[Auto] [Update] Document tilemap collisions and runtime editing, Spine binary skeletons, hidden instances, tilemap pathfinding - #917
Closed
github-actions[bot] wants to merge 1 commit into
Conversation
…e binary skeletons, hidden instances, tilemap pathfinding
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR was automatically generated by the Update docs from GDevelop commits workflow.
An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.
GDevelop commits covered
The AI agent summary is:
I updated the documentation to reflect several user-facing changes from the recent commits:
objects/tilemap): documented the new built-in Collision/Class filter properties (collisions can now be enabled directly on the object) and added a section noting tiles can now be edited at runtime like the integrated Tilemap.objects/spine): noted that a binary.skelskeleton can now be used instead of the.jsonfile.interface/scene-editor): documented the new option to hide an instance at the start of the scene from the properties panel.behaviors/pathfinding): added a note that tile maps can now be used as obstacles, respecting per-tile hitboxes.Please review the changes carefully before merging.