Implement the Gaussian Blur node - #933
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Keavon
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Keavon
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Keavon
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| properties: node_properties::gpu_map_properties, | ||
| }, | ||
| DocumentNodeType { | ||
| name: "Blur", |
Keavon
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| identifier: NodeIdentifier::new("graphene_core::raster::BlurNode", &[]), | ||
| inputs: &[ | ||
| DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true), | ||
| DocumentInputType::new("Radius", TaggedValue::U32(3), false), |
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Use F64 (and round the value) and add a TODO to change this back to U32 once we have a working dynamic type system. But also this should probably be allowed to be a decimal value anyways, I think that's mathematically possible. (For example, in the FFT -> Blur in Frequency Domain -> IFFT approach, that should allow a decimal blur radius, and surely there's an equivalent for the spatial domain blur approach.)
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Exciting to have some image filters in the editor.
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Closes #911
This implements the blur node in a modular fashion which allows for easy modification