With material system, marks such as bullet marks or blob shadows are rendered after fog.
I believe this is because most gradations of shader sorting are ignored; the MaterialPack defines a range of sort values that may be drawn in any order.
Material system on vs. off:


With material system, marks such as bullet marks or blob shadows are rendered after fog.
I believe this is because most gradations of shader sorting are ignored; the
MaterialPackdefines a range of sort values that may be drawn in any order.Material system on vs. off: