Proofread the navmesh pathfinding page - #939
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4ian
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Aug 11, 2026
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- Match the behavior and property names used in the editor ("Floor/obstacle for pathfinding (navmesh based)", "Max. speed", "Rotation speed"...).
- Explain that objects can be walkable floors in 3D, and how the walkable area is defined in 2D.
- Mention the "Y speed scale" scene property for isometric games.
- Fix the reference page link.
- Match the behavior and property names used in the editor
("Floor/obstacle for pathfinding (navmesh based)", "Max. speed",
"Rotation speed"...).
- Explain that objects can be walkable floors in 3D, and how the walkable
area is defined in 2D.
- Mention the "Y speed scale" scene property for isometric games.
- Fix the reference page link.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L7NynS9mWWAya4vEkWpStm
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