Skip to content

tr_shader: skip standalone lightmaps, they are assumed to be buggy - #1426

Merged
illwieckz merged 1 commit into
masterfrom
illwieckz/standalone-lightmaps
Nov 13, 2024
Merged

tr_shader: skip standalone lightmaps, they are assumed to be buggy#1426
illwieckz merged 1 commit into
masterfrom
illwieckz/standalone-lightmaps

Conversation

@illwieckz

@illwieckz illwieckz commented Nov 9, 2024

Copy link
Copy Markdown
Member

Skip standalone lightmaps, they are assumed to be buggy, fixes #322:

Extracted from:

Skip standalone lightmaps, they are assumed to be buggy,
see: #322

@VReaperV VReaperV left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

Comment thread src/engine/renderer/tr_shader.cpp
@illwieckz
illwieckz force-pushed the illwieckz/standalone-lightmaps branch from 32b7859 to 11d0cee Compare November 13, 2024 14:57
@slipher

slipher commented Nov 13, 2024

Copy link
Copy Markdown
Member

LGTM

@illwieckz
illwieckz merged commit 787854b into master Nov 13, 2024
@illwieckz
illwieckz deleted the illwieckz/standalone-lightmaps branch November 13, 2024 22:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Broken lantern/candle in metro map, light emitting shader is displayed

3 participants