Simple desktop issue tracker and to-do list, written in C# Windows Forms.
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Updated
May 13, 2019 - C#
Simple desktop issue tracker and to-do list, written in C# Windows Forms.
Blazor Issue/Bug tracker with Web Api
A desktop app designed to interact with https://issues.unrealengine.com/
This is a small tool for give a simple overview of bugs assigned to anyone (or team) in the source control system and show all their status, severity.
BocchiTracker is a bug reporting tool that allows you to report issues to various services.
An Open source Agile project management software
[Avoidable] [Won't Fix] Modifying the `velocity` property through `AnimationStream` does not take effect as expect when using hunamoid animation.
The backend for Mirai, a project management tool that helps teams manage projects more effectively.
A modern, lightweight text editor built with C# and Windows Forms featuring syntax highlighting, themes, and smart bookmarks. Join us in making coding easier! ⭐
WorkItem Management Framework
This program will allow you to log and track issues with software / hardware bugs in your organization
A custom designed .NET Core application with Postgres database. The application is a multi tenant application designed to track issue tickets' progress. Implemented with identity and user roles, Tickets are maintained in projects which are maintained by users in the role of Project Manager. Each project has a team and team members.
[Avoidable] [Won't Fix] `ProcessRootMotion` and `ProcessAnimation` methods of the AnimationJob will not be executed if the `AnimationScriptPlayable` is output to a `ScriptPlayable` and it’s not the first(at index 0) input of the `ScriptPlayable`.
[By Design] Modifying the "GravityWeight" curve using `PropertyStreamHandle` does not actually affect the gravity being applied to the character.
[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
[Fixed] When the `AnimationScriptPlayable` (asp) is output to an `AnimationLayerMixerPlayable` (_layerMixer) and the `singleLayerOptimization` parameter is set to false when creating the _layerMixer, modifying the alpha in the asp job (refer to the code in the "ModifyBoneTest.cs") does not take effect.
[Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.
[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
[Won't Fix] The Animation Event will be triggered twice in certain situations.
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