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44 lines (34 loc) · 897 Bytes
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Copy pathButtonObject.h
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44 lines (34 loc) · 897 Bytes
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#pragma once
#include "SpriteRenderer.h"
#include "GLFW/glfw3.h"
#include "Actor.h"
using namespace std;
using namespace glm;
enum ButtonShape {
RECTANGLE,
CIRCLE
};
class ButtonObject : public Actor2D {
ButtonShape shape = RECTANGLE;
bool isPressed = false;
public:
string buttonSprite = "button";
string buttonPressedSprite = "button_pressed";
ButtonObject(ButtonShape shape = CIRCLE)
: shape(shape) {
spriteName = buttonSprite;
}
ButtonObject(string buttonSprite, string buttonPressedSprite, ButtonShape shape = CIRCLE)
: buttonSprite(buttonSprite), buttonPressedSprite(buttonPressedSprite) , shape(shape) {
spriteName = buttonSprite;
}
void setPressed(bool pressed) {
if (pressed == isPressed)
return; // no state change
isPressed = pressed;
spriteName = isPressed ? buttonPressedSprite : buttonSprite;
}
bool Pressed() const {
return isPressed;
}
};