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8 changes: 4 additions & 4 deletions src/Classes/CompareTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2660,7 +2660,7 @@ function CompareTabClass:ComparePowerBuilder(compareEntry, powerStat, categories

-- if our comparison has abyssal jewels, but the primary build
-- doesn't, add those temporarily to the build to work around
-- calcfunc not being able to take in multiple items
-- calcFunc not being able to take in multiple items
local cmpJewels = {}
local oldEquipped = {}
if newItem.abyssalSocketCount > 0 then
Expand Down Expand Up @@ -3423,12 +3423,12 @@ function CompareTabClass:DrawItemExpanded(item, x, startY, colWidth, otherModMap
local fontSize = 14
local drawY = startY
local maxLineW = 0
local function emit(lx, ly, align, fs, fstyle, str)
local function emit(lx, ly, align, fs, fStyle, str)
if measureMode then
local w = DrawStringWidth(fs, fstyle, str)
local w = DrawStringWidth(fs, fStyle, str)
if w > maxLineW then maxLineW = w end
else
DrawString(lx, ly, align, fs, fstyle, str)
DrawString(lx, ly, align, fs, fStyle, str)
end
end

Expand Down
2 changes: 1 addition & 1 deletion src/Classes/PartyTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -371,7 +371,7 @@ local PartyTabClass = newClass("PartyTab", "ControlHost", "Control", function(se
self:ParseBuffs(self.enemyModList, self.controls.enemyMods.buf, "EnemyMods", self.controls.simpleEnemyMods)
self.build.buildFlag = true
end)
self.controls.rebuild.tooltipText = "^7Reparse all the inputs incase they have been disabled or they have changed since loading the build or importing"
self.controls.rebuild.tooltipText = "^7Reparse all the inputs in case they have been disabled or they have changed since loading the build or importing"
self.controls.rebuild.x = function()
return (self.width > theme.widthThreshold1) and 8 or (-328)
end
Expand Down
2 changes: 1 addition & 1 deletion src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3237,7 +3237,7 @@ function calcs.perform(env, skipEHP)
enemyDB:ReplaceMod("Multiplier:ImpaleStacks", "BASE", maxImpaleStacks, "Config", { type = "Condition", var = "Combat" })
end

-- Foulborn Choir of the Storm, needs to be after main auras (incase purity of lightning/elements auras) but before extra auras (Radiant Faith)
-- Foulborn Choir of the Storm, needs to be after main auras (in case purity of lightning/elements auras) but before extra auras (Radiant Faith)
if modDB:Flag(nil, "ManaIncreasedByOvercappedLightningRes") then
-- Calculate resistances for ManaIncreasedByOvercappedLightningRes without mutating conversion mods on the player ModDB.
local tempResistActor = {
Expand Down
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