[ExecuTorch][WebGPU] Add et_vk.prepack (constant-tensor packing) for E2E weight loading#20265
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…E2E weight loading Pull Request resolved: #20265 Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference. For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere). `src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it. ghstack-source-id: 393506814 @exported-using-ghexport Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
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#20292) Stack from [ghstack](https://github.com/ezyang/ghstack/tree/0.15.0) (oldest at bottom): * __->__ #20292 * #20265 * #20290 * #20264 * #20289 * #20263 Test suite for the `et_vk.prepack` constant-materialization op, split into its own diff (op below, tests above) per the per-op test-split convention. The prepack op is how a serialized constant becomes a GPU tensor: the constant arrives as a CPU-side reference (sizes + a pointer into the .pte bytes), and the prepack node is the sole materialization — one CPU->GPU transfer straight into the consumer's buffer. The model `M(x) = x + w` (w a constant) routes `w` through a prepack node, so the delegate must run the materialization for the output to equal `x + w` rather than `x + 0`. @exported-using-ghexport Differential Revision: [D108678631](https://our.internmc.facebook.com/intern/diff/D108678631/) Differential Revision: [D108678631](https://our.internmc.facebook.com/intern/diff/D108678631)
…E2E weight loading Pull Request resolved: #20265 Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference. For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere). `src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it. ghstack-source-id: 395549289 @exported-using-ghexport Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
…E2E weight loading Pull Request resolved: #20265 Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference. For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere). `src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it. ghstack-source-id: 395549289 @exported-using-ghexport Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
…E2E weight loading Pull Request resolved: #20265 Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference. For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere). `src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it. ghstack-source-id: 395549289 @exported-using-ghexport Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
…E2E weight loading Pull Request resolved: #20265 Adds the WebGPU backend handler for `et_vk.prepack.default`, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference. For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that `src` and `out` match (dims, `elem_size`, `nbytes`, non-null buffers; every check throws fail-loud) and records a one-time `src`->`out` buffer-to-buffer copy via the new `WebGPUGraph::add_prepack_copy`. The recorded copies run once in a new `build()` Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separate `prepack()` init phase (distinct from per-inference `execute()`). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the first `execute()` submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has no `wgpuDevicePoll`, and the backend relies on queue ordering plus the output-map wait elsewhere). `src.elem_size` is the `WebGPUTensor` field added by the embedding op lower in this stack, so prepack stacks above it. ghstack-source-id: 395549289 @exported-using-ghexport Differential Revision: [D108428754](https://our.internmc.facebook.com/intern/diff/D108428754/)
Stack from ghstack (oldest at bottom):
Adds the WebGPU backend handler for
et_vk.prepack.default, the node the VulkanPartitioner wraps around every constant feeding a delegated op so the constant is materialized into its dedicated GPU buffer before inference.For the WebGPU backend's buffer-flat/fp32 model, prepack is an identity layout (same dims, dtype, and bytes), so the handler runs no compute shader: it validates that
srcandoutmatch (dims,elem_size,nbytes, non-null buffers; every check throws fail-loud) and records a one-timesrc->outbuffer-to-buffer copy via the newWebGPUGraph::add_prepack_copy. The recorded copies run once in a newbuild()Phase 4 (after the op-dispatch chain is recorded), mirroring the Vulkan delegate's separateprepack()init phase (distinct from per-inferenceexecute()). Ordering is guaranteed by the WebGPU queue -- the prepack submit precedes the firstexecute()submit on the same queue, so the copied data is visible without an explicit device poll (Dawn has nowgpuDevicePoll, and the backend relies on queue ordering plus the output-map wait elsewhere).src.elem_sizeis theWebGPUTensorfield added by the embedding op lower in this stack, so prepack stacks above it.@exported-using-ghexport
Differential Revision: D108428754
Differential Revision: D108428754