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Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ tile.ec.storage_crystaltine.name=晶素块
tile.ec.storage_ultimate.name=终极块
tile.ec.storage_ender.name=末影块
tile.ec.storage_ender_star.name=末影之星块
tile.ec.storage_enhanced_ender.name=增强末影之星块
tile.ec.storage_enhanced_ender.name=增强末影块

tile.ec.frame.name=黑铁框架
tile.ec.lamp_glowstone.name=黑铁灯
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ tile.ec.storage_crystaltine.name=晶素块
tile.ec.storage_ultimate.name=终极块
tile.ec.storage_ender.name=末影块
tile.ec.storage_ender_star.name=末影之星块
tile.ec.storage_enhanced_ender.name=增强末影之星块
tile.ec.storage_enhanced_ender.name=增强末影块

tile.ec.frame.name=黑铁框架
tile.ec.lamp_glowstone.name=黑铁灯
Expand Down
94 changes: 70 additions & 24 deletions projects/1.12.2/assets/scaling-health/scalinghealth/lang/zh_cn.lang
Original file line number Diff line number Diff line change
@@ -1,31 +1,77 @@
blight.scalinghealth.killedByPlayer=瘟疫生物——%s死于%s之手!
blight.scalinghealth.name=瘟疫生物——%s
command.scalinghealth.outOfBounds=设定值必须介于 %s 与 %s 之间。
command.scalinghealth.setDifficulty=将玩家%s的难度设定为%s。
command.scalinghealth.setHealth=将玩家%s的生命值设定为 %d。
command.scalinghealth.setWorldDifficulty=将当前世界的全局难度设置为%s。
command.scalinghealth.showDifficulty=%s的当前难度:%s / %s
command.scalinghealth.showHealth=%s的当前生命值:%s / %s(%s)
command.scalinghealth.showWorldDifficulty=当前世界全局难度:%s / %s
effect.scalinghealth.bandaged=包扎愈合
item.scalinghealth.bandage.name=绷带
item.scalinghealth.crystalshard.name=心晶碎片
itemGroup.scalinghealth=Scaling Health

##########
# Blocks #
##########

tile.scalinghealth.crystalore.name=心之水晶矿石



#########
# Items #
#########

item.scalinghealth.crystalshard.name=心之水晶碎片
item.scalinghealth.enchanted_heart.name=蕴魔之心
item.scalinghealth.cursed_heart.name=诅咒之心
item.scalinghealth.difficultychanger.effectDesc=难度 %s
item.scalinghealth.enchanted_heart.name=蕴魔之心
item.scalinghealth.healingitem.healingValue=总计恢复 %d%% 生命值,持续 %d 秒。
item.scalinghealth.healingitem.howToUse=使用耗时%d秒。
item.scalinghealth.heartcontainer.desc=提高生命值上限
item.scalinghealth.heartcontainer.name=心之容器
item.scalinghealth.heartcontainer.desc=提高生命值上限
item.scalinghealth.heartcontainer.notEnoughXP=你需要 %d 级经验来使用它
item.scalinghealth.heartdust.name=心粉
item.scalinghealth.heartdust.name=心之尘
item.scalinghealth.bandage.name=绷带
item.scalinghealth.medkit.name=医疗包
itemGroup.scalinghealth=Scaling Health
misc.scalinghealth.difficultyMeterText=难度
item.scalinghealth.healingitem.healingValue=总计恢复 %d%% 生命值,持续 %d 秒。
item.scalinghealth.healingitem.howToUse=使用耗时%d秒。


###########
# Potions #
###########

effect.scalinghealth.bandaged=包扎



###########
# Blights #
###########

blight.scalinghealth.name=枯萎种%s
blight.scalinghealth.killedByPlayer=枯萎种%s死于%s之手!



