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Copy pathinterface.py
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401 lines (349 loc) · 20.2 KB
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from PIL import Image, ImageDraw, ImageTk, ImageFont
from state import State, Move
from mcts import get_mcts_move
import tkinter as tk
import numpy as np
import random
WHITE = 0
BLACK = 1
NONE = 2
BAR = -1
BEARED_OFF_WHITE = -1
BEARED_OFF_BLACK = 24
class LastMove:
def __init__(self, move, turn: int):
self.move = move
self.turn = turn
class TkApp(tk.Tk):
def __init__(self, interface):
super().__init__()
self.interface = interface
self.canvas = tk.Canvas(self, height=self.interface.ysize, width=self.interface.xsize)
self.canvas.bind('<Button-1>', self.on_canvas_click)
self.canvas.grid(row=0, column=0)
self.frame = tk.Frame(self)
self.button = tk.Button(self.frame, command=self.reset_game, text="Reset game")
self.button.grid(row=0, column=0)
self.button2 = tk.Button(self.frame, command=self.do_one_move, text="Next move")
self.button2.grid(row=0, column=1)
self.button3 = tk.Button(self.frame, command=self.simulated_game, text="Simulated Game")
self.button3.grid(row=0, column=2)
self.frame.grid(row=1, column=0)
self.reset_game()
def reset_game(self):
self.interface.reset_state()
self.state = State()
self.update_interface()
def do_move(self, move):
if not self.state.game_ended():
self.state.do_move(move)
turn = self.state.get_player_turn()
self.interface.set_player_turn(turn)
if move.is_movement_move:
self.interface.set_last_move(move, turn)
elif not move.is_movement_move:
self.interface.set_last_dice_rolls(move)
self.update_interface()
def do_one_ply(self):
start_players_turn = self.state.get_player_turn()
while not self.state.game_ended() and self.state.get_player_turn() == start_players_turn:
self.do_one_move()
def do_one_move(self):
if not self.state.game_ended():
moves = self.state.get_moves()
if self.state.is_nature_turn():
move = random.choice(moves)
else:
move = get_mcts_move(self.state, 2.0)
self.do_move(move)
def on_canvas_click(self, e):
(x, y) = (e.x, e.y)
self.interface.handle_click_event(x, y)
if self.interface.has_suggested_move():
suggested_move = self.interface.get_suggested_move()
move_hashes = [hash(move) for move in self.state.get_moves()]
if hash(suggested_move) in move_hashes:
self.do_move(suggested_move)
self.interface.clear_suggested_move()
self.update_interface()
def simulated_game(self):
self.state = State()
while not self.state.game_ended():
moves = self.state.get_moves()
if self.state.is_nature_turn():
move = random.choice(moves)
else:
move = get_mcts_move(self.state, 2.0)
self.do_move(move)
def update_interface(self):
self.interface.set_is_nature_turn(self.state.is_nature_turn())
self.im = self.interface.get_img_from_state(self.state)
self.photoimage = ImageTk.PhotoImage(self.im, master=self)
self.canvas.create_image(0, 0, anchor=tk.NW, image=self.photoimage)
self.canvas.update()
class Interface:
baige = (225,225,200)
dark_baige = (180,180,165)
brown = (166, 42, 42)
grey = (169, 169, 169)
dark_grey = (84, 84, 84)
white = (255, 255, 255)
black = (0, 0, 0)
green = (0, 128, 0)
light_green = (0, 192, 0)
dark_green = (0, 92, 0)
blue = (0, 0, 128)
yellow = (160, 160, 0)
dark_yellow = (96, 96, 0)
ratio = 4.57
piece_distance = 5
piece_size_scale = 0.5
centre_distance = 50
movement_rectangle_width = 4
point_text_font = ImageFont.truetype("NotoSerif-Black.ttf", 20)
dice_text_font = ImageFont.truetype("NotoSerif-Black.ttf", 40)
player_turn_font = ImageFont.truetype("NotoSerif-Black.ttf", 30)
piece_text_font = ImageFont.truetype("NotoSerif-Black.ttf", 18)
base = (80, 650)
base_size = 50
max_pieces_per_point = 6
def __init__(self):
self.xsize = 800
self.ysize = 650
self.last_move = None
self.player_turn = NONE
self.last_dice_rolls = [0, 0]
self.selected_point = None
self.suggested_move = None
self.is_nature_turn = True
def reset_state(self):
self.last_move = None
self.player_turn = NONE
self.last_dice_rolls = [0, 0]
self.selected_point = None
self.suggested_move = None
self.is_nature_turn = True
def handle_click_event(self, x, y):
point = self.get_selected_point(x, y)
if self.selected_point is not None:
(src, dst) = (self.selected_point, point)
if src == BAR:
src = -1 if self.player_turn == BLACK else 24
