Fix Siege instant-defeat on join; Filler AI regulars; refresh vendored SDK#6
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Siege only reset on the first joiner (index===0). A room that hit DEFEAT/VICTORY
and emptied before the 4s auto-restart (which runs in onTick, dead at 0 sockets)
stayed durably in a terminal phase — so the next joiner with any lingering player
record landed straight on the DEFEAT overlay ('instantly over'). Reset on the
first join OR any non-playing phase, computing the spawn slot after the reset.
An actively-playing room is never reset by a newcomer. +3 regression tests.
Adds ambient rules-based 'regulars' to the Prancing Pony alongside Bram: a low tickRate (5) lets the platform's Filler AI reconcile presence bots; the client renders bot_ chat-channel lines as muted patron bubbles + a 'regulars by the fire' count. Filler is zero-token (verified live: usage unchanged) and can't reach Bram's metered say() path (different channel/shape).
The vendored bundle was built before managed player identity landed; refresh it so the client surface (auth/playerData + npcChunk/disconnect/reconnect events, message channel, appId) matches source. Showcase typechecks clean; no call-site changes needed.
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Summary
@plot/clientto the current SDK.Testing