############
# Commands #
############

command.scalinghealth.outOfBounds=设定值必须介于 %s 与 %s 之间。
command.scalinghealth.recalculate.result=已为%d个实体重新计算难度和数值,更多详情请参阅日志
command.scalinghealth.showDifficulty=%s的当前难度:%s / %s
command.scalinghealth.setDifficulty=将玩家%s的难度设定为%s。
command.scalinghealth.showHealth=%s的当前生命值:%s / %s(%s)
command.scalinghealth.setHealth=将玩家%s的生命值设定为 %d。
command.scalinghealth.showWorldDifficulty=当前世界全局难度:%s / %s
command.scalinghealth.setWorldDifficulty=将当前世界的全局难度设置为%s。



########
# Misc #
########

misc.scalinghealth.sleepWarning=[Scaling Health] 警告:睡觉将会改变你的游戏难度!
scalinghealth.subtitle.cursed_heart_use=已使用诅咒之心
scalinghealth.subtitle.enchanted_heart_use=已使用蕴魔之心
scalinghealth.subtitle.heart_container_use=已使用心之容器
misc.scalinghealth.difficultyMeterText=难度



# Sound effect subtitles

scalinghealth.subtitle.cursed_heart_use=诅咒之心:使用
scalinghealth.subtitle.enchanted_heart_use=蕴魔之心:使用
scalinghealth.subtitle.heart_container_use=心之容器:使用