self.selected_point = None
self.suggested_move = Move()
self.suggested_move.is_movement_move = True
self.suggested_move.src = src
self.suggested_move.dst = dst
self.suggested_move.n = abs(src - dst)
else:
if point is None:
self.selected_point = None
self.suggested_move = None
else:
self.selected_point = point
self.suggested_move = None
def set_is_nature_turn(self, is_nature_turn: bool):
self.is_nature_turn = is_nature_turn
def get_suggested_move(self):
return self.suggested_move
def clear_suggested_move(self):
self.suggested_move = None
def has_suggested_move(self):
return self.suggested_move is not None
def get_selected_point(self, x, y):
for point in range(24):
if self.is_point_in_point(x, y, point):
return point
if self.is_point_on_bar(x, y):
return BAR
elif self.is_point_on_black_bear_off(x, y):
return BEARED_OFF_BLACK
elif self.is_point_on_white_bear_off(x, y):
return BEARED_OFF_WHITE
return None
def is_point_in_point(self, x, y, point):
xy = self.point_to_xy(Interface.base, Interface.base_size, point)
if self.point_is_flipped(point):
return (x > xy[0] - Interface.base_size // 2 and y > xy[1] and x < xy[0] + Interface.base_size // 2 and y < round(xy[1] + Interface.ratio * Interface.base_size))
else:
return (x < xy[0] + Interface.base_size // 2 and y > round(xy[1] - Interface.ratio * Interface.base_size) and
x > (xy[0] - Interface.base_size // 2) and y < xy[1] - Interface.base_size)
def is_point_on_black_bear_off(self, x, y):
return (x > Interface.base[0] - Interface.base_size * 1.5 and y < Interface.base[1] - Interface.base_size and x < Interface.base[0] - Interface.base_size * 0.5 and
y > Interface.base[1] - round(Interface.ratio * Interface.base_size) * 2 - Interface.centre_distance)
def is_point_on_bar(self, x, y):
return (x > Interface.base[0] + Interface.base_size * 6 and y < Interface.base[1] - Interface.base_size and x < Interface.base[0] + Interface.base_size * 7 and
y > Interface.base[1] - round(Interface.ratio * Interface.base_size) * 2 - Interface.centre_distance)
def is_point_on_white_bear_off(self, x, y):
return (x > Interface.base[0] + Interface.base_size * 13.5 and y < Interface.base[1] - Interface.base_size and x < Interface.base[0] * 14.5 and
y > Interface.base[1] - round(Interface.ratio * Interface.base_size) * 2 - Interface.centre_distance)
def set_player_turn(self, player):
self.player_turn = player
def set_last_move(self, move, turn):
self.last_move = LastMove(move, turn)
def set_last_dice_rolls(self, move):
self.last_dice_rolls = [move.i, move.j]
def get_img_from_state(self, state: State):
im = Image.new('RGB', (self.xsize, self.ysize), color=Interface.dark_baige)
draw = ImageDraw.Draw(im)
last_move = self.last_move
self.draw_mat(draw, Interface.base, Interface.base_size)
self.draw_state(draw, Interface.base, Interface.base_size, state)
if last_move is not None:
assert last_move.move.is_movement_move, last_move.move.is_movement_move
self.draw_movement_move(draw, Interface.base, Interface.base_size, last_move)
self.draw_dice(draw, Interface.base, Interface.base_size, self.last_dice_rolls[0], self.last_dice_rolls[1])
self.draw_player_turn(draw, Interface.base, Interface.base_size)
if self.selected_point is not None:
if self.selected_point == BAR:
self.draw_rectangle_around_bar(draw, (Interface.base[0] + Interface.base_size * 6.5, Interface.base[1]),
Interface.base_size, Interface.black)
elif self.selected_point == BEARED_OFF_BLACK:
self.draw_rectangle_around_bar(draw, (Interface.base[0] - Interface.base_size, Interface.base[1]),
Interface.base_size, Interface.black)
elif self.selected_point == BEARED_OFF_WHITE:
self.draw_rectangle_around_bar(draw, (Interface.base[0] + Interface.base_size * 14, Interface.base[1]),
Interface.base_size, Interface.black)
else:
self.draw_rectangle_around_point(draw, Interface.base, Interface.base_size, self.selected_point, Interface.black)
return im
def draw_rectangle_around_bar(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color: tuple):
draw.rectangle([(base[0] - base_size // 2, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance),
(base[0] + base_size // 2, base[1] - base_size)],
outline=color, width=4)
def draw_dice(self, draw: ImageDraw.Draw, base: tuple, base_size: int, roll1: int, roll2: int):
if self.is_nature_turn:
roll1 = "?"
