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//
// STColor.swift
// STBaseProject
//
// Created by 寒江孤影 on 2018/10/9.
//
import UIKit
import CoreGraphics
public extension UIColor {
/// 从 Assets 中的颜色集创建颜色(支持暗黑模式)
/// 注意:颜色和透明度都从 Assets 中读取,如需调整透明度请使用 withAlphaComponent 方法
/// - Parameter colorSet: 颜色集名称
/// - Returns: UIColor 对象,如果找不到颜色集则返回 clear
static func color(named colorSet: String) -> UIColor {
guard !colorSet.isEmpty else {
return UIColor.clear
}
return UIColor(named: colorSet) ?? UIColor.clear
}
/// 从十六进制字符串创建颜色(sRGB 色彩空间)
/// - Parameter hexString: 十六进制字符串,支持 #、0x 前缀,支持 3位(#FFF)、6位(#FFFFFF)、8位(#FFFFFFFF)格式
/// 如果使用 8 位格式,alpha 值将从 hexString 中读取;否则 alpha 默认为 1.0
/// - Returns: UIColor 对象
static func color(hex hexString: String) -> UIColor {
return color(hexString: hexString, alphaOverride: nil)
}
/// 从十六进制字符串创建颜色(sRGB 色彩空间,可指定透明度)
/// - Parameters:
/// - hexString: 十六进制字符串,支持 #、0x 前缀,支持 3位(#FFF)、6位(#FFFFFF)、8位(#FFFFFFFF)格式
/// - alpha: 透明度 (0.0-1.0),如果指定则覆盖 hexString 中的 alpha 值
/// - Returns: UIColor 对象
static func color(hex hexString: String, alpha: CGFloat) -> UIColor {
return color(hexString: hexString, alphaOverride: alpha)
}
private static func color(hexString: String, alphaOverride alpha: CGFloat?) -> UIColor {
guard !hexString.isEmpty else {
return UIColor.clear
}
var cString = hexString.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines).uppercased()
if cString.hasPrefix("#") {
cString = String(cString.dropFirst())
} else if cString.hasPrefix("0X") {
cString = String(cString.dropFirst(2))
}
// 支持 3 位简写格式(如 FFF -> FFFFFF)
if cString.count == 3 {
cString = cString.map { "\($0)\($0)" }.joined()
}
var rgbValue: UInt64 = 0
guard Scanner(string: cString).scanHexInt64(&rgbValue) else {
return UIColor.clear
}
var finalAlpha: CGFloat = 1.0
// 如果用户明确指定了 alpha,使用用户指定的值;否则从 hexString 中读取
if let userAlpha = alpha {
finalAlpha = userAlpha
// 如果 hexString 是 8 位格式但用户指定了 alpha,需要清除 alpha 位
if cString.count == 8 {
rgbValue = rgbValue & 0x00FFFFFF
}
} else if cString.count == 8 {
// 8 位格式(RRGGBBAA),alpha 从 hexString 中读取
finalAlpha = CGFloat((rgbValue & 0xFF000000) >> 24) / 255.0
rgbValue = rgbValue & 0x00FFFFFF
}
if cString.count != 6 && cString.count != 8 {
return UIColor.clear
}
// 显式使用 sRGB 色彩空间,确保与设计图一致
let red = CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0
let green = CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0
let blue = CGFloat(rgbValue & 0x0000FF) / 255.0
return srgbColor(red: red, green: green, blue: blue, alpha: finalAlpha)
}
/// 从 RGB 值创建颜色(sRGB 色彩空间,确保与设计图一致)
/// - Parameters:
/// - red: 红色值 (0-255)
/// - green: 绿色值 (0-255)
/// - blue: 蓝色值 (0-255)
/// - alpha: 透明度 (0.0-1.0),默认 1.0
/// - Returns: UIColor 对象
static func color(red: Int, green: Int, blue: Int, alpha: CGFloat = 1.0) -> UIColor {
return srgbColor(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: alpha
)
}
/// 从 HSB 值创建颜色
/// - Parameters:
/// - hue: 色相 (0.0-1.0)
/// - saturation: 饱和度 (0.0-1.0)
/// - brightness: 亮度 (0.0-1.0)
/// - alpha: 透明度 (0.0-1.0),默认 1.0
/// - Returns: UIColor 对象
static func color(hue: CGFloat, saturation: CGFloat, brightness: CGFloat, alpha: CGFloat = 1.0) -> UIColor {
return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
}
}
private extension UIColor {
/// 在 sRGB 色彩空间中创建颜色
/// 此方法显式使用 sRGB 色彩空间,避免在支持 Display P3 的设备上出现颜色偏差
/// - Parameters:
/// - red: 红色值 (0.0-1.0)
/// - green: 绿色值 (0.0-1.0)
/// - blue: 蓝色值 (0.0-1.0)
/// - alpha: 透明度 (0.0-1.0)
/// - Returns: UIColor 对象
static func srgbColor(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) -> UIColor {
guard let sRGBColorSpace = CGColorSpace(name: CGColorSpace.sRGB) else {
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
let components = [red, green, blue, alpha]
guard let cgColor = CGColor(colorSpace: sRGBColorSpace, components: components) else {
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
return UIColor(cgColor: cgColor)
}
}
// MARK: - Color Modification
public extension UIColor {
/// 通过 block 修改 RGBA 分量后生成新颜色;若当前颜色只支持灰度,则 R=G=B=white
/// - Parameter modify: 传入可变的 red/green/blue/alpha
/// - Returns: 新的 UIColor
func modifyingRGBA(_ modify: (_ red: inout CGFloat, _ green: inout CGFloat, _ blue: inout CGFloat, _ alpha: inout CGFloat) -> Void) -> UIColor {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
if !getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
var white: CGFloat = 0
if getWhite(&white, alpha: &alpha) {
red = white
green = white
blue = white
} else {
return self
}
}
modify(&red, &green, &blue, &alpha)
return UIColor(
red: max(0, min(1, red)),
green: max(0, min(1, green)),
blue: max(0, min(1, blue)),
alpha: max(0, min(1, alpha))
)
}
/// 通过 block 修改 HSBA 分量后生成新颜色
func modifyingHSBA(_ modify: (_ hue: inout CGFloat, _ saturation: inout CGFloat, _ brightness: inout CGFloat, _ alpha: inout CGFloat) -> Void) -> UIColor {
var hue: CGFloat = 0
var saturation: CGFloat = 0
var brightness: CGFloat = 0
var alpha: CGFloat = 0
if !getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
var white: CGFloat = 0
if getWhite(&white, alpha: &alpha) {
hue = 0
saturation = 0
brightness = white
} else {
return self
}
}
modify(&hue, &saturation, &brightness, &alpha)
return UIColor(
hue: max(0, min(1, hue)),
saturation: max(0, min(1, saturation)),
brightness: max(0, min(1, brightness)),
alpha: max(0, min(1, alpha))
)
}
/// 生成 CSS 风格颜色字符串 `rgba(r, g, b, a)`,便于注入 WebView 样式
var cssColorString: String {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
if getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return Self.cssColorString(red: red, green: green, blue: blue, alpha: alpha)
}
var white: CGFloat = 0
if getWhite(&white, alpha: &alpha) {
return Self.cssColorString(red: white, green: white, blue: white, alpha: alpha)
}
return "rgba(0, 0, 0, 1)"
}
private static func cssColorString(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) -> String {
let r = Int(round(max(0, min(1, red)) * 255))
let g = Int(round(max(0, min(1, green)) * 255))
let b = Int(round(max(0, min(1, blue)) * 255))
let a = max(0, min(1, alpha))
return String(format: "rgba(%d, %d, %d, %.3g)", locale: Locale(identifier: "en_US_POSIX"), r, g, b, Double(a))
}
/// 按 source-over 方式与另一颜色混合
/// - Parameter other: 叠加在当前颜色上的目标颜色
/// - Returns: 混合后的颜色
func blending(with other: UIColor) -> UIColor? {
struct RGBA {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
}
func components(of color: UIColor) -> RGBA? {
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
if color.getRed(&r, green: &g, blue: &b, alpha: &a) {
return RGBA(red: r, green: g, blue: b, alpha: a)
}
var white: CGFloat = 0
if color.getWhite(&white, alpha: &a) {
return RGBA(red: white, green: white, blue: white, alpha: a)
}
return nil
}
guard let base = components(of: self),
let source = components(of: other)
else {
return nil
}
let outputAlpha = source.alpha + base.alpha * (1.0 - source.alpha)
guard outputAlpha > 0 else {
return UIColor(red: 0, green: 0, blue: 0, alpha: 0)
}
return UIColor(
red: (source.red * source.alpha + base.red * base.alpha * (1.0 - source.alpha)) / outputAlpha,
green: (source.green * source.alpha + base.green * base.alpha * (1.0 - source.alpha)) / outputAlpha,
blue: (source.blue * source.alpha + base.blue * base.alpha * (1.0 - source.alpha)) / outputAlpha,
alpha: outputAlpha
)
}
/// 十六进制整数值(0xRRGGBB)创建颜色
static func color(hexValue: UInt32, alpha: CGFloat = 1.0) -> UIColor {
let red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
let green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
let blue = CGFloat(hexValue & 0x0000FF) / 255.0
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
}