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enable PBR for lightMapping rendering and add support for physicalMap #232
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df5eec4
computeLight: default PBR packing is ORM like glTF 2.0
illwieckz 579885e
renderer: default material is physical
illwieckz 7ce6cba
renderer: add r_physicalMapping cvar, currently disabled
illwieckz 5dd263b
bikeshedding: use material word instead of specular as it can store b…
illwieckz 7fa8f15
tr_shade: enable PBR for lightMapping
illwieckz ed24592
renderer: PBR map keyword is physicalMap
illwieckz 1df33dd
glsl/forwardLighting: do not compute specularity with physical map
illwieckz 48e257d
renderer: make r_physicalMapping a define and properly test for physi…
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