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Releases: mphe/GDNative-Ropesim

v1.8

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@mphe mphe released this 15 Jun 17:40

This release includes bugfixes, improvements and new features.

What's Changed

  • Add web support
  • Add option to report collision contact points
  • Reduce erratic movement when changing segment count
  • Add option to disable RopeInteractions in editor
  • Add example for attaching multiple ropes to a RigidBody
  • Add noise based wind by @cullvox in #35

New Contributors

Full Changelog: v1.7...v1.8

v1.7

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@mphe mphe released this 23 May 22:42
  • Bugfixes
  • Added support for collisions with physics bodies

v1.6

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@mphe mphe released this 18 Mar 21:03
  • Fix compatibility with older Glibc versions on Linux
  • Upgrade the project to Godot 4.4. It still works on older versions.

v1.5

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@mphe mphe released this 08 Feb 20:11
  • Fixed a memory leak
  • Implemented an offset property in RopeInteraction
  • Added on_pre_pre and on_post_post signals to NativeRopeServer for better execution order management.

Full Changelog: v1.4...v1.5

v1.4

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@mphe mphe released this 23 Sep 20:27

Full Changelog: v1.3...v1.4

v1.3

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@mphe mphe released this 28 Jul 15:55
b6874d4
v1.3

v1.2

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@mphe mphe released this 11 May 12:18
v1.2

v1.1.2

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@mphe mphe released this 02 May 16:24
faea32a

Fixes Android and MacOS builds.

v1.1.1

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@mphe mphe released this 06 Nov 19:37
v1.1.1

v1.1

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@mphe mphe released this 05 Nov 18:47

First Godot 4.2 compatible version of this addon.