HVAA优化及BUG修复#155
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最近转法发现一个问题: |
@Qiyue0515 现在这个应该就是先we再im的啊 |
你好,能分享一个法系的设置给我导入吗? |
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法师好像不能正确的释放im 只会释放weaken 在给每个怪都上完weaken之后就卡在这里了 |
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@DreamSeeker08 @Sakuyasaki 之前的debuff逻辑有条件判断时可能会有点问题,分支新上传了一版(2.90.22.22),可以测试看下还有没有问题 |
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@WayneFerdon 2.90.22.22 imp正确释放了 但是全部上好imp之后不会自动释放攻击,但是鼠标移动到对应的怪上后才会攻击 且有的时候只会用普通攻击 不会释放t123法术 |
@Sakuyasaki |
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@WayneFerdon 确实是因为中途才开启脚本导致的 如果在一开始就开启然后再进入战斗的话就能正常释放t123 |
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AR好像是ok 的但是GF不行 不知道为什么 |
@Sakuyasaki 有bug,修复了(2.90.22.24) |
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发现现在的全部上debuff好像逻辑和之前的相比 不一样 之前会优先释放258这3个位子然后再释放没有释放到的 |
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@Sakuyasaki |
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@WayneFerdon 感谢 现在自动gf 已经正常工作了 但是debuff顺序释放好像还是没生效 现在还是按照权重来释放的 |
@Sakuyasaki 应该修复了(2.90.22.26) |
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@WayneFerdon 观察了一下 现在的释放 第一次 释放目标1 会给 123上(可能是机制?给第一位上会顺延到后面) 第二次就会释放4 但是这个时候只会给45上debuff 这样3的位置会被重复上debuff 浪费了一个轮次 感觉还是应该改为给2 5 8位置轮流释放 |
让GPT写了一下 我试了一下这样是ok的 可以正确的释放到正确的258的位置() |
@Sakuyasaki 原来的是按照顺序从上往下选需要释放的
不过这个也有问题,新的版本已经改为:
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新版这个 选择权重好像还是有点问题 在8个怪的时候 有时候会先在2或者6释放,这样123 567都会上上debuff 然后就会空下来4和8 这样会多放一次imp 这里的逻辑感觉如果是要按照释放的debuff到底有没有赋予 然后再对应的改变逻辑好像有点复杂() |
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想到一个逻辑大概是就是重下往上检测第一个带debuff的 然后+2就是下一个需要释放的目标 |
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@SakuyaSaki 遍历的时候忘记按照顺序遍历了,导致还是按照权重遍历,后面权重高,先遍历到被记录了,然后遍历到前面的低权重的时候,算出来有效范围都一样,不大于先记录的,所以没覆盖掉
从下往上找这个如果之前手动选了最后一个,就会变成直接补漏,所以还是得上面这个修复( |
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@WayneFerdon 试了一下好像好像正常工作了 感谢更新 |
@Sakuyasaki 我这里是正常的啊( |
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@WayneFerdon 这个有没有什么办法能导出log之类的吗 |
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2.91.23 improved the compatibility when defeated, which should fix the spamming error. |
次要攻击勾选某个攻击模式后,还是会一直用法杖平A |
@JKU533 那可能是条件判定出了问题 |
根本没公式...我现在用的是遭遇战配置 非常干净 折叠配置{"version":"2.91.3","lang":"0","buffSkillSwitch":true,"debuffSkillSwitch":true,"dropMonitor":true,"optionStandalone":true,"pauseButton":true,"stepInButton":true,"alert":true,"notification":true,"delay":0,"delay2":0,"attackStatus":1,"battleOrderName":"Pause","battleOrder":{"autoPause":true},"attackStatusSwitch":{"5":true},"attackStatusSwitchCondition5":{"0":["(skillOTOS.151+skillOTOS.152+skillOTOS.153) == 0"]},"highSkillCondition":{"0":["monsterAlive,3,2"],"1":["roundType,5,\"rb\""],"2":["roundLeft,5,0"],"3":["roundType,5,\"ba\""]},"turnOnSS":true,"turnOnSSCondition":{"0":["oc,1,249"]},"turnOffSSCondition":{"0":["oc,2,120"],"1":["_isCd_1111,5,0","oc,2,180"]},"autoPause":true,"pauseCondition":{"1":["roundType,5,\"rb\""],"2":["sp,4,50"],"3":["roundType,5,\"gr\""],"4":["roundType,5,\"iw\""],"5":["roundType,5,\"ar\""]},"battleUnresponsive":{"Alert":true,"Reload":true},"battleUnresponsiveTime":{"Alert":20,"Reload":20},"encounterDisplay":true,"idleArenaLevels":"1,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,165,180,200,225,250,300","idleArenaValue":"1,3,5,8,9,11,12,13,15,16,17,19,20,21,23,24,26,27,28,29,32,33","arLevel":{"1":true,"10":true,"20":true,"30":true,"40":true,"50":true,"60":true,"70":true,"80":true,"90":true,"100":true,"110":true,"120":true,"130":true,"140":true,"150":true,"165":true,"180":true,"200":true,"225":true,"250":true,"300":true},"staminaEncounter":20,"staminaLow":30,"itemOrderName":"FC,Cure,HP,SP","itemOrderValue":"313,311,11195,11395","itemOrder":{"FC":true,"HP":true,"Cure":true,"SP":true},"item":{"FC":true,"HP":true,"Cure":true,"SP":true},"itemFCCondition":{"0":["_buffTurn_sparklife,5,0"]},"itemHPCondition":{"0":["_buffTurn_sparklife,5,0"]},"itemCureCondition":{"0":["hp,4,65"]},"itemMPCondition":{"0":["mp,4,50"]},"itemMECondition":{"0":["mp,4,20"]},"itemSPCondition":{"0":["sp,4,55"]},"itemSECondition":{"0":["sp,2,45"]},"channelSkill":{"AF":true},"channelSkill2":true,"channelSkill2OrderName":"AF","channelSkill2OrderValue":"432","channelSkill2Order":{"AF":true},"buffSkillOrderValue":"Re,AF","buffSkillOrder":{"Re":true,"AF":true},"buffSkillMDCondition":{"0":["mp,2,85"]},"buffSkillSDCondition":{"0":["sp,2,85"]},"buffSkillSLCondition":{"0":["hp,2,35"]},"buffSkillSSCondition":{"0":["hp,2,60"]},"buffSkill":{"AF":true,"Re":true},"buffSkillAFCondition":{"0":["mp,1,40"]},"buffSkillHeCondition":{"0":["mp,1,40"]},"debuffSkillTurnAlert":0,"debuffSkillOrderValue":"Im","debuffSkillOrder":{"Im":true},"debuffSkillWeAll":true,"debuffSkillDrCondition":{"0":["monsterAlive,5,1","bossAlive,5,1"]},"debuffSkill":{"Im":true},"debuffSkillImAll":true,"skillOrderValue":"OFC","skillOrder":{"OFC":true},"skillOFCCondition":{"0":["bossAll,3,1","monsterAlive,3,3"],"1":["monsterAlive,3,5"]},"scrollRoundType":{"rb":true},"scroll":{"Av":true,"Go":true},"scrollAvCondition":{"0":["turn,5, 2"]},"scrollGoCondition":{"0":["turn,5, 1"]},"weight":{"We":-4,"Bl":3,"Slo":3,"Si":-4,"Sle":5,"Im":-5,"PA":-4,"BW":-4,"Co":-1,"Dr":-4,"MN":-4,"Stun":-4,"CM":-5},"dropQuality":"0","roundNow":1,"roundAll":1} |
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@JKU533 2.91.24应该好了( 原因是新的功能 |
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Firefox + Violentmonkey HVAA has a slight lag now well I noticed it a couple of weeks back only console message from HVAA is from log happens on every click of HV menus skip arena check [HV]AutoAttack.user.js:4241:17 |
I have been clicking around with console and figured the red messages are from the equipment screen I guess It's the bottom bar that was there before It's missing for me after HVUtils updates EDIT or maybe not that feature got removed from HVUtils |
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A new message in logs appears sometimes onBattle clean onriddle [HV]AutoAttack.user.js:1161:17 |
@lukasva77 It's just a normal debug notification. No worry. |



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