Added default argument to Send/Deny/RequestFile functions.#361
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Apparently, INetChannel::SetDataRate got mixed up too. |
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Looking good to me. It's great to have prototype uniformity between games/engines.
Nothing wrong with that. It's actually a step towards the following todo. 😃 Question is; was it confirmed to be the same prototype/available on all engines? |
Which one do you mean, exactly? There is no default argument in the blade and csgo headers, but there is one in l4d2. Edit: If you're talking about file_name and transfer_id, yes, I checked all of them. |
This eliminates unnecessary condition checks.
Before:
After: