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Proofread the navmesh pathfinding page - #939

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4ian merged 1 commit into
nav-meshfrom
claude/nav-mesh-docs-proofread-a4fita
Aug 11, 2026
Merged

Proofread the navmesh pathfinding page#939
4ian merged 1 commit into
nav-meshfrom
claude/nav-mesh-docs-proofread-a4fita

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@4ian 4ian commented Aug 11, 2026

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  • Match the behavior and property names used in the editor ("Floor/obstacle for pathfinding (navmesh based)", "Max. speed", "Rotation speed"...).
  • Explain that objects can be walkable floors in 3D, and how the walkable area is defined in 2D.
  • Mention the "Y speed scale" scene property for isometric games.
  • Fix the reference page link.

- Match the behavior and property names used in the editor
  ("Floor/obstacle for pathfinding (navmesh based)", "Max. speed",
  "Rotation speed"...).
- Explain that objects can be walkable floors in 3D, and how the walkable
  area is defined in 2D.
- Mention the "Y speed scale" scene property for isometric games.
- Fix the reference page link.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L7NynS9mWWAya4vEkWpStm
@4ian
4ian merged commit 40b2d16 into nav-mesh Aug 11, 2026
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2 participants