: %s", + "command.scalinghealth.difficulty.server": "服务器难度:%s", "command.scalinghealth.health.actual": "实际生命值:%s", - "command.scalinghealth.health.heartCrystals": "心晶:%s", + "command.scalinghealth.health.heartCrystals": "心之水晶:%s", "command.scalinghealth.health.heartCrystals.values": "%d(%s生命值)", "command.scalinghealth.outOfBounds": "该数值必须在%s与%s之间。", "command.scalinghealth.playerName": "玩家:%s %s", "command.scalinghealth.playerName.inDimension": "(在%s维度)", "command.scalinghealth.power.actual": "实际攻击伤害:%s", - "command.scalinghealth.power.powerCrystals": "力晶:%s", + "command.scalinghealth.power.powerCrystals": "力量水晶:%s", "command.scalinghealth.power.powerCrystals.values": "%d(%s 伤害)", "command.scalinghealth.recalculate.finish": "重新计算完成!处理了%d个实体。", "command.scalinghealth.recalculate.start": "正在重新计算所有实体的难度!这会花一些时间……", "command.scalinghealth.valueOverMax": "%s / %s", - "effect.scalinghealth.bandaged": "已包扎", + "effect.scalinghealth.bandaged": "包扎", "item.scalinghealth.bandages": "绷带", "item.scalinghealth.chance_heart": "运势之心", "item.scalinghealth.cursed_heart": "诅咒之心", @@ -28,14 +28,14 @@ "item.scalinghealth.enchanted_heart": "蕴魔之心", "item.scalinghealth.healing_item.howToUse": "需要%d秒来使用。", "item.scalinghealth.healing_item.value": "恢复你%d%%生命值,作用时长%d秒。", - "item.scalinghealth.heart_crystal": "心晶", + "item.scalinghealth.heart_crystal": "心之水晶", "item.scalinghealth.heart_crystal.desc": "增加最大生命值", - "item.scalinghealth.heart_crystal_shard": "心晶碎片", - "item.scalinghealth.heart_dust": "心尘", + "item.scalinghealth.heart_crystal_shard": "心之水晶碎片", + "item.scalinghealth.heart_dust": "心之尘", "item.scalinghealth.medkit": "医疗包", - "item.scalinghealth.power_crystal": "力晶", + "item.scalinghealth.power_crystal": "力量水晶", "item.scalinghealth.power_crystal.desc": "增加基础攻击伤害", - "item.scalinghealth.power_crystal_shard": "力晶碎片", + "item.scalinghealth.power_crystal_shard": "力量水晶碎片", "item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品", "itemGroup.scalinghealth": "Scaling Health", "key.scalinghealth.difficultyMeter": "开关难度计", @@ -47,8 +47,9 @@ "scalinghealth.modes.difficulty.distance_and_time": "距离和时间", "scalinghealth.modes.difficulty.extrema": "极值", "scalinghealth.modes.difficulty.server_wide": "服务器统一", - "scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心", - "scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心", - "scalinghealth.subtitle.heart_crystal_use": "已使用心晶", - "scalinghealth.subtitle.player_died": "有人死掉了(哈哈)" + "scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用", + "scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用", + "scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用", + "scalinghealth.subtitle.player_died": "有人死掉了(哈哈)", + "misc.scalinghealth.blight": "枯萎种%s" } \ No newline at end of file