roll2 = "?"
draw.rectangle([(base[0] - base_size * 0.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size * 2),
(base[0] + base_size * 0.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size)],
outline=Interface.black, width=4)
draw.text((base[0], base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size * 1.5),
"{}".format(roll1), font=Interface.dice_text_font, fill=Interface.black, anchor="mm")
draw.rectangle([(base[0] + base_size * 0.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size * 2),
(base[0] + base_size * 1.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size)],
outline=Interface.black, width=4)
draw.text((base[0] + base_size, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size * 1.5),
"{}".format(roll2), font=Interface.dice_text_font, fill=Interface.black, anchor="mm")
def draw_player_turn(self, draw: ImageDraw.Draw, base: tuple, base_size: int):
text = "WHITE" if self.player_turn == WHITE else "BLACK" if self.player_turn == BLACK else "NEITHER"
draw.text((base[0] + base_size * 3.25, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size * 1.5),
text, font=Interface.player_turn_font, fill=Interface.black, anchor="mm")
def draw_mat(self, draw: ImageDraw.Draw, base: tuple, base_size: int):
row1_start = base
row2_start = (base[0] + base_size * 8, base[1])
row3_start = (base[0], base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)
row4_start = (base[0] + base_size * 8, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)
self.draw_row_of_triangles(draw, row1_start, base_size, Interface.brown, Interface.dark_grey, False, 6)
self.draw_row_of_triangles(draw, row2_start, base_size, Interface.dark_grey, Interface.brown, False, 6)
self.draw_row_of_triangles(draw, row3_start, base_size, Interface.dark_grey, Interface.brown, True, 6)
self.draw_row_of_triangles(draw, row4_start, base_size, Interface.brown, Interface.dark_grey, True, 6)
self.draw_bar(draw, (base[0] + base_size * 6.5, base[1]), base_size, Interface.grey)
self.draw_bar(draw, (base[0] - base_size * 1, base[1]), base_size, Interface.grey)
self.draw_bar(draw, (base[0] + base_size * 14, base[1]), base_size, Interface.grey)
draw.rectangle([(base[0] - base_size * 1.5, base[1] - base_size),
(base[0] + base_size * 14, base[1])],
fill=Interface.grey)
draw.rectangle([(base[0] - base_size * 1.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance - base_size),
(base[0] + base_size * 14.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)],
fill=Interface.grey)
self.draw_point_numbers(draw, base, base_size)
def draw_point_numbers(self, draw: ImageDraw.Draw, base: int, base_size: int):
for point in range(24):
xy = self.point_to_xy(base, base_size, point)
xy = (xy[0], xy[1] - base_size // 3)
draw.text(xy, "{}".format(point + 1), align="centre", anchor="mb", fill=Interface.black, font=Interface.point_text_font)
def point_to_xy(self, base: tuple, base_size: int, point: int):
assert point >= 0 and point <= 23, point
if point <= 5:
xy = (base[0] + base_size * (13 - point), base[1])
elif point <= 11:
xy = (base[0] + base_size * (5 - (point - 6)), base[1])
elif point <= 17:
xy = (base[0] + base_size * (point - 12), base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)
else:
xy = (base[0] + base_size * (point - 10), base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)
return xy
def draw_movement_move(self, draw: ImageDraw.Draw, base: tuple, base_size: int, last_move):
if last_move.move.src == -1:
self.draw_rectangle_around_bar(draw, (base[0] + base_size * 6.5, base[1]), base_size, Interface.black)
elif last_move.move.src == 24:
self.draw_rectangle_around_bar(draw, (base[0] + base_size * 6.5, base[1]), base_size, Interface.black)
else:
self.draw_rectangle_around_point(draw, base, base_size, last_move.move.src, Interface.black)
if last_move.move.dst == -1:
self.draw_rectangle_around_bar(draw, (base[0] + base_size * 14, base[1]), base_size, Interface.black)
elif last_move.move.dst == 24:
self.draw_rectangle_around_bar(draw, (base[0] - base_size, base[1]), base_size, Interface.black)
else:
self.draw_rectangle_around_point(draw, base, base_size, last_move.move.dst, Interface.black)
def draw_rectangle_around_point(self, draw: ImageDraw.Draw, base: tuple, base_size: int, point: int, color: tuple):
