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136 lines (110 loc) · 4.98 KB
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/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
#include "../conversions.h"
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given index.
//-----------------------------------------------------------------------------
bool PlayerInfoFromIndex( unsigned int iEntityIndex, IPlayerInfo*& output)
{
if (iEntityIndex == WORLD_ENTITY_INDEX || iEntityIndex > (unsigned int) gpGlobals->maxClients)
return false;
edict_t *pEdict;
if (!EdictFromIndex(iEntityIndex, pEdict))
return false;
return PlayerInfoFromEdict(pEdict, output);
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given BaseEntity instance.
//-----------------------------------------------------------------------------
bool PlayerInfoFromBaseEntity( CBaseEntity *pBaseEntity, IPlayerInfo*& output)
{
unsigned int iEntityIndex;
if (!IndexFromBaseEntity(pBaseEntity, iEntityIndex))
return false;
return PlayerInfoFromIndex(iEntityIndex, output);
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given Pointer instance.
//-----------------------------------------------------------------------------
bool PlayerInfoFromPointer( CPointer *pEntityPointer, IPlayerInfo*& output)
{
if (!IsValidPlayerPointer(pEntityPointer))
return false;
return PlayerInfoFromBaseEntity((CBaseEntity*) pEntityPointer->m_ulAddr, output);
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given Edict instance.
//-----------------------------------------------------------------------------
bool PlayerInfoFromEdict( edict_t *pEdict, IPlayerInfo*& output)
{
if (!pEdict || pEdict->IsFree())
return false;
unsigned int iEntityIndex;
if (!IndexFromEdict(pEdict, iEntityIndex))
return false;
// We need to check this, because GetPlayerInfo() doesn't make sure the given
// edict is a player edict. Instead it will return a non-NULL pointer.
if (iEntityIndex <= WORLD_ENTITY_INDEX || iEntityIndex > (unsigned int) gpGlobals->maxClients)
return false;
IPlayerInfo* pPlayerInfo = playerinfomanager->GetPlayerInfo(pEdict);
if (!pPlayerInfo)
return false;
output = pPlayerInfo;
return true;
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given BaseHandle instance.
//-----------------------------------------------------------------------------
bool PlayerInfoFromBaseHandle( CBaseHandle hBaseHandle, IPlayerInfo*& output)
{
unsigned int iEntityIndex;
if (!IndexFromBaseHandle(hBaseHandle, iEntityIndex))
return false;
return PlayerInfoFromIndex(iEntityIndex, output);
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given IntHandle.
//-----------------------------------------------------------------------------
bool PlayerInfoFromIntHandle( unsigned int iEntityHandle, IPlayerInfo*& output)
{
unsigned int iEntityIndex;
if (!IndexFromIntHandle(iEntityHandle, iEntityIndex))
return false;
return PlayerInfoFromIndex(iEntityIndex, output);
}
//-----------------------------------------------------------------------------
// Returns a PlayerInfo instance from the given UserID.
//-----------------------------------------------------------------------------
bool PlayerInfoFromUserid( unsigned int iUserID, IPlayerInfo*& output)
{
edict_t* pEdict;
if (!EdictFromUserid(iUserID, pEdict))
return false;
return PlayerInfoFromEdict(pEdict, output);
}