Allow taking ownership of the OpenGL context#120
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This is needed for certain GUI integrations that require moving the context into something that's `Send + Sync + 'static`.
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Since this allows the context to outlive the window this isn't a great solution. We'll need to find a different way to make |
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This is a follow up to #115. Having the window own the context seemed like a sensible approach to me since there's an
on_frame()callback where you'd do your rendering, but some integrations like @BillyDM's iced_baseview do the rendering from a separateSend + Sync + 'staticcontext, and you thus need to be able to move the OpenGL context into there. This change means that you'll need to move theGlContextinto your window handle struct when first creating it by callingwindow.gl_context().take().