xy = self.point_to_xy(base, base_size, point)
if self.point_is_flipped(point):
draw.rectangle([(xy[0] - base_size // 2, xy[1]), (xy[0] + base_size // 2, round(xy[1] + Interface.ratio * base_size))],
outline=color, width=Interface.movement_rectangle_width)
else:
draw.rectangle([(xy[0] - base_size // 2, round(xy[1] - Interface.ratio * base_size)), (xy[0] + base_size // 2, xy[1] - base_size)],
outline=color, width=Interface.movement_rectangle_width)
def point_is_flipped(self, point: int):
return point > 11
def draw_state(self, draw: ImageDraw.Draw, base: tuple, base_size: int, state: State):
(board, bar, beared_off) = (state.get_board(), state.get_bar(), state.get_beared_off())
for point in range(24):
xy = self.point_to_xy(base, base_size, point)
is_flipped = self.point_is_flipped(point)
if board[WHITE, point] > 0:
self.draw_pieces(draw, xy, base_size, Interface.white, is_flipped, board[WHITE, point])
elif board[BLACK, point] > 0:
self.draw_pieces(draw, xy, base_size, Interface.black, is_flipped, board[BLACK, point])
if bar[WHITE] > 0:
self.draw_pieces(draw, (base[0] + base_size * 6.5, base[1]), base_size, Interface.white, False, bar[WHITE])
if bar[BLACK] > 0:
self.draw_pieces(draw, (base[0] + base_size * 6.5, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance), base_size, Interface.black, True, bar[BLACK])
if beared_off[WHITE] > 0:
self.draw_pieces(draw, (base[0] + base_size * 14, base[1]), base_size, Interface.white, False, beared_off[WHITE])
if beared_off[BLACK] > 0:
self.draw_pieces(draw, (base[0] - base_size, base[1]), base_size, Interface.black, False, beared_off[BLACK])
def draw_pieces(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color: tuple, flipped: bool, n: int):
for i in range(1, n + 1):
text = None if i < min(n, Interface.max_pieces_per_point) else "{}".format(n)
self.draw_piece(draw, base, base_size, color, flipped, i, n, text)
def draw_piece(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color: tuple, flipped: bool, n: int, total_n: int, text: str=None):
other_color = Interface.black if color == Interface.white else Interface.white
if n <= Interface.max_pieces_per_point:
if not flipped:
(x, y) = (base[0], base[1] - base_size - (n - 1) * Interface.piece_distance - (n - 1) * base_size * Interface.piece_size_scale)
draw.ellipse([x - (base_size // 2) * Interface.piece_size_scale, y - (base_size * Interface.piece_size_scale),
x + (base_size // 2) * Interface.piece_size_scale,
y], fill=color)
if text is not None:
draw.text((x, y - ((base_size // 4) * Interface.piece_size_scale)), "{}".format(total_n), align="centre", anchor="mb", fill=other_color, font=Interface.piece_text_font)
else:
(x, y) = (base[0], base[1] + (n - 1) * Interface.piece_distance + (n - 1) * base_size * Interface.piece_size_scale)
draw.ellipse([x - (base_size // 2) * Interface.piece_size_scale, y,
x + (base_size // 2) * Interface.piece_size_scale,
y + (base_size * Interface.piece_size_scale)], fill=color)
if text is not None:
draw.text((x, y + (base_size // 4 * 3) * Interface.piece_size_scale), "{}".format(total_n), align="centre", anchor="mb", fill=other_color, font=Interface.piece_text_font)
def draw_bar(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color: tuple):
p1 = (base[0] - base_size // 2, base[1])
p2 = (base[0] + base_size // 2, base[1] - round(Interface.ratio * base_size) * 2 - Interface.centre_distance)
ps = [min(p1[0], p2[0]), min(p1[1], p2[1]), max(p1[0], p2[0]), max(p1[1], p2[1])]
draw.rectangle(ps, color)
def draw_row_of_triangles(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color1: tuple, color2: tuple, flipped: bool, n: int):
for i in range(n):
self.draw_triangle(draw, (base[0] + base_size * i, base[1]), base_size, color1 if i % 2 == 0 else color2, flipped)
def draw_triangle(self, draw: ImageDraw.Draw, base: tuple, base_size: int, color: tuple, flipped: bool):
"""28x130"""
(x, y) = base
points = [(x - base_size // 2, y), (x + base_size // 2, y)]
if flipped:
points.append((x, round(y + Interface.ratio * base_size)))
else:
points.append((x, round(y - Interface.ratio * base_size)))
draw.polygon(points, color)
def run():
interface = Interface()
root = TkApp(interface)
root.mainloop()
run()