# April Fool's sounds
scalinghealth.subtitle.player_died=有人死掉了(啊哈哈)
tile.scalinghealth.crystalore.name=心晶矿石
command.scalinghealth.recalculate.result=已为%d个实体重新计算难度和数值,更多详情请参阅日志
Original file line number Diff line number Diff line change
Expand Up @@ -48,5 +48,6 @@
"scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used",
"scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used",
"scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used",
"scalinghealth.subtitle.player_died": "Somebody died (LOL)"
"scalinghealth.subtitle.player_died": "Somebody died (LOL)",
"misc.scalinghealth.blight": "Blight %s"
}
31 changes: 16 additions & 15 deletions projects/1.16/assets/scaling-health/scalinghealth/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,19 +1,19 @@
{
"blight.scalinghealth": "瘟疫%s",
"blight.scalinghealth": "枯萎种%s",
"blight.scalinghealth.killedByPlayer": "%s 死于 %s!",
"block.scalinghealth.heart_crystal_ore": "心晶矿石",
"block.scalinghealth.power_crystal_ore": "力晶矿石",
"block.scalinghealth.heart_crystal_ore": "心之水晶矿石",
"block.scalinghealth.power_crystal_ore": "力量水晶矿石",
"command.scalinghealth.difficulty.area": "区域难度:%s",
"command.scalinghealth.difficulty.player": "玩家难度:%s",
"command.scalinghealth.difficulty.server": "服务器难度: %s",
"command.scalinghealth.difficulty.server": "服务器难度:%s",
"command.scalinghealth.health.actual": "实际生命值:%s",
"command.scalinghealth.health.heartCrystals": "心晶:%s",
"command.scalinghealth.health.heartCrystals": "心之水晶:%s",
"command.scalinghealth.health.heartCrystals.values": "%d (%s 生命值)",
"command.scalinghealth.outOfBounds": "该数值必须在 %s 与 %s 之间。",
"command.scalinghealth.playerName": "玩家: %s %s",
"command.scalinghealth.playerName.inDimension": "(在 %s 维度)",
"command.scalinghealth.power.actual": "实际攻击伤害:%s",
"command.scalinghealth.power.powerCrystals": "力晶:%s",
"command.scalinghealth.power.powerCrystals": "力量水晶:%s",
"command.scalinghealth.power.powerCrystals.values": "%d:(%s 伤害)",
"command.scalinghealth.recalculate.finish": "重新计算完成!已处理 %d 个实体。",
"command.scalinghealth.recalculate.start": "重新计算所有实体的难度!这会花一些时间……",
Expand All @@ -26,21 +26,22 @@
"item.scalinghealth.enchanted_heart": "蕴魔之心",
"item.scalinghealth.healing_item.howToUse": "需要 %d 秒来使用。",
"item.scalinghealth.healing_item.value": "恢复你 %d%% 的生命值,作用时长 %d 秒。",
"item.scalinghealth.heart_crystal": "心晶",
"item.scalinghealth.heart_crystal": "心之水晶",
"item.scalinghealth.heart_crystal.desc": "增加最大生命值",
"item.scalinghealth.heart_crystal_shard": "心晶碎片",
"item.scalinghealth.heart_dust": "心尘",
"item.scalinghealth.heart_crystal_shard": "心之水晶碎片",
"item.scalinghealth.heart_dust": "心之尘",
"item.scalinghealth.medkit": "医疗包",
"item.scalinghealth.power_crystal": "力晶",
"item.scalinghealth.power_crystal": "力量水晶",
"item.scalinghealth.power_crystal.desc": "增加基础攻击伤害",
"item.scalinghealth.power_crystal_shard": "力晶碎片",
"item.scalinghealth.power_crystal_shard": "力量水晶碎片",
"item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品",
"itemGroup.scalinghealth": "Scaling Health",
"misc.scalinghealth.afkmessage": "你当前处于AFK状态,随时间推移而增加的难度值将减少",
"misc.scalinghealth.difficultyMeterText": "难度",
"misc.scalinghealth.sleepWarning": "[Scaling Health] 警告:睡觉会改变你的难度!",
"scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心",
"scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心",
"scalinghealth.subtitle.heart_crystal_use": "已使用心晶",
"scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)"
"scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用",
"scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用",
"scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用",
"scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)",
"misc.scalinghealth.blight": "枯萎种%s"
}
Original file line number Diff line number Diff line change
Expand Up @@ -50,5 +50,6 @@
"scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used",
"scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used",
"scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used",
"scalinghealth.subtitle.player_died": "Somebody died (LOL)"
"scalinghealth.subtitle.player_died": "Somebody died (LOL)",
"misc.scalinghealth.blight": "Blight %s"
}
31 changes: 16 additions & 15 deletions projects/1.18/assets/scaling-health/scalinghealth/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,19 +1,19 @@
{
"blight.scalinghealth": "瘟疫%s",
"blight.scalinghealth": "枯萎种%s",
"blight.scalinghealth.killedByPlayer": "%s 死于 %s!",
"block.scalinghealth.heart_crystal_ore": "心晶矿石",
"block.scalinghealth.power_crystal_ore": "力晶矿石",
"block.scalinghealth.heart_crystal_ore": "心之水晶矿石",
"block.scalinghealth.power_crystal_ore": "力量水晶矿石",
"command.scalinghealth.difficulty.area": "区域难度:%s",
"command.scalinghealth.difficulty.player": "玩家难度:%s",
"command.scalinghealth.difficulty.server": "服务器难度: %s",
"command.scalinghealth.difficulty.server": "服务器难度:%s",
"command.scalinghealth.health.actual": "实际生命值:%s",
"command.scalinghealth.health.heartCrystals": "心晶:%s",
"command.scalinghealth.health.heartCrystals": "心之水晶:%s",
"command.scalinghealth.health.heartCrystals.values": "%d (%s 生命值)",
"command.scalinghealth.outOfBounds": "该数值必须在 %s 与 %s 之间。",
"command.scalinghealth.playerName": "玩家: %s %s",
"command.scalinghealth.playerName.inDimension": "(在 %s 维度)",
"command.scalinghealth.power.actual": "实际攻击伤害:%s",
"command.scalinghealth.power.powerCrystals": "力晶:%s",
"command.scalinghealth.power.powerCrystals": "力量水晶:%s",
"command.scalinghealth.power.powerCrystals.values": "%d:(%s 伤害)",
"command.scalinghealth.recalculate.finish": "重新计算完成!已处理 %d 个实体。",
"command.scalinghealth.recalculate.start": "重新计算所有实体的难度!这会花一些时间……",
Expand All @@ -26,21 +26,22 @@
"item.scalinghealth.enchanted_heart": "蕴魔之心",
"item.scalinghealth.healing_item.howToUse": "需要 %d 秒来使用。",
"item.scalinghealth.healing_item.value": "恢复你 %d%% 的生命值,作用时长 %d 秒。",
"item.scalinghealth.heart_crystal": "心晶",
"item.scalinghealth.heart_crystal": "心之水晶",
"item.scalinghealth.heart_crystal.desc": "增加最大生命值",
"item.scalinghealth.heart_crystal_shard": "心晶碎片",
"item.scalinghealth.heart_dust": "心尘",
"item.scalinghealth.heart_crystal_shard": "心之水晶碎片",
"item.scalinghealth.heart_dust": "心之尘",
"item.scalinghealth.medkit": "医疗包",
"item.scalinghealth.power_crystal": "力晶",
"item.scalinghealth.power_crystal": "力量水晶",
"item.scalinghealth.power_crystal.desc": "增加基础攻击伤害",
"item.scalinghealth.power_crystal_shard": "力晶碎片",
"item.scalinghealth.power_crystal_shard": "力量水晶碎片",
"item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品",
"itemGroup.scalinghealth": "Scaling Health",
"misc.scalinghealth.afkmessage": "你当前处于AFK状态,随时间推移而增加的难度值将减少",
"misc.scalinghealth.difficultyMeterText": "难度",
"misc.scalinghealth.sleepWarning": "[Scaling Health] 警告:睡觉会改变你的难度!",
"scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心",
"scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心",
"scalinghealth.subtitle.heart_crystal_use": "已使用心晶",
"scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)"
"scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用",
"scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用",
"scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用",
"scalinghealth.subtitle.player_died": "有人死掉了 (哈哈)",
"misc.scalinghealth.blight": "枯萎种%s"
}
Original file line number Diff line number Diff line change
Expand Up @@ -50,5 +50,6 @@
"scalinghealth.subtitle.cursed_heart_use": "Cursed Heart used",
"scalinghealth.subtitle.enchanted_heart_use": "Enchanted Heart used",
"scalinghealth.subtitle.heart_crystal_use": "Heart Crystal used",
"scalinghealth.subtitle.player_died": "Somebody died (LOL)"
"scalinghealth.subtitle.player_died": "Somebody died (LOL)",
