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2 changes: 1 addition & 1 deletion .yamato/cmb-service-standalone-tests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ cmb_service_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}
# run_cmb_service.sh builds and starts a release version of the full CMB service (along with the limited echo server)
- ./Tools/CI/service.cmb/run_cmb_service.sh -e $ECHO_SERVER_PORT -s $CMB_SERVICE_PORT -l artifacts

- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --timeout={{ test_timeout }}
artifacts:
logs:
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4 changes: 2 additions & 2 deletions .yamato/desktop-standalone-tests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ desktop_standalone_build_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
model: {{ platform.model }} # This is set only in platforms where we want non-default model to use (more information in project.metafile)
{% endif %}
commands:
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %}
- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
artifacts:
players:
Expand Down Expand Up @@ -79,7 +79,7 @@ desktop_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
{% endif %}

commands:
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --timeout={{ test_timeout }}
artifacts:
logs:
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Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
using System.Collections;
using System.Text;
#if ENABLE_CORECLR
using NUnit.Framework;
#endif
using Unity.Netcode;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
using NUnit.Framework;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;

namespace Unity.Netcode.RuntimeTests
{
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
#if ENABLE_CORECLR
using NUnit.Framework;
#endif
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;
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