From 6d4842f9bf1f85705934c95acc557b390f6fc18b Mon Sep 17 00:00:00 2001 From: VReaperV Date: Sat, 14 Sep 2024 03:21:54 +0300 Subject: [PATCH] Fix shader compilation error --- src/engine/renderer/glsl_source/lightMapping_fp.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/engine/renderer/glsl_source/lightMapping_fp.glsl b/src/engine/renderer/glsl_source/lightMapping_fp.glsl index a4d74fe436..6a30845d9a 100644 --- a/src/engine/renderer/glsl_source/lightMapping_fp.glsl +++ b/src/engine/renderer/glsl_source/lightMapping_fp.glsl @@ -110,7 +110,8 @@ void main() #if defined(r_specularMapping) || defined(r_physicalMapping) // Compute the material term. vec4 material = texture2D(u_MaterialMap, texCoords); - #elif defined(r_realtimeLighting) && r_realtimeLightingRenderer == 1 + #elif ( defined(r_realtimeLighting) && r_realtimeLightingRenderer == 1 )\ + || defined( USE_DELUXE_MAPPING ) || defined(USE_GRID_DELUXE_MAPPING ) // The computeDynamicLights function requires this variable to exist. vec4 material = vec4( 0.0, 0.0, 0.0, 1.0 ); #endif