"misc.scalinghealth.blight": "Blight %s"
}
39 changes: 20 additions & 19 deletions projects/1.19/assets/scaling-health/scalinghealth/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,41 +1,41 @@
{
"blight.scalinghealth": "瘟疫%s",
"blight.scalinghealth.killedByPlayer": "瘟疫%1$s被%2$s杀了!",
"block.scalinghealth.deepslate_heart_crystal_ore": "深层心晶矿石",
"block.scalinghealth.deepslate_power_crystal_ore": "深层力晶矿石",
"block.scalinghealth.heart_crystal_ore": "心晶矿石",
"block.scalinghealth.power_crystal_ore": "力晶矿石",
"blight.scalinghealth": "枯萎种%s",
"blight.scalinghealth.killedByPlayer": "枯萎种%1$s被%2$s击杀了!",
"block.scalinghealth.deepslate_heart_crystal_ore": "深层心之水晶矿石",
"block.scalinghealth.deepslate_power_crystal_ore": "深层力量水晶矿石",
"block.scalinghealth.heart_crystal_ore": "心之水晶矿石",
"block.scalinghealth.power_crystal_ore": "力量水晶矿石",
"command.scalinghealth.difficulty.area": "区域难度:%s",
"command.scalinghealth.difficulty.player": "玩家难度:%s",
"command.scalinghealth.difficulty.server": "服务器难度: %s",
"command.scalinghealth.difficulty.server": "服务器难度:%s",
"command.scalinghealth.health.actual": "实际生命值:%s",
"command.scalinghealth.health.heartCrystals": "心晶:%s",
"command.scalinghealth.health.heartCrystals": "心之水晶:%s",
"command.scalinghealth.health.heartCrystals.values": "%d(%s生命值)",
"command.scalinghealth.outOfBounds": "该数值必须在%s与%s之间。",
"command.scalinghealth.playerName": "玩家:%s %s",
"command.scalinghealth.playerName.inDimension": "(在%s维度)",
"command.scalinghealth.power.actual": "实际攻击伤害:%s",
"command.scalinghealth.power.powerCrystals": "力晶:%s",
"command.scalinghealth.power.powerCrystals": "力量水晶:%s",
"command.scalinghealth.power.powerCrystals.values": "%d(%s 伤害)",
"command.scalinghealth.recalculate.finish": "重新计算完成!处理了%d个实体。",
"command.scalinghealth.recalculate.start": "正在重新计算所有实体的难度!这会花一些时间……",
"command.scalinghealth.valueOverMax": "%s / %s",
"effect.scalinghealth.bandaged": "已包扎",
"effect.scalinghealth.bandaged": "包扎",
"item.scalinghealth.bandages": "绷带",
"item.scalinghealth.chance_heart": "运势之心",
"item.scalinghealth.cursed_heart": "诅咒之心",
"item.scalinghealth.difficulty_changer.effectDesc": "难度 %s",
"item.scalinghealth.enchanted_heart": "蕴魔之心",
"item.scalinghealth.healing_item.howToUse": "需要%d秒来使用。",
"item.scalinghealth.healing_item.value": "恢复你%d%%生命值,作用时长%d秒。",
"item.scalinghealth.heart_crystal": "心晶",
"item.scalinghealth.heart_crystal": "心之水晶",
"item.scalinghealth.heart_crystal.desc": "增加最大生命值",
"item.scalinghealth.heart_crystal_shard": "心晶碎片",
"item.scalinghealth.heart_dust": "心尘",
"item.scalinghealth.heart_crystal_shard": "心之水晶碎片",
"item.scalinghealth.heart_dust": "心之尘",
"item.scalinghealth.medkit": "医疗包",
"item.scalinghealth.power_crystal": "力晶",
"item.scalinghealth.power_crystal": "力量水晶",
"item.scalinghealth.power_crystal.desc": "增加基础攻击伤害",
"item.scalinghealth.power_crystal_shard": "力晶碎片",
"item.scalinghealth.power_crystal_shard": "力量水晶碎片",
"item.scalinghealth.stat_booster.notEnoughXP": "你需要%d级来使用这个物品",
"itemGroup.scalinghealth": "Scaling Health",
"key.scalinghealth.difficultyMeter": "开关难度计",
Expand All @@ -47,8 +47,9 @@
"scalinghealth.modes.difficulty.distance_and_time": "距离和时间",
"scalinghealth.modes.difficulty.extrema": "极值",
"scalinghealth.modes.difficulty.server_wide": "服务器统一",
"scalinghealth.subtitle.cursed_heart_use": "已使用诅咒之心",
"scalinghealth.subtitle.enchanted_heart_use": "已使用蕴魔之心",
"scalinghealth.subtitle.heart_crystal_use": "已使用心晶",
"scalinghealth.subtitle.player_died": "有人死掉了(哈哈)"
"scalinghealth.subtitle.cursed_heart_use": "诅咒之心:使用",
"scalinghealth.subtitle.enchanted_heart_use": "蕴魔之心:使用",
"scalinghealth.subtitle.heart_crystal_use": "心之水晶:使用",
"scalinghealth.subtitle.player_died": "有人死掉了(哈哈)",
"misc.scalinghealth.blight": "枯萎种%s"
}
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